I have to say I’m in a similar boat. I’m not sure if I’ll ever be able to undo my ‘double-tap everything’ muscle memory lol. Personally, my favorite implementation of the Roman Cancel is in Rising Thunder. You simply input a dash or jump during an attack. It’s simple+elegant, and I never got a dash cancel by accident. I did occasionally get an accidental jump cancel when my inputs were sloppy…
Yeah like what I am saying is that you should never worry about making the characters look like they are balanced when they are executing their attacks and don’t be afraid to make them over extend as those both help them convey movement and power. Like the old marvel how to draw books where they tell you to have your characters in less realistic poses that are more spread out to make them jump out more.