That wouldn’t be a surprise at all. She looks like she has a bunch of strengths and no weaknesses.
High damage, high health, good walk speed, great pokes. She’d be good if she didn’t even have any command throws. In fact she reminds me alot like Cammy in the beta. No single very powerful thing but just a huge total package of good stuff where she’s just good all the time in almost every situation against everyone. Cammy has since been nerfed.
Better to get it out of the way now rather than like 3 months before release or something. I’d rather play a nerfed R Mika in the 2nd beta than one that gets nerfed after I get used to stuff being a certain way when I play her.
If she does get nerfed, which honestly, I can see why it might come to that, I hope it’s not to a unplayable scale. Fans have been yearning for Mika’s return and it would be a damn shame if she ultimately didn’t get played cause of that.
I got the same vibes when Makoto first came back for SSF4 where she was just terrible. She got better, but still…
It’s always better to be too good than not good enough. You more often see characters not good enough never get good enough (DeeJay, Dhalsim, Gouken, Cody, Honda, Vega) than the other way around.
Nash seems to be the “not good enough” character of SFV that keeps getting things removed or altered from him. Most figured he was decent at best even before his “nerfs”. If he truly is as strong as Capcom is making him look, he’ll end up balanced. If they’re pushing too far he’ll end up being another one of the not good enoughs after a 20+ roster emerges.
I realize I’m in the minority, but when SSF4 hit, I never had too much a problem with Vega (minus wake up, but it’s supposed to be a weakness of his for all his little strengths, so I found it fine). True he was never top tier, but that’s neither here nor there.
As for Nash, eh, it’s hard to say. The nerfs he’s been getting seem unjustified, but we’ll see when the game launches
I doubt it’d be anything like that. It’d probably be something more like reducing the damage on several moves by 10 and reducing the stun on some common moves used in B&Bs.
To make her not good enough you’d have to do something like Hey guys new build!:
s. mk hitbox reduced, also no longer airborne.
s. rh now unsafe on block. Cannot evade projectiles.
ex peach no longer has armor.
command grabs now have increased start up. Range reduced.
target combo no longer special cancellable.
All links after s. mp removed.
Nadeshiko now pats you on the back during the match instead of just during the win pose. This causes R Mika to suffer random crush counter stuns at inopportune times. Chance of Nadeshiko appearing and smacking Mika increased by 300% if R Mika is in the middle of executing a combo.
Baseline dmg for SFV is “much” higher than SFIV in general.
Nerfing damage of a grappler?.. Its “A Grappler”
If a grappler doesn’t have damage, might as well delete them. Don’t even put Zangief in SFV, because dats too much dmg, lol
And lets ignore the elephant (Birdie) in the room.
Reducing R. Mika’s Stun build, would be a good move though.
I would say the best way to describe him was good but not good enough. He started out pretty bad as the worst character of arcade vanilla and the second or 3rd worst of console vanilla. Got better but still wasn’t as imposing as his earlier SF games. The other characters I listed have definitely been in the struggle since they released and generally overshadowed by better characters.
I think there is a bit of hysteria over Nash. Usually developers don’t change a character that much unless they know something we don’t. Hopefully it works out.
Cammy can stun in a little over 2 combos as well, what’s the big deal? Optimal combos always lead to around 500 stun in this game. 2 combos = ~1000 stun, boom, you’re seeing stars.
It’s been mentioned already, but SFV is high damage and high stun compared to SF4. The only real advantage R.Mika has is that she’s a grappler; it’s easier for her to open you up if you’re just sitting there turtling because she grapples you. Other characters still have to work hard to open opponents up with tick throw set ups and frame traps.
I’m still sticking by my old post where I said that people just don’t know the match up yet. People are jumping to quick conclusions based off of a handful of matches they played at a convention where they weren’t allotted enough time to discover, adapt, and develop anti R.Mika tech.
What we can confirm, based off of all of this delicious salt, is that she’s a scrub killer.
Since everyone right now is a scrub because this is an unreleased, under-researched game, she’s default the best character for right now.
More salt, please. It sustains me and makes me want to play this character even more.
Let’s not forget that people who are really good at SF4 right now might not necessarily be authorities for SFV.
The opinions on SFV that I would truly listen to are people that have been battle hardened across several iterations of Street Fighter. This includes people such as Daigo, Snake Eyez, Alex Valle, and Justin Wong. These are the types of players who have seen, competed, and excelled at multiple Street Fighter titles throughout their lives. These people would have a more complete idea of how SFV is being developed, especially since this iteration will be more neutral game focused, something all 4 of those players are specifically known for.
I would suggest you take with a grain of salt the opinions of anyone who got big in the FGC through SF4 alone. This includes people such as LPN, Filipin0man, PR Balrog, NuckleDu, Infiltration, any of the 09ers that are huge right now because they excel at using the mechanics of SF4 to their greatest advantage. While they are incredibly talented players in their own right, their opinions and observations of SFV will be heavily filtered through their knowledge of SF4, because it is the only Street Fighter game they have excelled at up to this point.
