Not a practical combo, but interesting and may give others some ideas:
codyk
1022
So what all (aside from block / jump) can avoid projectiles?
v-skill (although sometimes the mic throw wonāt stop the 2nd fireball if spammed)
charged HK
cr. HK
EX qcf+P
Anything I missed?
otter
1023
Iām still not quite understanding Mikaās v skill. Such as how stacking works and itās properties as an attack. Is there any write up anywhere?
Neclord
1024
Had my first couple of matches with her. Won most of my games but it was hard because the beta feels so laggy and opponents are teleporting all over the stage lol.
I also had trouble getting used to the combo timing (maybe because of the lag).
But I managed to land a command throw which took about half hp. 
[quote=ād3v, post:1013, topic:176321ā]
I think youāve got the wrong idea. You do the command throw before nadeshiko comes out, so that they either get command thrown or hit by nadeshiko after if they try to jump. So the sequence is s.HP, xx HP+HK, command throw, (nadeshiko drops).
And yeah, even that will still get beat by dps; garosupe does as well. But if you dont have reversal what can you do?
I pick this character since last night, its fun to play. But i have difficulty with some combos due to me being on pad, doing quarter circle motions i canāt get down to a T. But her conercorner pressure is on point when u get the other opponent there
R Mikaās blocked delayed s. rh into super has to be the scrubbiest trick of all time, but damned if it doesnāt hit a hell of a lot.
amrraed
1028
Guys, if you want to record your matches. Press the share button twice before the match begins to start recording and double press it again to end the recording. I have recorded tons of my matches and even beaten LiangHubb ( I think that is how it is pronounced ). Mika is so good, she is unbelievably good. Also as a Cody main in SF4, Mika feels really familiar in regards to how her neutral and movement feels.
Galaxis
1029
[quote=āNotOneOfUs, post:1019, topic:176321ā]
Wheeeeeeee
[/quote]
And now, that Vega player has a new main. lol
_Mirage
1030
Oh
Oh yea? How about blocked QCF+PP into QCF+PP for armor against a defensive player at the end of a deciding round FTW? Because thatās what just worked against me. =\
Iām tired of Nadeshiko slapping me on the back if I win. She pats hard as hell. She winks like itās ok but itās not ok.
codyk
1032
Guess you know who wears the pants in that relationship.
For real though. During that win animation when it gets to the up close eye contact and wink, I canāt help but get a kinky lesbian vibe from it. Those girls be really into bumping their asses together and shit.
Mikaās fun man.
Sheās not really a go-nuts character until youāve got the knockdown pressure going. Otherwise you have to play a pretty patient ground game to get by.
I need to play more with f+HP in blockstrings and confirming random hits like AA s.HK.
Was doing more Marvel-like shit towards my final few matches with V-Trigger. I stick with the Drop Kick versions for combos and the Splash for mixups since you are forced to block that one. My fave being blocked jump in, s.HP xx V-Trigger. LK Flip for quick crossup or just jump over, forcing them to hold the block whilst I run layered shit. V-Trigger lets you go full freestyle.
i thought the sweep was very punishable
Mikaās v-skill cracks me up. She basically turns into Beowulf from skullgirls. Properties and all.
_Mirage
1037
It is. yah is talking about cr.Fierce, the shoulder lunge, which is less punishable.
In the heat of the battle, it mixes up really well with her sweep (visually/momentum wise), and is the reason I now punish both of them exclusively with lights instead of committing to mediums against the slide. Shoulder ticks into command grab quite well and that shit hurts. Best to sacrifice a bit of damage on the punish to make sure she canāt get her groping and fondling started in the first place.
You can c.fp to avoid cross ups all together.
The c.fp is only safe on hit.
_Mirage
1040
Thatās what CPU Mika does at level 6-8. That and cr.Strong to cross under me when I try to neutral jump on her after sheās knocked down.
Right, which is why it can be punished with a light attack. Whereas her slide can be punished with mediums. What I was saying is, to alleviate the mental pressure of deciding which punish to go with when sheās up close and trying to open me up, I just stick to punishing both with lights xx special/etc. Because even when you block her shoulder, an oncoming command grab can still get you if you hesitate or press a button that comes out slower than a light.