em disruptor recovery is fairly fast
E.M. disruptor cant really be countered 90% of the time, as long as they get put in blockstun, or else get hit. Thats why you xx it if you whiff anything that has a long recovery time. Guard cancel can counter it, but you kinda have to watch for guard cancel before you even think about a c.FP that might whiff.
what are the best openers for this team if you start mag? if i’m playing against a thrax whos starting sent, i’m scared to do anything because i dont want to get blasted by commando. since there is no rocket punch or psy on this team, it seems harder for double snaps.
- Basic format: Mag/Rushdown-Sent/damage-IronMan/Infinite
- It helps both pretty well, because it locks down and w/Mags, the ability to work on cr.attacks. (Plus its a nice juggling assist)
- You can, but I think that team is good as it is, you can throw Storm in the mix with IronMan.
- I think starting with IronMan is best, because he is basically the weak link in the team. Get all you can get out of him, but his assist is good though.
- Yeah, it changes whether youre rushing down with Mags or IronMan. With RP, Mag’s and IronMan’s rushdown game enhances greatly.
- Its a combination of all IMO, you can switch between all of the styles. But it seems to be a rushdown team.
- IronMan lags, Sentinel immobility, Mags stamina.
- DO use IronMan assist often, hes strong enough to take damage, and its a great way to lock down. DO mix up IronMan’s gameplan, smartbombs, adf+tigerknee w/Sent drone, great way to put pressure on the opponent. Or reverse that method, and tigerknee+adf w/Sent drone. DO combine Mags w/Sent and IronMan assist frequently, you can do some nice damage to an assist with IronMan RB into Magnetic Tempest. DO work on aerial methods w/Sent + IronMan. Aerial cross-ups w/IronMan can really do a lot of damage. DONT try to be so aggressive with IronMan, his speed and agility are not as good as Mags, so he can get caught trying to be so agressive. DONT just waste IronMan’s assist w/Sent, stay active, chip with drones or aerial stompage. DONT become impatience, that team (because of IronMan) has to stay patient and concentrate on openings for an attack.
- The DHC’s are one of the best because all of them have damaging HC’s. The most common DHC order is Mags/IronMan/Sent. This allows for all of them to get in a considerable amount of damage, with Sentinel ending with HSF into aerial combo etc.
- Because IronMan’s assist isnt as good as say Psylocke or Captain Commando, they are below those teams (MSP, Thrax…etc.) Its a solid team, Id say the team is ranked 4th or 5th.
Well since you fear Captcom, you might want to use Sentinel RP assist. This way you can quickly blast Caps when he comes out, and also keeping an eye out for sj. possibilities into ROM against Sentinel aerial. Sent drone w/Magneto against Thrax is kinda useless, because it doesnt take as much damage against assist, and Sentinel stays out longer than with his RP assist. On the flipside, you can work on cross-ups to lockdown Sentinel and keep Captcom neutral for some time with Sent drones. A great way to rid Captcom, is to wave dash under Sentinel when hes aerial. When he calls out Caps, just RP with tempest/Proto/HSF. You are getting a lot of damage in against Caps, while Sentinel is aerial (which he cant really punish with a counter). You have to get in all the damage possible while Sent is aerial. Most people who fight against Thrax really dont pay attention to Caps, he kinda sneaks in and out, constantly frustrating them. If they would just punish Caps when the oppurtunity arises, they would find that Sentinel by himself or with Storm, isnt a great threat, because at that time Sentinel is wanting to switch out to a more favorable match w/Storm, once Caps is dead (or is basically dead).
Combofiend wrote about Ironman assist getting through AHVB, HSF, and Hail. How does that work exactly? The assist seems too slow to use as a counter call, and I can’t imagine the timing to keep IM alive and unharmed during hail and the other supers. I obviously am not questioning Fiend’s knowledge I would just appreciate elaboration on this point because I seem to have the most trouble getting past those 3 supers.
Thats all about assist timing. Timed right, the assist can break up a super or attack. Im guessing he was talking about RB, being close to Storm IM’s RB can stop her before she reaches the air. Along with Cable and Sent, close enough it can stop their actions. Also, IM’s uni-beam can stop Storm hail and AHVB if timed right, but against Sent its not gonna stop HSF of course. You should practice that against opponents to see for yourself if its true or not…