Project Justice: Combo Compilation

WOOT! Update! :slight_smile:

Nagare:

-s.lp, s.lp, s.hk, qcb+p. 52dmg, 6 hits

-s.lk, c.hp, d/f+hp /, j.lp, j.lk, j.hp, j.hk, j.f+hk. 53dmg, 10 hits

-c.lk, c.hk, qcf+hk. 38dmg, 8 hits

-s.lk, s.hk, qcfx2+lp. 48dmg, 11 hits

-s.lk, s.hk, b+hk, qcfx2+k /\ j.lk, j.lp, j.hp, j.hk, qcfx2+lp. 97dmg, 21 hits

-s.lp, s.lp, s.hp, f+hp, qcfx2+k /, j.lp, j.lk, j.hp, j.hk, qcf+hp. 75dmg, 14 hits

-s.lp, s.lp, s.hk, f+hk. 38dmg, 4 hits

-OTG qcf+hk, qcfx2+k. 22dmg, 7 hits

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hey that sure works ! i just learned that from RSnetwork .

for Nagare,

s.lp,s.lp,c.hk,s.hp,qcfx2+hk,^,j.lp,s.lk,j.hp,j.hk,>+hk

when the other guy gets to the ground do

c.hk,s.hp,qcfx2+hk,^,j.lp,j.lk,j.hp,j.hk, qcfx2+lp.

shit load damage

I’m not entirely sure on the differences involving combos between Legion of Heros 2(RS2) on PSX and the DC version of Project Justice. If someone would like to clear it up, that’d be great.

basic air-juggle starters (seems to work on every character)
lp-lk-hk-B/hk-up-lp-lk-BV
lp-lk-hp-B/hp-up-lk-lk-B/hp-land-B/hk or hp-repeat from lk-lk

hinata and sakura’s infinites begin that way, however if timed wrong or if your opponent knows what you’re trying to pull off, chances are you’ll wind up with a max combo of 12 to 15. Max I’ve pulled off was a 100% damage but then again, my opponent got pissed and just dropped the controller :smiley:

does ne one know how to do the infinates???

for any one

could be wrong about this but I’m not sure if there are any inifinites in the game unless your opponent doesn’t know how to air counter or recover from attacks at all. but there might be, perhaps someone else could clear this up? if there is though, i’ll be playing the game till I find them :stuck_out_tongue:

Daigo:

lp,lp,hp, b. hk, team-up (Roy)

Hayato:

lp,lp,hp,df. hk, team-up( Kurow)

Momo:

lp,d.lp (3x)hp, f. hk9(2x), team-up or party (Hinata,Tiffany,Kyoko,Natsu) team-ups does not combo…

Roy’s infinite:

lp,lk,hp,b. hk, lp, d.hp,b.hk,lp,d. hp(inf. x)

Combos listed here are in Persona’s very good PJ vids…:smiley:

and oh I play mostly Hinata and Roy those 2 are my favorite…:smiley:

WTF !! roy’s infinite works on gan only dood !! i watched that several time . not impressive

dude we tried it on other characters, it works…:o

is it ?

i just tried yesterday … gotta very hard time …

lp,lk,hp,b-hk , rush lp,lk ( it recovers before i rushed )

I don’t supposed anybody knows any Hinata or Kurow heat? Also Akira perhaps?

I play Hinata, her combos are pretty basic:

lp,lp,hp,f. hp, qcfx2 p

lp,lp,hp, df. hp lp,lk,hp,hk, into qcb k or qcb x2 k

dunno about this

lk,hk,qcf-hp , ppppppp

I’ll post some Akira, Kurow, and Hinata combos tonight :slight_smile:

Hinata:

-s.lk, s.hk, qcb+lk. 31dmg, 5 hits

-s.lk, c.hk, f+hp, dp+lp. 43dmg, 5 hits

-c.lk, c.hk, qcf+hp (mash for more damage). 41dmg, 7 hits

-c.lp, c.hp, f+hp, qcb+hk. 47dmg, 7 hits

-c.lp, s.lp, c.hp, f+hp, qcfx2+hp 64dmg, 17 hits

-c.lp, s.lp, c.hp, d/f+hp, /, j.lp, j.lk, j.hp, j.hk, qcb+k. 55dmg, 11 hits

-d/f+hk, /, sj.lp, sj.lp, (hold forward), sj.lp, sj.lp, (pause), sj.lp, sj.lp (release forward), sj.hp, qcbx2+k. 59dmg, 13 hits

