Yeah I saw this recently too when I was trying to find more information on the stick. My friend told me about the Google translate app which can translate actual images if you take a photo of something, so I’ve been translating Japanese images about the stick!
I discovered this when I first started the thread. Project Magenta isn’t analog - still digital. What’s analog about it is the range in which you can set your threshold range for inputs.
In terms of what has been done so far:
My roommate who plays on his frankenstein stick has been playing with the final button layout for quite some time, and he’s gone through 2 revisions of it (latest one as of last week) which tweaked the location/size of the buttons ever so slightly for ergonomics and efficiency. He’s been really outstanding on the progress he’s been doing on his project which I pretty much piggy-backed off of with his permission of course. He’s finished the .cad of his entire arcade stick already and will be laser cutting/3d printing (forgot which one he’s doing - his current prototype was all laser cut from wood) it soon. He wants it ready for a tournament we’re both competing in this month. We’ll be entering doubles (for Melee) as a team and he knows the people running the regional so we’ll be on stream too so you can get a look at what the progress on both of our sticks looks like in action soon. Most likely towards the end of the month.
I hope this isn’t too much of a tangent, but I was hoping you could maybe explain how to hook up the 4066 switching chips and hex inverters to get this effect.
I have recently decided to build my own version of the Hitbox Smashbox, and the way it works is it has two modifiers for each axis on the left stick.
I’m very new at electronics, but I designed a simple circuit that accomplishes this without chips, but it has problems. The circuit works, but it seems that as time passes after controller calibration, the signal gets really noisy and it starts missing finer things like shield drops. I am guessing that this has something to do with the fact that this circuit has variable current where the controller expects it to be static.
I just recently finished another gc padhack and documented the schematics. I could clean it up and post it.
The 4066 chip basically just switches the x or y axis signal to 3v or gnd. The inverter is used to control the switch gates since they are open when low and closed when high. The opposite of what happens when you press a button (button signal is high when not pressed and low when pressed)
Looks really sweet. I use a hitbox for SF and I think having a stick rather than 4 direction buttons would actually work better for Smash. Also having buttons on the stick is another interesting idea.
Impressive work. I’m not sure how you “made” an analog stick, but that’s a major accomplishment. Any advice for someone who’d also want to take on a project like this? There aren’t anymore LS-64s basically in existence (at least that’s what Google tells me lol), and the Ultrastik 360 is only compatible with USB. I believe these would work: https://na.suzohapp.com/products/joysticks/50-2876-00 however, I don’t know if it’s just as simple as wiring it to the PCB or not.
Definitely post more videos and share more details soon of this thing in action - I think your design is much more appealing than the other two B0x-Smash controllers in development.
I think that coming from fighting games such as Guilty Gear, Street Fighter and Tekken that this stick is unbelievably complex (still miles less complicated than the SMASH BOX). I like the idea behind it though, and its making me want to play smash more. Nice work, @TheBlackHombre =)
Yeah I’m aware that’s one of the sticks TheBlackHombrew was using in his original R&D - I believe it was a user in this thread that actually sent it over to him. I messaged him to see if he’d sell me the LS-64 and I was sadly rejected lol.
I’m not sure what other options I have other than the link I put above, though I haven’t heard “great” things about Happ’s products, not to mention the price >_<
If you’re still looking for an analog stick and something with higher endurance than the LS-64 and suzohapp 50-2876-00 analog joysticks, you may be in luck. I have a prototype on my desk that just might look familiar.
@ZonbiPanda what is this? it looks like the magenta but that X and Y label look like what you would wire to the pots on a pcb. If this is an analog joystick you are coming out with please let me know
Yes, this is a prototype analog version of the Magenta but it’s not currently available. I have a half dozen other projects in the queue right now and, sadly, this one was not deemed a priority for 2018.