-Pull the Trigger, and you're gonna get Shot- Megaman Basics

Great! What options do i have after the assist besides relaunch?

You can let your opponent fall on the ground and Drill OTG or Drill OTG to BBQ Drill OTG. Link into a Level 3…or any of the supers. If its in the corner that they’ll land, you could probably set up his infinite as well. Hell, you could be stupid and Shield Gun Wall bounce combo for shits and giggles.

Tekka Assist > 9B > Something else.

For the US release, I’ve realized you that after 6B fist you can now do A, B (both hits), 3C into air combo. I don’t know for certain if this is new or not, but the most I could do before was 2A, 3C.

We need some new threads for UAS changes and combos.

Welp. Now that this game has a future. It will actually be worth posting here again.

Also, sup Sylence. :3

Give me a few days and Ill start posting up stuff.

Alrighty, so I decided that I’m going to learn to play Megaman Volnutt. I love Megaman, and the Legends series was great to me, and I am loving the idea of wall bounce combos with the shield arm, which is currently my favorite. Originally, I didn’t care for him too much, but I will try him now. Who knows, maybe I’ll add him to my main team, haha.

Purple/Yellow Megaman is sexy, btw. <3

Oh, Neko, does his level 3 really do more damage if you mash buttons? If so, which attack should I be mashing? All three? Just one?

thats cool Neko.

Man why do all the brawl+ players play megaman.

We’ll Seeing that I’ve been getting really good with tekkaman, but I sucked with saki, I should probably give this duo a try. To bad I suck at rock almost as much. Am going to need to put lots of work into Rock.

Do you find you use a moving weapon change a lot of his standing weapon change? Standing seems natural to me but moving seems like it has more potential.

lol actually yeah, a lot of brawl+ players are going Volnutt (being one of them myself)… Volnutt has future and I still don’t know how effective can be but I am pairing him with Zero (Megaman Team FTW!!).

One thing I realized is that button config for Volnutt can be a little complicated at least in GC controllers, charging the beam while air combo can be a hard work… I am trying by changing Z button for C and after 3C I just hold it and it feels more comfortable than doing it with the X button… just wanted to say that

sorry for double post

lol, guys. I play Brawl+, but I was thinking of practicing Megaman, but probably not as part of my main team. I think I already decide to main Polimar, and I most often use Ippatsuman/Tekkaman/Joe the Conder/Zero, so one of them will most likely be my second. I’ll still have multiple combinations though.

Megaman’s combos don’t look so sexy though. And I’m not too big a fan of camping, so it might be hard to wanna try him.

EDIT
I think I just made Megaman’s lvl 3 do about 18 Billion via control stick moving/buttons being mashed like crazy. I didn’t try too much, but I think I got 18 at least twice.

I play alot of characters and had been focusing on several others recently, so didn’t realize how much weaker my Voluntt was until I went back to him the other days. I’m putting in alot of time into making him work again, but results are mixed…

For starters I’m having a hard time on approach. Volnutt’s strong once he’s in a combo but getting in isn’t easy. It feels like it’s mostly due to the lack of range, priority and hitstun on his aerials. Aerial B only combos into standing A when hit real deep. I actually have more luck starting a combo with jump in A, A, then standing A, though aerial A is weak for several reasons. None of his aerial attacks will win against someone who has a strong approach game, like Polymar. I’ve discovered a couple of possible machinegun or projectile sequences that will help close distance, but I don’t like them very much. I find myself playing defensively alot more than I really want to.

By the way, it seems no one has discovered anything new with Volnutt recently, and there’s very little talk about him. I’m afraid he’s going unnoticed in this US release which means his metagame and tier might stay weak. I wouldn’t want that to happen.

the game is pretty new and some chars have even worse boards… have you seen Chunlis board? is really sad…

Approaching with Rock is his main problem… going above the opponent is not a good choice as his options are horrible compare to others…

funny though I think good approachs are mindgames with the weapon change and 6B with drill BBQ are some options… 3B in the air with machine gun i the bullets hit have enough hitstun to allow an approach, also 6B punch has the largest hitbox and it stun enough to allow a weapon change…

Thats all I got right now… just had the game two days but I will post If I found anything interesting or useful

This.

I didn’t realize how bad Rock’s approach options were until I actually started playing online a bit, and I realized. . .Rock’s basically like Alex in the fact that his approach options are pretty damn limited. I mean, he has incredible mobility and lots of tricksiness when it comes to stepping around and about the opponent, but in terms of actually getting inside, he’s pretty much got nothing. Well, maybe some buster shot/weapon switch approach shenanigans, but they seem pretty impractical.

Buster-switching is pretty much the best method of getting in on people. Try the diagonal shot as well; you can rush in and try for a combo, and if it gets blocked, simply cancel into a backwards switch and try again.

i dont think i saw it anywhere but when his assist is called you can switch his weapon for when you tag him in.

Is anyone still playing Megaman Volnutt? I’m finally “getting” him, and he’s now one of my favourite characters to play.

I’ve mained Volnutt since the beginning. He is definitely one of the most versatile, and therefore one of the funnest, characters in the roster. If you have any questions I’ll be happy to answer them the best I can.

Very good thread. I’ve been looking for Rockman tips since I just got into the game. Thanks!

Since I’m bored, I used to play in TVC. Here is a neat trick with Megaman Volnutt that can be accessed with Variable Air-raid.

All of Megaman command normals f+m normals are cancelled with VAR. Drill, Sheild, Punch, Machine Gun all can be cancelled faster than he could with weapon switch. Whats more interesting is that if you…

Jump>Airdash forward or back>Machine-gun F+m>VAR(Tiger knee+Assist button), and something neat happens. Megaman will either move forward or backwards due momentum. Addition if you jump,machine gun, VAR…he will drop to the ground faster than he would normally.

This basically allows Megaman to zone, control space, and runaway incredibly fast. It’s a bit execution heavy, but the reward is ridiculous if you master trick this . He can only perform this technique if he has a partner, and if he has a one bar. He can repeat doing notations as much as you like if you meet the past following requirements. Megaman Volnutt is the one of the few characters who can do this technique.