u dont generally read do u ? -___-
the argument pretty much ended …

lol sarcasm much :stuck_out_tongue:

learn your character before snapping at people. didnt expect the juri forum to be this hostile. :sweat:

LMAO ^ this is now the best.

If this wreck of a situation has shown me anything is to be chill and not snap before speaking (something I accuse others of doing all the time), but also furthers my point that no matter how small a piece of information might look, it can and often does lead to something grand.

So with that being said, why dont we all take what empcow has shown us and try to elaborate on it further? I already think its possible to use this as a safer poke with fse on (far mk xx lk pinwheel), and I’m sure there are other ways to force this spacing with FSE on as you can cancel far standing moves into pinwheel (maybe s.rh xx lk pinwheel).

Something I have said is that we need to take information as far as we can. If a find seems useless…try it…maybe something isnt useless vs ONE character and can help the match up.

Thats all…

Amen to that.

Now hopefully people will start posting videos of Juri again. Here, let me start:

[media=youtube]jRh70GO5Es8&feature=player_embedded#at=101]YouTube - SSF4 [SA] ADoNe Stylz vs Kyneris [JU[/media]

[media=youtube]JurFrDcy6Nk[/media]

More weirdoneo

YouTube - Neo [Juri] vs Scromps [Chun] - Four Wude [Akuma] vs uruseii [Sakura] SSF4 Ranked Matches

The video is over 20 minutes long with different fights, fortunately in the description there’s the times for each fight.
First fight contains weirdoneo’s Juri.
Around minute 9 there’s another weirdoneo match. You’ll notice in the second round that at the end of it Juri did an overhead on Abel who was doing wakeup ultra and Abel goes through her.

I remember playing against an El Fuerte once and his tostada and slide were ineffective against Juri’s overhead, it’s like she moves into a position where those attacks miss her.

11:06 - Too bad he wasted 2 bars for chip damage. A second later he could have landed super off jf.mp.

Thanks for the link. Weirdoneo is always fun to watch.

Yeah it’s called being airborne. close st.hp and far st.hk have the same evasion properties.

Sc hp can evade blankas ultra 1. Too bad it can’t be used to evade other moves. Heh

I’m going to repost the links the matches I had of the tournament last Saturday as these got lost in the wave of this needless bickering, there is also an additional video of another match of me and the Dee Jay player.

Apologies in advance for the poor video quality but the camera used to record matches was pretty bad.

[media=youtube]2SEDOIau4_g&feature=feedu[/media]

This was the grudge match against the Bison player I’ve spoken of. I’ll admit I made a lot of stupid mistakes ( probably owing to nerves ) but it also shows that I am slowly learning to adapt to the other player. Example: I stopped doing fireball charges after eating an Ultra 2 from Bison twice because of it.

[media=youtube]ZzSxAxqg-JU&feature=channel_video_title[/media]

And heres another one where I lost to a Dee Jay player.

I actually played the Dee Jay player twice but the video wasn’t uploaded at the time I made my first post, here it is:

[media=youtube]PzBawh_s_Gw&feature=feedu[/media]

Note: The recording started after first match, which the Dee Jay Player won, hence why theres only two matches in the video.

Anyway, C&C please.

Ok well, first you seem to have a lot of trouble blocking cross-ups. Every time Bison jumped you didn’t block. Now hopefully you already know this but just in case you don’t: a cross-up can only be block standing and if you hold the reverse direction of where the attack is hitting. So if Bison jumps from the left and lands on the right, you have to press left to block it.

0:26 - You go for a Kasatushi to counter Devil’s Reverse. You should’ve went for a FA level 2. That’s basically a free crumple. Always try a FA if you see Bison going for that flying punch thing.

It thought your mixups were kinda weak and not really useful. For example, when you managed to get Bison in the corner, all you did was either store a fuhajin, then release it or go for a throw. You could’ve done so much more! Juri shines in the corner. So don’t be afraid to go for an ambiguous cross up. Also try and alternate between sweep, throw and her overhead attack. That makes you a lot less predictable.

3:19 - that was a mistake on your part. You get bison in the corner and then backthrow him? Why? Forward throw Bison to keep him cornered! Doing a backthrow puts you in the corner and vs Bison that really isn’t where you want to be.

Second vid:

Kasatushi is no good vs Dee Jay because he can alter the speed of his booms so it’s hard to judge the right timing.

