PS2 version Yang?

Hey, I’m new here but I just gotta say, this thread is of ZERO help to anybody, especially someone new to the game.

So everybody keeps on “feeling” something is different but has no proof.

wtf?

the only useful info in this thread is ppl saying that stun is decreased. And whether it is or isn’t, you shouldn’t be focusing on stunning your opponent when playing as Yang. Yes, it does help (obviously) but it’s not a good enough reason to never play him on console.

Now, if a big stunner like Alex had significantly decreased stun damage on console, THEN you might have a reason to play him less. But for characters like Yang and Yun who don’t stun that well in the first place, it shouldn’t be such a big deal.

plus nobody has any videos as proof. I “feel” that this thread is bullsh1t until proven to be facts rather than “feelings.”

this thread: mixah had a question. people tried to answer that question, but didn’t have concrete proof.

but i think that the hypothesis that yang’s weaker on console is founded since these people who posted here all noticed. regardless of whether or not there is concrete proof, it could be useful to a newcomer to be aware of console/arcade differences, especially ones that affect the characters he/she plays.

and IMO this thread should exist until someone comes up with proof…

This statement made you lose all credibility you might have had.

And, to be honest, I’m testing Yang on MAME 2P vs mode and on the JP PS2 version. I’m not noticing a difference in stun.

What? Alex has big stun amirite? And wouldn’t it be bad if he didn’t have that much stun on console or arcade? And how many times do you in fact see a Yun/Yang player stun their opponent? Maybe once or twice a match (if you play as Yang). But all I’m saying is that these characters are not focused on stunning, so it shouldn’t be that big of a deal IMO.

Let’s say hypothetically that Chun has less stun capability on console than arcade. So what? How often do you see a Chun stun their opponent? How many Chun players do you know that focus their play on stunning their opponent (as opposed to getting off an SA2)?

And if there isn’t a difference, like you say after actually testing it out, then there shouldn’t be a problem anymore because now we actually have proof.

Look, I am aware I have no credibility here because, like I said, I am a new player (duhh). Of course I dont’ know all the detailed techniques and strategies of this game, yet. But when I saw this thread I didn’t see any strategic value in it and decided to question it. After all, I’m simply stating my perspective as a new player. Maybe when I am a veteran I"ll see this as useful, but I’m not there yet.

No character is oriented towards always stunning their opponent, with possibly the exception of Denjin Ryu. Yeah, I left out Makoto, but the massive stun from her combos are just an added bonus to the amount of damage she deals with them. You don’t walk into a match with her and think that your aim is to land a 100% stun.

But, eh. My word is hardly something to be taken as proof, because it’s still conjecture. I can’t provide pixel-perfect data, or frame data, I’m just going from my eyes. If there’s a way to measure it precisely, I’d have no problems doing so, though.

I’d love to know where this conclusion was made.

Yang is easily one of the top 5 stunners in the game, maybe even top 3.

Stun meter is a big part of yangs game.

Ok like I said in an earlier post, I am saying this from a new player’s point of view. And from a new player’s point of view it is not obvious that Yang is a good stunner.

I’ve watched matches of Yang fighting on youtube (a few after reading this thread) and have not seen Yang stun often enough for people to say, “Well if he can’t stun that well on console I’m not gonna play him.”

In addition to that, my main point was: just because you can’t get that full-stun, you shouldn’t turn it into a reason not to play Yang on console. Obviously it’s a plus to obtain that stun for a chance to beat on your opponent, but I believe you can still win a match without having to get that stun, right?

EDIT: lol red dots

yang is easily one of the strongest stunners in this game… for his stun to be dropped… you’re looking at a drop in tiers.

This isn’t a thread for new players. Why would you think its a good idea to read a thread about platform differences in characters (which are always very technical) when you don’t even know the basics of a character? Most of the time the threat of a full stun is more significant than the full stun itself.

can’t someone just test it out and end the speculation :confused:

I would, but no ps2.

It really shouldn’t be that significant. But I’ll test it out anyways on american ps2 version. I guess the best way to find a means of measurement is to repeat the same combo over until a certain character is stunned, and then compare that same combo to both versions. Here’s my ps2 tests…

Tested on Ryu standing, no quick stand:

*Jumping fierce, Close strong, Mantis x3 - Stuns after three succession, on the first hit of the mantis slash.

Jumping RH, cl.str, Ex Mantis x 5 - Stuns Ryu after two successions, on the 3rd hit of the ex mantis slash.

Close strong, Mantis x3 - Stuns after six successions, on the first mantis hit*

With quick standing:

I found out something that might be interesting here…

It is possible to stun Ryu while quick standing with three successions of 5 ex-slashes, but only if you do them fast enough. If you do them as soon as he gets up and spit out the five slashes quickly, you can just barely top him off to stun him – but if you do it too slow the stun meter will fall just short.

Anyway, here’s the same combos listed above but with quick standing.

*Jumping fierce, Close strong, Mantis x3 - Stuns on the third succession, this time on the close strong

Jumping RH, cl.str, Ex Mantis x 5 - Stuns after second succession, on the 4th hit. Can’t seem to hit him meaty with the jumping roundhouse after the first succession, the jump in is at a weird angle, but if possible should make him stun earlier in the second mantis set.

Close strong, Mantis x3 - 2nd mantis hit, 5th succession*

Can anybody compare this to the arcade versions? Try to stun quick standing Ryu with Ex-Slashes three times in a row, but not as fast as possible. If there really is a difference in stun, then there shouldn’t be a need to do the slashes as fast as possible on the arcade version.

Hope this helps out, I’m kinda curious myself if there really is a difference.

I have read a few pages from the Complete Yang thread, so I’d say I know at least some of Yang’s basics.

When I read this thread I also wanted to know what differences there are so that I would know whether the difference was big enough for me to have to change strategies when playing on either console or arcade.

But instead I saw a bunch of “feelings” and decided to comment on it. Whether what I said was wrong/scrubby/n00bish or not, you gotta admit at least now we are getting to the bottom of the Yang on console/arcade problem bc of people like Wasted and JiBbo who are at least trying to prove a difference.

These are the kind of answers that should be taken note of in this thread.

  1. stuns on the j.hp of the third combo.

  2. same

  3. sixth s.mp

Tested on the last Nebula CPS3 Emulator

And there we have it. PS2 yang blows.

not really. The EX stuff seems to do the same… In fact, it’s not that much different at all… At least not to what I made it seem…

Yeah I’m totally done playing Yang now. The evidence at hand is proof positive that Yang is totally inferior in his ps2 form. Matter of fact, I’m done playing fighting games! throws a bunch of important papers in the air in frustration

Sad day huh? :shake:

the first test has to be repeated - neutral jump HP and forward jump HP have different stun values, and it wasn’t specified

In the 3rd test the difference is so small (only 1 hit and those 2 hits happen extremely close) that execution speed could have been influent in stun bar recovery.

FINALLY its been settled. Finding this out once and for all was worth the negative rep lol

-145843 point(s) total ROFLMFAO but I don’t get the gaia comment…

Either way, Yang still pwns in my book.