I’m just gonna focus in the negative seeing as u won the match so obviously u did enough…
First when akuma does a demon flip on wake up don’t counter, there’s a good chance u will eat a palm and be put in the same situation, block or if u see it coming and can react do a neutral jump and slightly delay the hk, if u time it right his dive kick should whiff along with palm and the neutral jump hk should reset him
When u did the close standing hp follow with store or lk pin, doesn’t hurt to buffer cus at worst ur blocking
Same with the cr mk u hit, buffer Dat pinwheel
When u did the jump in lk u should go for the tic throw at least once instead of a block string, u have to learn ur opponent and make them respect u
When he did the demon flip and u jumped backwards into the corner u should have done a hk during, it would have punished the slide giving u the chance for a max combo (that’s something that comes with experience) u did it the second time but he was able to block it
When u connected with the jump in mp u should have did close standing hp into the ex pin just to guarantee it will hit with the level he was at in the air
When u do the store don’t always let it go instantly, remind ur opponent that u can hold them and see if there paying attention by holding a charge for a while, u wouldn’t have been punished if u would have held it
When u jump in and akuma teleports a lot use the OS dive kick, empty jump in the jump and do hk or mk dive kick, if he teleports back it will hit him for full kicks
If u have to jump in when he isn’t knocked down and he anti airs u more than twice try using ex dive kick to change ur landing time and to beat his cr hp
When u did the ex counter and connected with the neutral jump hk u should cr mp to hk/ex pin, if ur close enough after the neutral hk use cr hp to pin for max damage…hope this helps