Hi, i am also developing a special stick for smash bross. i will release when testing be done. I did it for classic controler, pro controler and gamecube controller.
Great job dude
Yeah I’m primarily a PM player so I’m looking forward to it! I’ll take you up on that offer sometime! I only played netplay a couple of times back when I had a terrible 2 port mayflash adapter lol. Is there a better place to contact you at? I can’t wait to see your videos! I want to know what are your plans for the sticks also! Update us soon!
I didn’t record anything yet since I spent most of Thursday night practicing execution for different characters. I’m pretty consistent with lots of Fox’s double shine shenanigans and OoS shenanigans now. I chose not to record anything yet because some issues came up with the stick that I’m really dissapointed about hardware wise, but I need to do testing on an actual console (and not emulated on PC) to see if these same issues exist on console. None of the joysticks (LS or C-stick) give a 100% analog value which may have a bigger negative effect on gameplay than I originally thought. The actual values the sticks are giving aren’t an issue gameplay wise (in the traditional sense) because I can still do smash attacks and smash DI. I did lots of tests before the stick was even wired to confirm these thoughts but I’ve recently discovered some things that don’t work properly.
I need to see if the c-stick buttons still allow me to jump OoS on a gamecube because currently they do not on PC (I can calibrate the distance of my joysticks to solve this but I need to know if this works natively on gamecube or not). Also since the joystick (that’s acting as the LS) is digital, I can’t manually angle my tilts to a specific degree so the game is registering my angled smash attacks as down or forward smash attacks. I actually noticed that issue the same day I got the stick because this is such an integral part of my punish game with my character in PM. Not being able to angle my stick exacly how I’d like also screws me up when I’m trying to wavedash off stage to grab the ledge, because the game will give me a back input instead of a downback input sometimes so I just air dodge off stage to my death. This could also potentially be a hardware issue on the stick itself since I never had these issue when I used to play with the stock qanba q1 joystick (PC emulated). Once the stick was upgraded to a sanwa JLF is when I had these issues, I’ve even went back and tried playing with another stick via PC that has sanwa and the same issues occur. I think I may have to end up re-using my old q1 joystick which would suck.
Sorry for not having a video, I plan to make a really in-depth analysis of how I use and play with the stick but I need time to sit down in front of a gamecube console and I don’t own one. I’m always busy with work so I don’t have time to go somewhere to play on a console unless it’s the weekend, and my weekends have all been busy lately as well I plan to update the thread really really soon but I just need access to a gamecube for now. I’ll try to go to a friend’s place sometime this week to test more and possibly record. I will record 100% by next week though because I plan to go to Orlando for the weekend to play Melee specifically.
I feel like the analog version of the smash stick will be the best version to play on since all of these issues will be corrected and I’ll have a much more efficient button layout. I realized how integral having a second jump button (in an ergonomic spot) is to doing Fox/Falco’s doubleshine stuff so I would like to hurry and get started on the case for the analog stick. I’m also considering using 24mm buttons instead of 30mm buttons for the analog stick since I will have 12 buttons drilled instead of 8, it may end up feeling more ergonomic since the hand won’t have to actually move much – just the fingers. I’ll have to experiment and find out.
Thanks for being so patient. Once I make the video, I plan to send a tip about the stick or srk, eventhubs, and smashboards since I’m sure people would be interested in seeing how it works and how I play with it.
EDIT: and this is the best place to contact me. I check the SRK forums multiple times per day, if you ever want to privately message me; feel free to PM me.
EDIT2: Decided to see what I could do by recording my PC and hooking up my phone as webcam and this is what I got: https://youtu.be/U78hejkCa-4
I think after I do more testing on an actual gamecube, I’m going to go to my friend’s place and record everything on his gaming PC since his will run every thing 60fps. I was shocked I was able to get 45fps. This, IMO, is a more of a proof of concept to see if I could do recording like this. I’ll use an actual webcame for recording the controller since you can see that the phone camera ended up crashing shortly after recording.
Good stuff! Definitely the layout of a fight stick is so much easier to do tech skill than a gamecube controller. I hope you can show off some PM at your friends place too since I’m primarily a PM player. Was the input lag on your PC bad? Or not too noticeable?
Sure I can! There’s no input lag, I play on an asus monitor and when I’m not streaming, I get 60 fps. However I did notice a timing difference between emulator and gamecube sadly, but it’s negligible.
That’s good and do you have a definite button layout yet? I think I found a site that has analogue sticks so if I get one made. I would like to see a lot of button layouts to see what works best
The video I talked about making was planned to be finished and uploaded by tonight. Currently all the video footage is completed but’m currently waiting on my friend to finish video editing. I wanted to go over to his house and finish it there in person, but I never heard back from him. I’ll try to see if I can get every thing edited and uploaded by tomorrow night for you guys.
Thanks every one for your patience. I’ll talk about the details of videos I have planned. I’m going to film a small video series demoing the smash stick. The first video goes over my button layout and smash 4 gameplay. My second video will be an advanced tech skill showcase in Melee and PM. My third video will be really in-depth coverage of the stick, button layout, showing the insides as well as how every thing works. My fourth video (might include this in the third) will be my future plans for the JLF smash stick as well as the LS-64 smash stick. All the videos will be a pretty nice quality and should have decent production quality. I plan to have 2 overlays on-screen that show my inputs for an arcade stick layout and gamecube controller layout (these overlays will be absent from the first video since we’re capturing from a Wii U and can’t have our inputs be read on-screen).
