Okay. The grab is more damaging and has more range, leaves you in a bad position.
The other grab is less damaging, has less range, leaves you in a better position.
I would say this makes sense considering we’re playing R. Mika in a game called SFV.
And so, your analysis is you want, for no reason other than convenience, for the two grabs to be the same range. Balance be damned.
You have to spend meter if you want better shit.
This is true for wingless.
Zangief is the same deal.
" I swear sometimes I think I’m close enough " then you need to practice, or you could just do the biggest grab and play safe. I would swear getting my neck broken by Cammy or Nash would fucking KO a character, but that doesn’t happen.
I would have preferred if they didn’t write all that description. It’s a lot funnier when you’re zoned into the match and don’t see the ragequit coming.