R.Mika General Thread: She's Stone Cold

Mika doesn’t have a plus block move under 10 frames except jab and no good range plus block move that’s under 35+ frames. She can get meaty plus moves if she is +10 or more. By definition, in my view, NOT broken. People say she’s strong close, but I disagree. She’s strong when she HITS YOU. Pros are just mad that they lose to beginner Mika players that don’t have to respect their wake-up option selects and force them to play honest AFTER she HITS YOU. She still has to HIT YOU first. Don’t get mad if you got hit because we EARNED IT!!!

Hell yeah. I didn’t play SC1, but I probably played SC2 more than any other game ever (which is a really, really high bar for me). I mainly played Asta, Cassandra, but most of all Yoshimitsu. Yoshi in SC2 was my favourite version of any character in any fighting game, ever. I was the strategy mod for Yoshi in SC2 back on the (now long defunct) soulcalibur.com site, before everything migrated to 8WR.

Really? IDK about this one. She struggles with some things, and is really good at others. Off of the top of my head though, I think Zangief, F.A.N.G., and probably Birdie are worse off. Beyond that, it’s hard to say? I don’t think she sucks, but I do think she has worse than average matchups vs. some popular characters (all the DP characters).

Er, what? s.lk and c.lk are both +1 on block. Also, Mika really only needs to be +7 to have a ‘good enough’ meaty with f+hp. At +7 you’ll stuff all 3f stuff and catch jumps on the ground. The only thing you’re not going to hit is a Nash V-Trigger or other stuff invincible or armored on frame 1.

Mika is definitely strong in close. I actually think Mika has the single best s.lp in the game (3f startup, amazing forward range, priority hitbox in front of your hurtbox), and her c.lp is pretty close, though I’ll give that to Chun or Cammy because they get a higher payoff on hit. I actually also think her c.lk is among the best c.lks in the game - as fast as any c.lk with amazing forward range, though again Chun being Chun gets longer to hitconfirm off of hers because she can do c.lk, c.lp, s.lp xx LK SBK before being pushed out of range, Mika can only use 2 lights before being too far out… I agree that she really gets to play her game after landing her first knockdown or reset, but her frame traps and guessing games in close are actually pretty strong - they just couldn’t giver her an s.mp that was + on block because that would probably actually be broken :(.

Edit:
As for Mika’s bad stuff, though…

c.mk

Worst c.mk in the game? Probably? I don’t know about everyone else, but I barely ever find a reason to touch this button. It isn’t even a low! Is there some reason to use this I’m not seeing?

Let’s also be real here. If this was SFIV with (by my count) 21 out of 44 characters having meter-less invincible (metered + meter-less reversal characters -> 38 out of 44 -_-) moves no one would be bitching about a character with above average options after landing a hit. Well, they might still be bitching but they’d have even less of a leg to stand on. I’m thinking maybe more than anything else that 7 years of SFIV conditioned people to think that they don’t need to worry about being pressured on wake-up. I guess the pro-tip to people who think that R. Mika is OP would be to play Cammy, Ken, Necalli or Ryu.

Her c.MK is bad because they nerfed it from the Beta. It does come out at 7 frames, 1 frame faster the her s.MK, although I agree its uses are limited. It works as a far anti air, but its usually better to just use c. MP

s.hp is 7 frames and is a WAY better anti-air than c.mk. Seriously, s.hp is such a good anti-air. Priority hitbox well out in front of the hurtbox, and ABOVE the hurtbox as well in the later animation frames.

b4k4 - I just re-watched the slow motion hitbox video and it seems s.hp and c.mp share about the same hurt box. You’re right, s.hp should be a good anti air. Doesn’t the s.hp include a lot more forward movement? So if they are directly above you, like a neutral jump in wake up, then c.mp might be better eh? While s.hp is better for more forward anti air?

Too bad neither of these work against cross ups or attacks directly above you, gotta c.hp away and try again :\

I think that a lot of people have misunderstood what i mean. What i meant is that i would liker her to be more like Beta 2 with the better neutral on F+MK and the overall higher damage over being a reset monster. Not really talking in a buff/nerf.

I loved Mika for variety of reasons.

1- I loved Cody in SF4 and honestly her st.mp into st.hp combo remind me so much of cody for some reason. ( I guess it is because the animation kinda look similar on the HP) .
2- Kinda similar normals like her F+Mk that is like his F+ HK. Her cr.MP is a reliable anti-air like his B.mp.
3- Same color scheme in blue/white.
4- I love prowrestling and do find intergeder prowrestling to be hot so yeah… ( Just lookup my DA page xD )
5- I find her adorable.

I would say that outside of the fact that her sweep goes under fireball, that move is pretty bad. It is slow, travel short distance and is really really punishable. I don’t think she should have a good sweep but her’s is probably among the worst in the game.