I’m really hoping that these videos are seen by a lot of people, I know there is a lot of interest for people who want to play smash on stick and I’m hoping these videos can serve as a big resource for them. My friend who helped me with the video joked with me, saying imagine if this starts a trend of people playing smash on arcade sticks and it became the standard way to play smash. I also talked to one of the writing staff from SmashBoards and he agreed to feature the video on the front page once I release it. I’m hoping that will help with the exposure and hopefully other people help spread the word as well.
I’m going to go to sleep now but I’ll have an update for every one tomorrow night after work.
It’s pretty cool someone is tackling this project. I’ve been talking about the benefits of playing Smash on an arcade stick for years and I’ve been using the GCC for competitive play for 11 years.
I had a bunch of layouts with an analog stick in mind but my computer with them died. I’m in the middle of recreating the old and new ones. I can post them if anyone is interested.
Also nice work with the shift button work around, I didn’t even know dolphin had something like that. I started fiddling with Hitbox layouts for Smash as well with a button to simulate left shift. Things are a little weirder for the Hitbox though.
I’m currently working on the next video. The video was delayed for a good period of time because I was really persistent on trying to get my inputs be displayed on the screen, however Windows 10 doesn’t seem to be compatible with the needed programs. I’m hoping to have the video done by next week or the week after that. The goal of the next video is to present an insane amount of content and information in a really concise manner. The visuals and production quality are a lot better than the last video, so I’m really excited to hear what every one has to say once it’s released.
The primary focus of the next video is Melee, but I do touch on Project M. There isn’t going to be much talking in the video, just a ton of concise and cleanly edited information/video. I plan to demonstrate the pros/cons of the stick vs gc controller (which includes general arcade stick vs controller benefits such as pianoing, sliding, double tapping, and plinking which all benefit Melee), and demonstrate a wide array of tech skill scenarios such as the Melee mechanics and character specific techniques and combos.
I’d love to see some of your layouts! I’ve also been tinkering with mine as well and believe I found a finalized button layout. I’ve already tested it already and believe it is optimal for arcade stick, hitbox, and keyboard players. I just need to test it with some Sanwa 24mm to see exactly how it feels with smaller buttons – which is something I’d want due to the added buttons. I’ll post up a picture of the layout later today.
Sorry for the lack of updates. I moved to a new city a month ago so I haven’t made any new videos.
I had some footage recorded months ago, but I’d want to re-record all of it since my execution has gotten way better since then. I could do something quick with a tripod and just record the screen itself (not using a capture card) as well as my hands so I wouldn’t have to do any video editing. The production quality would be meh but it would be more content for you guys. I’m living in Orlando now, so I’m in a big fgc area; I could record as much footage as I’d like, whenever I’d like.
The only updates I have for you guys is that I’m going to just make a heavy duty tupper ware case for my analog smash stick since I really want to use it; and I could test different button layouts on a case that isn’t permanent. I never heard back from the original case builder that I wanted, so I will get in contact with a new case builder once my button layout is finalized.
Hey,
I shot you a Twitter message as well (thanks for the reply and can’t wait for the video you said you have coming). I made a smash stick (shameless plug https://youtu.be/JH5DYYVtpMs), but I had to make my own analog joystick (finding the right throw for a slide potentiometer was a pain. The resistor in parallel to match what the GC controller expected was pretty easy).
I kept the “C” stick on mine so I couldn’t just slap it in a regular case. I currently have it in tupperware (like you mention), but I’m thinking of using pourable epoxy to make the top portion of the case. I’m slightly worried about it being sturdy enough.
Does anyone have any experience? Or do you suggest I just pay for a laser cut plexi?
My execution has gone to hell since I have started using the stick…but I just need to keep practicing
Nice! That joystick is loose as hell, but it still looks really playable
Love the approach to prototyping it as well. Personally, I’d rather use cardinal buttons for the C-Stick inputs, but it’s all preference.
Few questions:
Did you ever find out where that joystick came from? Does the part itself have any part/manufacturer numbers on it?
Is there a way of tweaking the analogue to reduce how far you have to throw it?
It came out of a type of joystick called a Raider Pro (this).
I’m playing with the joystick a lot. First thing I’m going to try to do is replace the springs. Hoping it will help with the horrid deflection I have. I’m also going to be using this one as a base to design something slightly better as this right now is hard to mount and some of the pieces are screwed together instead of being one piece which means that if the screw gets loose then odd things can happen (like introducing an odd drift effect).
I’ll either CAD the design and send it out to get a prototype or I’ll use some modelling clay and pourable plastic.
I’m just getting into fighting games and smash was what got my feet wet so I’ve yet to use a “real” joystick, so I don’t know how they feel, but I’ve got other projects planned where I’ll be getting a more standard joystick that I can compare it with and will be using what I learn to adjust the analog on this one
Hey mental sorry for no video, I was going to make it today since I wasn’t working today but I got invited by some old friends I haven’t seen in a year to drink and play pool so I did that instead. My video is just going to be a response to yours giving my feedback in regards to improvements you can do to your stick to make it more ergonomic and effective for playing. I also plan to give you some tips for making the transition to arcade stick effectively (especially since we’re the only people playing smash like this) and show more of how my stick actually works.
I have all my bullet points made for me to read off of in the video so expect a video tomorrow if I have time.
Also I’m going to make a new video (unrelated to the one above) that is going to showcase how I play, and perform tech skill. Expect the production quality to be even better than my first one, I have a good friend of mine helping me make it. It’s someone else than the first video, since I live in a new city quite awhile away from the old city I was in.
I know I said this in the past but I’m hoping to actually start delivering regular content about the stick. I literally moved 3 times since my last video was made but now I’m relocated permanently for work so time shouldn’t be an issue anymore.