R.Mika General Thread: She's Stone Cold

These are great finds. I have to wonder does the 2nd reset ( The one with Gief ) work against all characters or is it a Gief specific setup ?

I would also like to see if anyone tested how safe is HP peach is when it hit at max distance. I can’t imagine it being too negative.

works on anyone.
HP peach is always super negative on block. LP peach can be made safe if meaty.

Unless it’s changed in the final build, you can use hp peach to get in around max distance and it super plus on block. Enough to whiff a command grab due to blockstun.

I actually did a video on it showing a set up for the meaty, you can see mika jump several frames prior to the cpu dummy.

https://www.youtube.com/watch?v=gUtm-I4MAs4

merged double post.

Ah, meaty AND max range. has to be both. i see. very interesting. setups i was using made it meaty as hell, but still very minus.

Messing around in training mode and found that mika can option select wingless airplane with st.lk. I’m not too good at explaining so I’ll make a video one I charge my phone up . Really good against people who like to neutral jump against her. I’ll test other things against backdash

https://youtu.be/KkoTumfn3hY

Too lazy to edit the video but you can see the concept in the video. lk and mk versions of w.a will catch a neutral jumper but HK will not. It’s probably better to do ex version since it will catch people who are holding up back. Cr.LK is great cause it can catch back dashes. If it hits nothing will happen and you can continue pressure. If they jump the w.a will come out. I’ll test some more when I get a chance again. Hopefully get a real match recorded so it can be seen in action.

Nope, you can do it meaty like in the vid or near max range. It doesnt have to be perfect timing either. MAX range is best since you can set up ticks or counter hits. Near max range is safe, but iffy on how safe it is (-1,0, +1, etc)

Only problem is that lk is not meaty if they can jump out, so you might be able to be hit if they are mashing some fast lights.

merged double post.

OH DAMN man… i tested in beta 4, this is endless beta.
they might be different.

Question to those with access to the game or cracked beta, does EX WA give significantly better oki or some other non-damage related bonus over LK WA? I’m looking at the numbers and I’m finding it pretty hard to justify using EX WA in combos from a damage perspective (except the kill of course!), it’s only 30 more base damage and that can easily go down to as little as 15 or less extra damage with damage scaling involved. For instance f+HP > f+HP > LK WA is 256 damage, f+HP > f+HP > EX WA is 280 and that’s really the best case scenario in a combo for EX WA. 24 damage is 2-3% of a life bar, for reference.

Feeling like we should be saving our meter for Super, EX SP for corner carry, or EX command grabs in general, unless there’s a kill incoming. Anyone have experience trying one vs the other so far?

Interesting idea but I feel like just training yourself to f+HP on whiff (for normal throw or general lights/mediums) will lead to better results. IMO f+HP, cr.LP, and st.HK are where the money is in situations like this, st.LK doesn’t lead into anything on hit without CH, and it’s not meaty if that OS would work.

EX wingless has 10 frames invincibility after the start up

I am more talking about EX WA exclusively in combos, as in, as an ender to a wall bounce or f+HP combo. Just not seeing the general point to using EX WA over LK WA as an ender unless there’s an immediate advantage (IE killing) to use it as an ender. Oki/setup would be the only thing.

I did not know it was fully invincible after frame 4 though, that definitely makes it a crazy strong anti-air.

Did they remove the midscreen wallbounce from Irish Whip again? In this video (Mika starts about halfway through), the player keeps going for it and the opponent falls down everytime, eventually he just gives up.

Jesus I hope not, I was just starting to get used to using passion press as a whiff punish, and this would be really shitty :frowning:

did they back dash after the irish whip? cause thats how u get the wall bounce

Not anymore. At least not in whatever build they were playing. Anybody with an early copy can confirm this?

Let’s hope that’s just some noob playing instead of a Mika nerf :open_mouth:

I feel like it would be worthless to remove the mid-screen wallbounce. Without it her mid-screen damage is ass and with the stuff they took out from beta 2 that she had I think in total it would make her actually terrible.

He tried the backdash a few times mid screen and it wasn’t working. Pretty big nerf if that is in the final game. Us Mika players will really have to work harder for our wins and really focus on pushing to the corner.

Really? If they removed her midscreen ropethrow wallbounce we riot!

Just watched the video. Looks like they indeed take it out. This is really upsetting. Why would they take that away from her? I’m salty lol

I’m watching the video but he never does a backdash… Can you point a timeframe in the video where he tries it?