PS. Are we going to do a critique thread guys ? I know that there is a video thread but i am not seeing a lot of feedback on it.

ah, beta mika…RIP…

like, I just want the f. mk range back. That’s it.

I’m having a lot of trouble timing my meaty f.HP, always getting jabbed out of it by my friend’s Ryu.

Can someone help me learn the timings? I’m not sure when I can safely get one off outside of the corner air reset. Any setups after peach or grabs would be great.

I literally made an entire, massive, thoroughly researched thread about just this one thing.

[Go read it!](Peaches and Irish Whipped Cream - R. Mika Knockdown Omnibus

This looks AWESOME. Time to hit up training room! Thanks a ton man.

I’d love to hear your favorites from that thread so I know which ones to focus on right away. I’ll practice them all eventually but it’ll take a while to commit all these to memory.

Have been stuck in 4000-4500 LP for 2-3 weeks now.
It’s getting difficult to beat high rank opponents but R.Mika is super fun to play anyway >_<

https://www.youtube.com/watch?v=t4_SkNrC3W4

It’s a decent poke and situational AA. Hitbox reaches far and her hurtbox is low to the ground.

Cr.MK becomes a deadly tool once you have V-Trigger. I’ve lost count of the rounds I’ve won or the comebacks I’ve been able to make because I punished my opponent’s whiff or counter-pokes a button with cr.MK xx delayed f.VT, EX Shooting Peach, delayed f.VT hit, LK Wingless Airplane (312 damage, 450 stun). Watch Fuudo and you’ll get an idea of how to use cr.MK.

I use cr.MK as an AA against empty corner neutral or backward jumps when I don’t think cr.MP will hit and I don’t want to throw my opponent out of the corner with EX Wingless Airplane.

when u in the corner or your opponent?

No problem, happy to help out.

As for my favourites, honestly I’m more of a lab monster than player right now. I’ve been spending a lot of time testing and gathering tech for other players, but I’ve actually had very few opportunities to sit down and play the game in the past few weeks. I’m hoping I’ll be able to change that over the next month or two.

That said, I think that after a c.hk or peach knockdown, that the dash, f+mk option select setups are really solid against 4 frame cast members, because they can’t even punish you if they QR and block (3 framers can). So I’d recommend learning and applying those to your 4f match-ups. You can also use them against 3f characters, but be aware that if they’re really on point they might get some c.lp -> combo punishes against you. Probably not online, though :P. I think this one is also important because there are just a lot of combos you’re going to be ending with some version of Peach, so you’ll have lots of opportunities to apply it.

Other than those, the setups for after Wingless and Brimstone (dash, s.mp, f+mp, f+hp) are also really good. If they QR and s.mp hits, you want to go into a f+mp combo anyway, and if they stay down and s.mp whiffs, then f+mp is the next part of the string timing anyway. Just be careful not to auto-pilot into f+mp if the QR and block s.mp. I like these because they’re versatile, and also because you’re really likely to have post-wingless/brimstone mixups in a lot of your games.

By extension, I also really like the Wingless setup after putting yourself into the corner. Wingless is your best damage combo finisher, but in the corner it isn’t always preferred because you give up Mika’s strongest asset (corner positioning pressure) for a little extra damage. That said, on those occasions where you decide you want the Wingless damage or Stun anyway, then I like the setup of: s.lp, s.mp, f+mp, f+hp. I like it for the same reasons I mentioned above. If s.mp hits, you want to f+mp anyway. If they stayed down, f+mp is part of your timing. Just be cautious about a QR block and don’t press anything after s.mp.

@Heavy_Mental Thanks for the tip about c.mk as a counter-poke/punish with V-Trigger stocked. I hadn’t really been thinking about that angle, so I’m glad I asked!

Crowd-sourced wisdom is OP.

@Sun_AV Wow.

Wat?

Cross-up f+hp? I lol’d.

Opponent in corner. If you’re cornered, the best AA would be EX Wingless Airplane.

So Marn, rocking crazy-Mika at NCR. Love it.

interesting to find out which side of the mika debate he’s finally on, came here to mention this

Best troll.

Between him and NativeImpact, I’m really thinking that the best Mika style is one that switches between crazy and Fuudo on demand.

Agree. Fuudo’s footsies are phenomenal but he doesn’t take enough risks on offense. I think his patient and deliberate approach to neutral works well for the character (and will ultimately be more consistent than the riskier, aggressive approaches of RainbowImpact or Marn in the long run once people figure out the matchup) because Mika only needs a single opening to go to town but the problem is once he gets in, he seldom takes risks and does not bully his opponents enough. That’s my general impression of his playstyle in the few tournament matches available. Fuudo seems much more confident and willing to take risks in his online matches. Right now, his playstyle makes up for some of Mika’s weaknesses but fails to take advantage of her strengths.

EDIT: Formatting.