I think you may be looking into it a bit too far. You cant really just say the problem is “those SFIV heroes that don’t understand V are messing it up for my girl Mika”. You just saw that Ricky Ortiz basically say that R.Mika is retarded and she’s been at the highest level of more Capcom games than any of us probably ever will be. You can fit her right in with all of the 09 champions hating Mikas gameplay and shes OG as fuck.
Top players and lower level players alike have opinions and neither of them are always factual or have a ton of basis. Especially in a beta where people just want to get quick observations out due to being excited for the game. Can’t really single anyone out about this, just have to be confident in how Capcom and the overall player base will have Mika and the game in general work out.
No one is immune to making quick or poor judgments. We’ll see as we get closer to a release and regular tourneys for the game.
I didn’t mean to imply that their observations were a problem for R.Mika specifically, just to take them with a grain of salt in general. Don’t take their opinions as Word of God, but use them to create your own opinions instead.
The difference between top level players publicly displaying their opinions about the game next to lower level players is that a lot of people will just believe the opinions of the top level players without question and adopt their opinions as their own simply because of who those top players are.
My suggestion is to also take into account the background and catalog of fighting games those top players excel in and are coming from when hearing out their opinions of SFV. You chose Ricki Ortiz as an example, which is great, because you’re right she is incredibly skilled at other, much older fighters, specifically CVS2 and SFA3. Her opinions about SFV might hold more weight than someone who joined the FGC when SF4 was released and hadn’t played other fighting games competitively until that point.
Another example would be to consider the opinions of top level players who competed in games very similar to SFV. Right now, SFV is drawing a lot of comparisons with SFxT with regards to its more dangerous neutral game, shortened throw ranges, different recovery options, etc. If someone like Kelvin Jeon were to weigh in on SFV, I would consider his opinion more closely specifically because SFxT is one of his favorite fighters of all time. He would understand from the start the kind of mindset he would want to be in coming into SFV’s early established meta, meaning his opinions of the characters and gameplay would already be more closely aligned with how the game is actually supposed to be played.
I see where you’re coming from, but I’m not going to account anyone’s history or whatever. Its just whoever says something that is sound and doesn’t sound super knee jerk I will consider and everything else I just kinda note or ignore. I personally consider any top or lower level player just as capable of making those types of judgments. Ricki essentially made that type of judgment you were talking about and has been doing the same about other parts of the game and characters visibly on twitter.
I do agree with you though that with time players opening up the meta could inevitably fix some if the things people are complaining about now
I really would like to know what is the point in discussing who is powerful and who is weak right now ?
Everyone and I mean everyone said that Birdie and Bison were amazing in the Beta build and E3 builds but they haven’t been nerfed to the ground. The game is still being adjusted and she will change as did everyone, that is inevitable. I do think that those who are saying she is OP probably don’t know the match-up because **grapplers are always thought to be really strong when the games first comes out. Happens EVERY TIME. **
If Dhalsim get revealed tomorrow he will be an instant top tier because people wouldn’t know how to deal with him. From my experience, heavy zoners and grapplers always seem strong at the beginning then they drop down as the game’s meta evolves.
I suspect what they’re worried about with Nash is his looping Moonsault Slash pressure which he can stop at any movement to go for a tick throw or bait a reversal.
As for R.Mika, she just looks really good. Low crushes, solid buttons up close and in footsies, great command grabs, an absolutely insane V Skill once people create setups, and what seems to be a safe armored reversals. I can totally understand why they want to balance her down.
Oh I forgot to mention 1 thing that I noticed when playing R Mika at gamestop expo.
I definitely command grab’d Ken out of his HP shoryuken on his wake up. Saw the flames for a few frames and then the command grab hit and I spun him around. Not sure if that’s a bug but the ramifications of being able to command grab DPs is huuuuge.
I really like that as a change going into SFV. All versions of Shoryuken being fully invincible until active frames for every shoto and shoto clone character in SF4 was bullshit and overkill. Couple that with huge reversal windows and input shortcuts and it made SRKs one of the most annoying things to deal with.
That being said, doesn’t mean people won’t spam the fully invincible versions of their DPs in SFV once they figure out what they are, but at least they have to actively think about which DPs they use for any given situation.
When the hell is the second beta phase already? Fuck.
It looks like the SRKs are made to serve different purposes now. LP is your 3 frame punishment tool (as you can mash it out to make sure you hit the window with reversal timing), MP is your reversal/anti-air, and HP is your damaging combo ender. EX gives you the speed of LP, more invincibility than MP, and more damage than HP.
I hope they do something similar with command grabs, as the MP version is almost always useless. Maybe give it throw invincibility so that LP has solid range, MP beats their tech attempts while close up, and HP does the most damageg