Project Justice: Combo Compilation

^.^ seeing as though the last post was a looong time ago, could someone please post some Vatsu B&B stuff? ^.^ I would be ever so thankful ^.^

jump hk , lp,lp , hp , df-hk jump lp,lk,hp,hk,qcf-hkkkkk

jump hk , lp,lp , hk , supers

advance …

f–df-hp charge release , 7 hits , lp,lk,hp, df-hk jump lp,lk,hp,hk,qcf-hkkkkk

wait i think there is some mistake down there

-d/f+hp, /, sj.lk, sj.lk, sj.lk, sj.lk, sj.lk , sj.lk, hold , sj.lk, qcfx2-hp

ouch …that 1 hurts as you tardy ROberto’s flash-kick air launcher

hold?

I have yet to be able to get that goofy bastard Edge to land his air super off of anything.

yeah sure it works , but he must be more of a on tope of the opponent , so it can be 9 hits …

i mean hold a nano-second …

and i declare edge yamada top-tier

I am looking for combo’s that end with a level 5 team up super if anyone can be of any help :slight_smile:

Also with Kyosuke what are the main strats you should adhere to? Pokes/advantages/mix ups? etc