You use EX Senpusha way too much. I know it’s tempting, especially when your opponent presses a lot of buttons. But don’t forget about Juri’s EX counter which is also a viable wake up option and could potentially lead to a big combo.

vs Dee Jay, I also suggest you keep your meter for EX dive kick. The reason is EX dive kick beats normal versions of Jacknife Maximum (his anti-air) so you can easily bait and punish those which can also lead to Ultra 2.

2:45 - You went for an EX pinwheel without even confiming the first hit. That’s never a good idea. Only go for EX Senpusha if you’re 100% sure it’s going to hit. If you’re uncertain, go for a fuhajin store or an ex projectile.

3:11 - I’m pretty sure you could’ve went for an EX counter there. It could have saved your life and maybe won you the match (if you managed to j.roudhouse xx ultra).

6:55 - Instead of going for a guaranteed big combo you went for a sweep. That’s ok. Sweeping is good because it gets you untechable knockdowns. However, you also didn’t capitalize on that knockdown. Again, when your opponent is down like that, that’s when you need to jump in on them with an ambiguous cross-up or a safe jump.

Last vid is unwatchable lol.

So anyway. Things you need to work on: Blocking cross-ups, punishing combos and effective mixups after knockdowns/corner pressure.

Also, as a general advice: more Focus Attacks, less EX pinwheels.

On the bright side, you got your anti-airs down. Every time Dee Jay tried to jump you punished with cr.mp. So good job for that.

I watched the bison match. Things to keep in mind.

C.mk goes under devils reverse. Use it wisely.

Teching was tough for both of you. Mix up your throws.

Need help vs bisons cross up.

Pressure. You gotta pressure more. Don’t be scared. If you show less fear your opponent would have cracked. When he was in the corner you should have started the pressure. Fireball traps in the corner while throw and frame trapping. Just a little of this would have destroyed him. Scmp xx low release, cmp. Cancel to store, kara throw, or frame trap. Watch for ex pc.

His ex pcs were very predictable. Ex pin goes through them. Risky though.

Hit confirm pinwheels and combos. This is a priority. This will increase your skill a lot because it’s a basic skill. Hit the lab and practice those.

Jumping knee is ambiguous, well at least for me. It depends on bison’s position when he jumps and you. If you move a little too much you’ll eat it, the hitbox is weird on it. Only other cross up he has is cross up pc. That just requires you to block the other way.

I also wanted to know if good time made any more videos, or did he retire until AE? Anybody know? See ya later!

I haven’t re-checked it, but I did test it back then, it does whiff regardless of larger hitboxes. My test was to record (Juri) sweep, then do a meaty lk Senpusha that only hits the 2nd hit. It would whiff, regardless of the standing hitbox on wake-up as long as I held :db: …

I can’t really explain it unless there is a rule for the hitbox saying “2nd hit can’t hit crouchers”, because the hitbox hits low and I see no reason to whiff… Or if hitbox data is wrong.

I tried your pushback string on Ryu, it’s was punishable with sweep. I tried to block standing, it hits once as well due to distance, but it’s also punishable with sweep which means the first hit hits from max range, and the knockback pushes out of 2nd hit range, which makes sense according to hitbox data. I youtubed a video a while ago that shows the hitbox if you want to take a look, 1st hit has more range.

A bit off-topic since this is a video thread, but something you can do with these “push back for safety” is cr.MK xx Fuhajin(Store).
When you cr.MK xx Store from max cr.MK range you whiff Fuhajin(Store), but it’s hard to punish because Juri’s Store and Standing hitboxes (1-foot) are hard to reach. For example crouching moves like Ryu’s cr.MK or cr.HK will whiff.

Thanks for the feedback, guys. I am well aware I tend to do Ex-Pinwheels excessively ( even nodding my head in shame during the matches themselves. ) Unfortunately and I’ve said this to the guy who organised the tournament, that I basically can’t really do combos for crap with Juri on a fightpad. I do intend on getting a stick of some description soon ( probably the one of the cheap Hori ones just to get a feel for it before investing any more ) , go through the ’ OMG I’VE NEVER PLAYED THIS BAD! ’ phase and all that.

