Questions/thoughts (long)

Keyboards are not meant for playing games. Just so you know any XBOX360 corded controller will plug in and work fine on a PC and despite how bad the standard 360 pad is for fighting games it’s still 10x better then a keyboard. If you are having trouble pressing kick and getting Dragon Punch it could be ‘ghosting’ and missing inputs could be ‘masking’. These are known issues with playing games on a keyboard, here is a link that should explain what I’m talking about as simple as possible. http://www.sjbaker.org/wiki/index.php?title=Keyboards_Are_Evil

If there are no defensive hitboxes, you are also unthrowable. A completely invincible Shoryuken (O.Ryu) is unthrowable. Honda’s Torpedo is throwable cuz it’s not completely invincible (it has defensive hitboxes on startup).

Crazy as it sounds, I have been using keyboard for fighting games for almost a decade now. I quite prefer it as my method, I have no interest in using a 360 controller (I have a USB converter that allows me to use my sega saturn pad anyhow) or buying a stick. Reading the kara-canceling, I’m quite positive that is what is happening to me, since quite often I hear my normal come out, but it is skipped and my special move comes out. It is because I’m pressing the keys too fast. I need to slow it down a little bit (Funnily enough, sometimes this actually helps me out since the opponent probably didn’t expect me to do it, neither did I).

I need some advice on how to get consistent walk up dragon punches (if possible). It is like a roulette to what I get, either:

dragon punch
fireball (frequently)
crouching jab then fireball
upper cut then fireball
crouching jab only

I FEEL as if the motion i’m doing is exactly the same each time, but I get different results. If i get something other than a dragon, am I waiting too long after I have held forward?

Yes. Also, it seems you should get in the habit of doing the exact motion.

walk forward, then quickly go from down to down/forward. don’t do your dragon punches like forward to down all the way back up to forward

ok, well I still had some doubts that I was doing it wrong so I decided to fire up SF2: Hyper Fighting and found that it was much much much easier to get the walk up dragon punch, in fact, I rarely missed it. Now I know that hyper fighting is slower then ST so i set it to Turbo 0 (the slowest) and still had lots of problems.