Pressing buttons is not an execution skill. If someone has to rely on the other person dropping a link to get their damage, the problem is with them depending on being able to mash out during a blockstring at the expense of developing real tactics, and not the other guy’s hypothetical use of turbo. Also, i’d love to see some evidence of Just Frames being “airtight” with turbo, and i’m entirely willing to bet you don’t actually have any. MKxxhands? Doing that whenever you want isn’t pro skill, it’s the bare minimum for playing Gen competently. Same with c.lk to EX legs. HHS moves in SF4 were made so much easier that turbo’s benefit in using them is negligible.
This isn’t an FPS, and i’ve still not seen anyone, online or off, make any real use of turbo. If it actually did make anything so easy – and if that actually mattered – it would’ve exploded in usage due to it being the path of least resistance the exact same way people flocked to mashing with shotos and Gief, or any of the other scrub tactics one can find in the game. I don’t know about you, but i’m sure as hell not seeing any scrubs suddenly using links more due to turbo.
And you know what else? I wish i did.
Why? If the devs didn’t put autofire in the game, under your logic it’s cheating. Under everyone else’s sane logic, it’s a way to not kill the nerves in your index finger. Ergo, it’s a sound solution to a glaring design flaw.
Don’t care. To torture the metaphor, if i’m stuck with a melee weapon in a ranged fight, i don’t want to hear the guy with the rifle whining that i’m using a sword instead of a stiletto.
i have never heard of a tourney that allows turbo, or macro for that matter, if it’s not allowed in tourneys i stay away from it, when you start it’s a bad habit that’s hard to get rid of.
No use for turbo whatsoever. It’s better to play without the aid of turbo as you’ll develop your plinking skills and be more proficient at executing links, chains and cancels. Turbo, if anything, hinders your game.
I really enjoted Seth Killian’s take on this. The tier system means that if 2 players of the exact same skill played a Sagat vs El Fuert match, you’d get something like a 10-7 ratio of wins. This is never the case. Player skill is what decides battles. Combofiend plays a sick Abel - I saw him in a recent video take out Alex Ville’s Ryu. Mago is the best Sagat player in the world and barely edged out Uryo’s C.Viper in Gods Garden 1.
I have to disagree. Unless you’re talking about literally pressing a single button for a crouching jab, there’s a lot of skill to pressing buttons, and a lot of players don’t know how to properly plink, double-tape and what have you. If it wasn’t a skill everyone would be able to throw out a Tsuji Demon on command.
My point was simply that we all have the same character screen in front of us (let’s assume one has unlocked all characters )
Don’t bitch that Ryu is overpowered, or Sagat or whatnot, like some people do.
Either prove that you can use a “low tier” character well enough to beat good Ryu’s and Sagat’s or just play them and enjoy being potential high tier.
I’m a Guile player, I know about characters getting shafted. I can’t deal more then 400 damage under the best of conditions in a combo, regardless of how hard I try.
But I don’t complain about Ryu or Sagat, or any other char for that matter. I play Guile because I chose to do so. I enjoy playing a technical character and it suits me. When I lose to a same skilled Ryu, it’s cool. I can pick Ryu as well whenever I chose to do so. And it’s not the other players fault, Capcom nerfed certain characters.
My point was that characters like Ryu (there are many more of course, some more unorthodox then others like Viper) are designed to take advantage of most of what the engine has to offer. People very serious about competing can’t be blamed for wanting to have most possible tools at their disposal.
This is what I meant by “We (Guile, Sakura, Abel players, etc) are the idiots taking a knife to a gunfight”. We do it by choice. Don’t cry when you lose
I do change my mind on Abel though. I remember watching Rico destroying Ryu after Sagat after Akuma after Boxer with his sick Abel. And Rico certainly isn’t the only one capable of using Abel right.
Don’t know about the TE stick, but the SE stick’s turbo seems to be somewhere around 20, not 30 Hz.
In Street Fighter HDR it’s possible to kara cancel into lightning legs/hundred hand slap/electricity from neutral using turbo. Theoretically it’s possible to do that with your fingers, but I’m not even sure the buttons are fast enough.
Here’s a simple answer: Anyone who takes SF or any fighting game seriously does not use turbo. People who use turbo are casual players, experimenters, and/or cheaters. Turbo not allowed for tournament play.