During Hinata’s Hisshou Rengekiken (qcfx2+p) Burning Vigor, she’s invincible during her little front dash. Your best bet here is to block and tardy counter if she throws it out. For Hinata players, wait til they throw a poke or a fireball out, and super through it ~_^

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Kurow:

-c.lk, s.hp, s.hk, f+hk. 55dmg, 5 hits

-s.lk, s.hp, s.hk, qcf+lp, qcf+hp, qcf+hp. 52dmg, 6 hits

-d/f+hp, dp+lp, qcfx2+p. 73dmg, 4 hits

-d/f+hk, /, sj.lk, s.lk, sj.lk, sj.lk, sj.lk, sj.lk, sj.hp, qcf+hk (use the dir pad to track). 52dmg, 13 hits

-c.lp, c.lp, c.hp, /, j.lk, j.lk, j.hp, j.hk, f+hk. 55dmg, 9 hits

-d/f+hp, qcb+lp. 30dmg, 2 hits

-d/f+hp, qcfx2+p. 71dmg, 13 hits

Basics :stuck_out_tongue:

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Kyosuke:

-s.lp, s.lp, s.hp, qcf+hp. 28dmg, 5 hits

-s.lp, s.lk, s.hp, qcb+hp. 33dmg, 3 hits

-s.lk, c.hp, s.hk, f.hp. 39dmg, 4 hits

-c.lp, c.hp, c.hk. 31dmg, 3 hits

-c.lk, c.hp, s.hk, f+hk, qcfx2+k. 65dmg, 10 hits

-s.lp, s.lk, c.hp, s.hk, f+hk, qcf+hk. 50dmg, 6 hits

-c.lk, c.lk, dp+hp, /, j.lp, j.lp, j.hp, j.hk, qcf+hp. 32dmg, 5 hits

-c.lk, s.hk, f+hk, dp+hp, /, j.lk, j.lk, j.hp, j.hk, qcf+k. 61dmg, 9 hits

-c.lk, s.hp, s.hk, f+hk, qcfx2+p. 54dmg, 8 hits

-c.lk, c.hp, s.hk, f+hk, dp+hp, /, j.lp, j.lk, j.hp, j.hk, j.f+hp, j.f+hk. 71dmg, 11 hits

-d/f+hk, /, sj.lp, sj.lp, sj.lp, sj.lp, sj.lp, sj.lp, sj.hp, sj.hk, qcfx2+k. 53dmg, 15 hits

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Batsu:

-s.lp, s.lk, s.hk, f+hp, dp+hp. 53dmg, 7 hits

-c.lk, c.hp, f+hp, qcb+hk. 47dmg, 6 hits

-s.lk, c.hp, d/f+hk, /, j.lp, j.lp, j.hp, j.hk, f+hp. 56dmg, 8 hits

-c.lp, s.hp, f+hp, qcfx2+p. 60dmg, 8 hits

-qcbx2+p, /, sj.lp, s.lp, s.hp, sj.lp, s.lp, s.hp, sj.lp, s.lp, s.hp, sj.f+hk. 83dmg, 13 hits

You can substitute Batsu’s normal fireball for his super if you have/don’t want to waste meter.

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Later today I’ll post some Akira combos. Any requests for other characters, let me know :slight_smile:

As for the Roy infinite, it doesn’t work. Against smaller characters, the b+hk knocks them too high for you to truly continue it as an infinite before they can tech out.

Kurow

s.lp, s.lp, s.hp, qcb+lp, qcb+lp,^, lp, lk, hp, spinning ball.

kyosuke

s.lp, s.lk, s.hp, s.hk, f.hk, dp+hp,^, lp, lk, hp, hk, qcf,qcf+hk

roberto

we all know (for those who dont)
s.lp, s.lp, s.hp, c.hk, down+back.Hk,^, lp, lk, hp, hk, qcf+lp, or, qcf+hk (plz dont do that gay super after the air grab)

Daigo

s.lp, s.lp, s.hp, c.hp,^, lp, lp, hp, hk, qcfqcf+HP