bison and sim are def top. I dont think the verdict is out for anyone else.
I just find it funny how torn the community is about gief and Mika.
Personally, I’m having more luck against chuns than I ever did in SFIV - she has good buttons but seems beatable.
people were asking about tool-assisted a couple of pages ago, it shows up again in Max’s latest video. I guess the CapCops can’t punish it because it’s not actually ragequitting Kappa?: https://www.youtube.com/watch?v=Imna8sOaetM
While I can’t say that either of the characters you mentioned (Mika and Laura) are broken, giving a grappler a fireball is a VERY strong tool. It allows her to keep people in block stun to get some solid mix up going on (high/low, strike/throw). Mika obviously doesn’t have the fireball, but I feel she functions in a similar way, especially in the corner (she just feeds you 50/50 situations all day with throw and 6Hp). Basically, I’m saying since both of those characters are built around making people guess, they will naturally be the characters people pick on as broken, because if you guess wrong you are going to get railroaded. Again, just to clarify, I’m not saying they are broken, it is too early to judge that imo, but the characters that make you guess always seem to be the ones being regarded as “broken”. For the record, I don’t think either of the two characters mentioned are bottom tier, despite other people saying so…
Oh, Laura is absolutely the worst character in the game. Try playing her against any Chun who has played fighting games for more than two weeks and you’ll change your tune. You can’t just conceptually look at a tool and say it’s powerful. Her fireball doesn’t work like that. If you do a string to a fireball it’ll either hit on the first frame, which is punishable, or it won’t, and they’ll jump it on reaction. She doesn’t have an invincible anti air so you’ll have to take the block. It can pretty often be low profiled too and it disappears on hit.
I could write a book about my grievances with that character. I do better with Mika after playing her for a day than I do with Laura, who I’ve mained since the stress test she first became available, plus a whole lot of time in the cracked beta leading up to release.
im too lazy to edit videos… maybe ill have axion do the honors for me lol… anyway im starting to make videos on things we mika players should be looking out for and punishing… i think whiff punishing is very important for us mika players to capitalize on. heres some vids of dealing with nash moonsault kick and vega’s annoying normals lol
Oh, so the worst character in the game won the first CPT event. Interesting!
All I see from you is crying about Laura. But maybe it’s not the characters fault. Because all of us are still learning the game.
Around 03:03:00 for Dhalsim stuff.
Around 03:25:00 for jab stuff.
I take back the back throw stuff. I wasn’t paying attention and only heard you complain about how good of a position she was in after doing a couple of back throws but you were probably talking about brimstone. sorries
Yes, the first. If it happens a second time I’ll absolutely eat crow.
Having one bad MU doesn’t mean she is the worst in the game, in fact she has already won a major tournament. Furthermore, I don’t think you are meant to do strings into her fireball, it seems to me that it is meant as a meaty pressure tool similar to Millia’s Tandem Top.
This argument is old and not relevant to Mika really. Squabbling about how ‘terrible’ or ‘cheap’ Laura is should go to the Laura thread. If you want to make a Mika comparison that is fine, but really this argument is getting to polarized territory. SFV’s design means that balance problems are going to be a lot less blatant than the things that are being discussed. Trying to boil it down to a few simple obvious things on either side leaves no room for discussion and is therefore a waste of ‘The Ring.’
In other Muscle Spirit related news, zomg DarkHokage, what is this spell you have bewitched Nash with rendering his close up Moonsaults moot. Nice tech. Do you know if any of it works from slightly further away? That seems a bit closer than I’ve had most Nash’s getting in on me.
How the fuck is Mika easy to use and have no fundemntal when there are characters like Bison whose entire gameplan is teleport dash or CC. What the hell people ?
What does one have to do with the other? Mika’s gameplan revolves around making people guess too. Anyway, you guys put too much stock into who is “hard to use” and who takes “skill”, which aren’t really well defined anyway. The bottom line should be is she fun to play. I’ve been playing her a bit here and there and she definitely strikes me as one of the easier characters, not as easy as a Birdie or Bison but not as technical as FANG or Karin, but who really cares? That is just my impression. The bottom line is that she’s a blast, her VT alone is enough to give her a go
What’s funny is that they don’t realize how good your fundamentals actually have to be because Mika has some of the worst neutral in the game IMO, and “fundamentals” is almost always a euphemism for playing in neutral.
Once she gets her hands on you, though, you’re going to have a bad time. It’s a little crazy that most of her good combos can end in a reset into another point blank mixup. Because she gets to reset you out of the air, often in the corner, she gets to bypass the varied timings of the new wake-up system and just keep mixing you up on her terms.
I was watching Daigo’s last stream, and he said something really interesting. I’m paraphrasing what was probably a rough translation anyway, but the gist was:
“I play offense with Ryu against every character except Mika. I don’t go in on Mika.”
Even Daigo is scurred o_O…
I think this also speaks to what I was saying, though. She wants to get in close, so why do the work for her? She has a hard time getting in and Ryu has great tools to keep you out, so I think it’s just the sensible way to play the macth up, given each character’s game plan and tools.