air to air combat, use short or med ppunches, so that if u parry their attack u can hit them back, and they get to parry it, they hit back, and u get to parry it,
after parrying a hit in air, u can do the following: (the order doesnt resemble how good they are)
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EX spin kick (land) dash up 2 uppercuts, (kara) (recommened this if u are parrying on way up ) "I dont think the 2 uppercuts will connect but, depending on how many hits it does in air
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lk,jp,forward,strong all these moves, if its done then u can hit them, if they parry it, u can parry and land on ground, then u can upppercut…
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if u parry on your way down to the ground, i say u should do a Fpunch, low forward, med uppercut into SAIII. (this should be done if ur opponet hit u witth his attacks on the last frame of the hit) different timing compared to no.4
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if u parry on your way down to the ground, the opponent hits u with their basic move, with the initial frame, then wait to parry more stuffs, cuz if they are smart enough they can combo, different timing compared to no.3
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Practice this and do not be greedy to attack, Ken vs Ken, if u are jumping on them, and they do a far med punch the follow-ups they will do is,
a) jap,strong, fierce SRK (i suggest for u to parry the strong, and then if u see flame then parry 3x, if no flame, then tap twice, cuz it could be the jab or strong, then punish with the desired combo, (my suggestion is to find out the damaging one)
b. if u can react fast, and u land on ground, mash on the grab…but then if they mind reads u, they will do uppercut, thats when the matchup with a specific person gets complicated…
- doesnt matter how good u r if u parry, never jump when u know that a jab can kill u, cuz i usually mash on the jab button when opponent is a low health and is jumping towards me,
anyhoo, i’ve listed the ones i have used, i dont try to copy many jap players entirely , because in the end ppl just becomes aware of how they play and dont even care to improvise with their playing style, i just see how daigo plays, and i just play in his style and my syle combined, for example , daigo is usually 2-3 moves ahead of his opponent and what i do is that, i try the same thing against makoto, at some point during matches i would press grab b4 they are about to dash, and then they get grabbed,
in conclusion, imo, they are pretty helpful if u want to punish, and u dont have to always copy jap players 100%, its okay to copy them a little bit, if u do, then ppl just become a shittier version of them, and they dont even have mind games, mind games have to be told to them.