R.Mika General Thread: She's Stone Cold

The setups are the same, the charged rh, d+mp version does a few more points of damage, and it gives the opponent less time to figure out what they intend on defending themselves with. Why wouldn’t you do charged rh? I’ve been using it since day 1 training mode.

f.hp can pop them up enough to cross under of you do c.mp xx v-trigger, although I have not found it is consistent, it can be done.

Sorry I was aware this may be possible, but also inconsistent? I can only get the cross under to work consistently if I do something like…:

(corner) j.hk, f+hp, c.mp xx VTC, forward dash (crosses under)

I can’t seem to make it consistent on…:
(corner) j.hk, s.mp, f+mp -> f+mp, f+hp, c.mp xx VTC, forward dash (stays in front?)

However, that’s also why I left that all caps ‘UNLESS you plan to run VTC setups’ caveat (or is that cravat? ;P).

Yeah I just wanted to point out the vtc option that can be done on f.hp, since you were vague about it. From what I can see, the vtc is the only reason to go to f.hp after pp rather than s.hk.

It is not consistent, but it is a good mixup if you want to go for it. I wonder if the consistency issue is from my own bad timing, or from an actual variance in pop up.

If F+HP Crush counter occurs, you do two in a row into crouch mp and still go under them when at corner. Not so with charged HK into c. MP in corners.

Can someone confirm that s. MP has farther pushback on crouching opponents? Does it add more frames on hit? It seems to have a reel back animation.

So I’m going to commit to writing up a collection thread with all of the info in one place and I’ll keep it updated for as long as I’m playing Mika seriously.

Just want to get some feedback on the layout though - I’m thinking of breaking the topics up into the following:
[list]
[] Introduction - gameplan, overview, caveats, etc
[
] Footsies - what to do in neutral, normals, movement, using v-trigger, etc
[] Meterless punishes - combos
[
] Metered punishes - combos
[] V-Trigger combos
[
] Shenanigans - resets, tricks, mix-ups, etc
[/list]

Firsty, does that cover everything a new Mika player needs?
Second: should I have that as a single post or make 6 posts - one for each topic?

that sounds awesome…i would talk about matvhups(at least bad ones) briefly. Maybe mention notable pros/players

Do you guys really think that Mika is going to stay like this ? I will be honest, i main R.Mika. I am sitting on a 3800 LP with her and she is a lots of fun.

However, i despise fighting against her. I am also noticing a significant increase in the number of Mika players online these past couple of days. Most of them honestly have no idea what they are doing except that corner and mid-screen resets.

I don’t know how to describe it but it does feel like she gets her vortex too easily now. I doubt that this is what Capcom had in mind for her.

Like I am conflicted about it. When i use her and have fun, she feels great. When i have to fight her, i feel like i am fighting Blanka in a 0 bar SF4 connection where i am constantly running for my life because one random f+mp could put me in her blender.

I honestly never felt like that about any character i ever used before. It is quite intriguing.

How do I match up against gief? It seems like he has the advantage. He can punish anything I whiff or hit him on block, so it’s a game with him with momentum at the start.

gief is the same as anyone else, if anything, you’ve got the option of creating space to build trig/special

@amrraed, Mika’s not gonna get nerfed. Yes, there are SLIGHTLY more mikas as the statistics have shown, but her tournament performances aren’t head and shoulders above anyone else.

Yes, Mika players know the whip very well and they also seem to be ragequitters and/or noobs.

Well, to be fair, she does get time get used to in the neutral with her dinosaur arms and dead ranges while the corner setups are pretty easy to do and hard to block against. Your imagination is the limit when you land a hit, but you have to get used to a ton of shit when trying to land the hit.

People are just being kneejerky about a former Fuerte player doing good in a major for the first time with the character and KBrad throwing more wood to the fire with his comments (which are gold coming from someone who wasn’t a threat until he got 2012 Cammy which, as you know, was the paragon of honest gameplay). Chill.

Pepeday deserved that win. His Fuerte was on point and its a little sad that he finally wins just at the end of SF4’s life.

I was talking about Nando Tovar at Final Round lmao, he used to be a Fuerte player.

Who all here former Fuerte players? lol I know I’m one.

I’m streaming for a bit on my journey to become platinum!

I am. I think that’s a big part of why I like Mika. Similar attitude haha.

Never liked his design. I’m a Guile fanboy - Mika’s style is taking a lot to adjust to.

The amount of times I played fuerte I can count on one hand.

It seems like I would get carpal tunnel from playing fuerte for like 4 matches.

I played a bit of Fuerte in 4, but not a whole lot. He was actually really fun to play, and was the only new addition to the roster at the time I was really intrigued by. I tend to like characters with more active than passive play styles.

I’ll never forgive Capcom for forsaking me in SFIV (unless you count buying SFV and playing it anyway as forgiveness XD). I was a PC player when Vanilla SFIV dropped and didn’t own a PS3 at the time. I played it a lot. Then they updated the game by releasing Super SFIV… but somehow forgot to ever bring it to PC.

So… yeah. I enjoyed the time I put into the game in vanilla, but I didn’t want to be left behind the meta in my city because I couldn’t practice the right game. I just never got back in after PC got the snub. That’s another reason I specifically opted for the PS4 version of SFV. PC might get useful mods for training and data visualization, but PS4 isn’t the platform that’ll get screwed over if they ever start releasing new content asymmetrically.