Q & A for the Strongest Woman in the World: Ask a simple question get a simple answer

Does anyone find themselves using the last hit of the upkicks combo (Tenshokyaku)? I use it sometimes when I mess up the lk lp links and then proceed to tag out, although I wonder if it is a good escape tactic?

I personally wouldn’t recommend it. Using the B+MK target Combo is fine if jump canceled into follow ups but to continue with the upward kicks – like in SF4 – the damage scaling is horrible and thus switch canceling to continue a combo, any damage your partner can dish out will be nulified.

As for using it as a means to escape? Definately wouldn’t recommend that. You have to keep in mind B+Mks are incredibly unsafe on block and again to continue into the upkicks will leave Chun hanging in the air completely vulnerable. True you’ll have your partner coming in, but any opponent worth their salt will likely be punishing both of your characters for the unsafe switch cancel.

Currently trying to untrain myself in using Mk TC at all unless Chun is coming in off Juri’s Senpusha.

Ah I see, it does seem to scale a lot. I guess i’ll stick to the usual jc’s, was hoping to make use of such a awesome looking move D: .

Why is that?

What’s the frames on a ‘full mash’ roundhouse hyakuretsu (hundred kicks). Also are there any cues on how to tell if I did a full mash or not?

brady guide says:
7 frame start-up
23 recovery
+1 on hit
-2 on block

Not sure about the extended version though, i seem to be able to link a cr. lk after i extend the kicks with HK.
+4 on hit there?

Is it ever possible to intentionally use Tenshokyaku?

I never use it tbh, although the 1st 8 frames are invulnerable. So in theory you can use it to escape a punish, after a blocked tenkukyaku.

So, it does have utility. My problem is actually getting it to come out instead of doing a super jump cancel. The window is incredibly small compared to Arcade Edition.

yup, i’ve noticed that, timing is much stricter,
instead of :d::u:mk :d::db::b::ub::u:mk, this works for me

Noob question: What is JC? Everyone lists this in the combo thread.

Jump cancel, as in jump right after a close fierce kick, to skip the recovery- frames

Is Hazanshu not an overhead? I don’t use it much, but I’ve swear my opponents have blocked it crouching. Seems to be not very good if it’s not hitting overhead.

Only LK Hazanshu is an overhead.

I’m having trouble applying pressure with Chun in this game. I know i’m supposed to abuse lightning legs but it hasn’t worked very well for me. What version am I supposed to use ? is there a specific distance, or a specific number of time I should mash kicks ?

Edit - lol, I was i the wrong section. In SFXT you definitely have to mash the kick button you started with because LL is hcf + k motion.

This tut vid + the related tut vids in its sidebar should still be good

New to chun-li and have been having problems aa consistantly with df. Lk, what’s the spacing as well as timing for proper use?