Dunno if this has been mentioned yet, but for the s.mk wakeup tech that has been going around these last couple of pages, I was able to implement a non-teched wakeup (slow/non quick rise/non backroll) setup from this particular video (shoutouts to drekerrr).
So, let’s go over the tech really quick:
s.lk -> s.mp xx MP Peach, forward dash, f+mk
We already know what you can do against Quick Rise (QR) or Back Roll (BR) wakeup. The f.MK will meaty both options, but on a normal, slow wakeup, the f.MK will whiff while the opponent is still on the ground. If you apply the same tech that’s on the video above, you can then whiff a s.HP followed by a f+HP, so the string will go as so:
s.lk -> s.mp xx MP Peach, forward dash, f+mk, s.HP, f+HP
Both the f+MK and the s.HP will help you time the slow riseup correctly, so when the opponent finally gets up, the f+HP will meaty them, which is an amazing setup for an R. Mika player.
On Block: f+HP will leave you with +3 AND you’ll be up close to the opponent, time to start throwing fools around!
On Counter Hit: Crush Counter! Follow up with either forward dash, f+HP > EX Wingless Airplane OR charged HK > EX Shooting Peach to carry them in the corner.
On Normal Hit: HK/EX Wingless Airplane
So now, you got an option for all three different wake up options off the forward dash, f+MK meaty setup:
On Quick Rise, the f+MK will meaty them.
On Back Roll, the f+MK will also meaty them.
On Slow Wakeup, the f+MK, alongside a s.HP, will help you time a meaty f+HP
EDIT: So really quick, you can’t just start going HAM on people with this setup after a knockdown. Remember that there are currently four characters with meterless, invincible reversals (Ryu, Ken, Necalli, and Cammy), so keep that in mind whenever you attempt these wakeup setups on them early in the match. Then you also have to keep in mind the other characters that have invincible reversals that require EX meter, but by then, hopefully you’re already in your 2nd reset combo ready to stun them. 
I think the best use for this tech is to see how a player will react to a knockdown early in the match and to get a read on them. Most players out there will usually rely on one of the three possible wakeup options. Once you’re able to tell what wakeup option they prefer, you can then confirm easier with your preferred CH combo on your second knockdown since you already know the spacing if you took this setup to the lab. Only the really good ones will mix up their wakeup to throw your timing off, but at least you got all three options covered with this tech so you can keep on using it and at least keep your opponent blocking or walking back to avoid grabs.
S/O to b4k4 and everyone in the R. Mika threads that have been sharing this type of tech. Will definitely help up-and-coming R. Mika mains have a better gameplan once you knock someone down with a MP Shooting Peach!