Of course, I’m not discounting the fightpad, it has allowed me far more freedom than a normal xbox pad but its still limiting me ( ie, storing 3 fireballs at the same time is pretty much impossible ) so I think I owe to myself to do the upgrade.

no you’re absolutely right i tested it just now…
i guess its not like akumas far standing HK after all … (always assumed that … )
i need to modify with an annotation on my vid to specify crouchers on LK senpusha … (ill quote u in the vid :stuck_out_tongue: )
after testing it on some far range pokes it deffinately seems like -8
Thanks for the feed back … a really appreciate it!! :slight_smile:

as for ur comment on the fuha raise …
i intentionally didnt add it as i assumed that it was already known to be safe from the frame data (-1 on block )
however if i understood u correctly ur talking about doing it from the max range of the cr.MK poke ? making it whiff ?
i tried it … yeah it works … but by then ur pretty far from alot of stuff . i dunno if that would have any use apart from a store … and maybe conter hitting a poke if they pressed buttons … hmmmm pluss because its max range as well i dont know how much the opponent would let u sit there getting the right range before punishing u … the starting range its pretty hard to get ingame i think …

update :
added the annotation and quoted you for the contribution .
thx again!

I don’t wanna sound like an ass but if you can’t combo with a pad what makes you think you will be able to combo with a stick?

Plus you don’t need to store 3 fireballs with Juri. Heck I rarely even have 2 stored and it’s only when I wanna be flashy in the corner. But for good punishing combos you only need one fuhajin (and it’s usually the lk version). cr.mk, lk fuhajin release xx sweep/cr.mk xx whatever/FADC.

You know Juri’s best punish combo? cr.hp xx EX Pinwheel. Now that’s not hard to do at all yet it does the most damage. Of course you might want to hit confirm it first with either a j.hk or a Focus Attack. But more importantly, you should always automaticly do this every time your opponent whiffs a special move with recovery. “Time for the maximum damage punisher” It should be like a reflex.

Besides, it’s not like Juri is really dependant on her links like Ibuki is for example. In fact I’d say you don’t even need them. Some players win just by zoning, using shenanigans or frame trapping.

Don’t worry about sounding like an ass, man. I am here to learn and get better after all, hence why I posted the videos here in the first place.

I’m probably one of those who feel that they can’t get better without a stick but theres plenty of top players out there playing on stick nowadays so maybe I should rethink that, probably no harm at least giving stick a shot, though.

Stick for juri is a good investment. At least get a fight pad. Her fireball combos and control is much easier to work with having all buttons available to you. Granted, I juggle a lot of fireballs. I would never try it in pad.

I got a stick because I thought that’s what I was suppose to do. But honestly… If you’re going pad then go pad. You just gotta rework your brain and find solutions. I personally could never get the timing down for anything on pad.

I would play a bison to practice the matchup. Gotta get the cross up down. It’s weird but not unblockable. I have faith that with training you’ll get better at it.

Np!^^
I did a mix-up video a while ago, it shows at 2:38 what I was trying to say. [media=youtube]1tf-cCvIMmA[/media]
Except in the recorded example the string isn’t great, cr.lk>st.lk>far.mk>cr.mkxxFuhajin(Store) is probably better… But you get the idea, push your oponent to make it safe.
If you were to do cr.lk>st.lk>cr.mkxxFuhajin(Store) the “Store” would be punished as soon as they’re out of the cr.MK hit/blockstun.

You get to store a Fuhajin at a distance you usually wouldn’t be able to, to reapply pressure easier depending on what they do when they’re out of cr.mk’s hit/blockstun. You can punish if they tried to sweep the cr.mk xx Store(whiff), etc.

Something to keep in mind is that cr.mk moves forward, hit, then move backward, therefore when you cancel it with Fuhajin(Store) you’re left closer to your oponent than if you did a cr.MK without cancel. Which is why spacing is important to not move to unsafe range.

Most punish attempts will whiff due to the Store advantageous hurtbox, but they could reach you if you were crouching; so you’ll be able to reach them after Store even if they can’t reach you during Store. Also good to know, jump start-up doesn’t extend your standing hurtbox.^^

Not sure if everything is understandable… And it’s match-up specific obviously. :x

You can play juri with a pad, i did for the first few months of super, but at that time i didn’t know she could stock fireballs. A stick is by far easier for stocking three fireballs and then beginning the purple wave (building meter with the stocks). Tbh it’s all up to what you’re most comfortable with.