Profound Punishment!

Vs Gouken: You can punish Gouken’s Air Counter with Guy’s Bushin Chain Combo. You can punish him right in mid-air with it. If your further away you can use Guy’s Target Combo. Some thing else that work is Guy’s Neutral Jump Hk. The first hit will get absorbed and the second hit will break Gouken’s Counter. You can also continue your combo with Ex Hozanto. I believe Guy’s Izuna Drop and Bushin Flip works best against Gouken’s air counter, but I thought it was neat those others could also work. (Note: some others that work also; Fierce Tatsu, crMk, Normal Overhead and Running Overhead).

Ex Uncrouchable Corner Mix-up: After landing tatsu in the corner, depending on which strength of tatsu, it will either whiff against a wake up reversal or catch an opponent trying to crouch on wake. If you use Medium Tatsu to finish your combo and your opponent tech, it will create an uncrouchable set-up if you immediately use Ex Bushin Flip as soon as you recover from medium tatsu. If you finish your combo with Fierce Tatsu (after the third hit) and do an instant Ex Bushin Flip, certain wake up reversals will whiff. Also if you use Low Tatsu and create only 2 hits and immediately use Ex Bushin Flip, certain wake up reversals will also whiff. Characters like Ryu, E. Ryu, Cammy, Fei Long, Gouken, Seth, Adon, T. Hawk, Dan, Dudley, Ibuki, Viper, Akuma, Gen etc. And I’m sure theres more. I’m not totally sure about Ex Tatsu, I do know you can Safe Jump most of the cast after you land that move.

Safer Run Slide Set-up: Just use close stMp or crMp or stMk comboed into Run Slide, Neutral Jump with Mk. This is safe from 3 frame reversals and Ex Command Grabs on wake. This doesn’t work on every character but it will work on most. Basically your trading Safety for Damage output. If done correctly you will slide on the other side of your opponent, so be careful if you don’t want to end up in the corner. OS should also work.

Run Slide FADC Safe Jumps: Use close stMp or crMp, stMk, [stMk, stMp], [crMp, stMp] into Run Slide then FADC into Back Dash, then Forward Jump with Cross-up Mk. It’s possible to mix it up with Elbow Drop but the timing may very (Chun, Blanka). This set-up works on M. Bison, Blanka, Chun Li, Elf, Vega and Viper. This set-up also work against these characters but they cannot have Meter: DJ, Guy, Hakan, Makoto and Yun. This set-up works great but require 2 stocks of meter. I think the meter is worth using if your trying to end a match or make a serious comeback. It also creates a vortex like state mid-screen or in the corner.

Interesting stuff - gonna try this later maybe. Neutral jump is too obvious now so this might prove useful once in a while.

Some new Fuzzy Guards: 1. Use crMp as an Anti-Air then quickly Forward Dash, then immediately use Jump Away Mp. If the opponent Crouch when he lands, he will get hit by the jump away Mp. This works against Zangief, Sagat and T. Hawk. 2. (Against T. Hawk in the corner only). a. After the third hit of Low Tatsu, dash forward quickly then jump away with Mp. b. After the fourth hit of Ex Tatsu, dash foward quickly then jump away with Mp.

vs Adon: 1. crMk, Back Dash, Forward Jump with an Attack. 2. crMk, Back Dash, Forward Jump with Low Izuna Drop. 3. crMk, Back Dash, Ex Bushin Flip. These can all beat Adon’s Medium and Fierce Up-Kick on wake. Jumping in with an Attack such as Mk can beat a wake-up Back Dash and other specials. Adon’s Low and Ex Up-Kicks should whiff. The goal is to aim at Adon’s head so the set-ups can work property. note: Adon can delay his Up-Kicks and use normals to win.

Forward Throw, Forward Jump, Ex Bushin Flip creates an Uncrouchable bushin flip against the whole cast. Against certain characters it will whiff or grab their main wake-up reversal. Some characters to note: Ibuki’s up kicks, Zangeif’s lariat, Abel’s falling sky, Dudley’s uppercuts, Guile’s flash kicks, Ken’s fierce and Ex SRK, Dan’s medium and fierce SRK, Akuma’s fierce and Ex SRK, T. Hawk’s low, fierce and Ex tomahawk. note: each character has other wake-up options and the set-up I tested mid-screen.

Ex Izuna Drop Set up against Adon: Mid-screen; Forward Throw, Dash Forward Twice quickly, Forward Jump then immediately do TK Ex Izuna Drop (the forward version). This will catch all of Adon’s specials except Low Up Kick, Super and Ultra. To beat Low Up Kick just use crLp when you land. In the corner use Forward Throw, Dash Forward Twice quickly, Neutral Jump then immediately do TK Ex Izuna Drop (the forward version).

Neutral Jump Hk Set up against Adon: 1. Target Combo into Run Slide, FADC Forward Dash Twice quickly then time Neutral Jump Hk right at Adon’s head. This beats Back Dash and most of Adon’s specials except Ex Up Kick, which some times it can beat as well. If done right the Neutral Jump Hk will cause a juggle state which will allow Guy to continue his combo using Fierce or Ex Tatsu, Ex Hozanto or Ultra 1 if your in the corner. Some more examples. 2. Forward Throw then quickly Dash Forward Three times, Neutral Jump Hk. This works mid-screen and in the corner, but I recommend this for the corner since you can combo into Ultra 1. 3. Back Throw then quickly Dash Forward Twice, Neutral Jump Hk. Note you can substitute Neutral Jump Hk for Elbow Drop or Izuna Drop. Also Adon’s Ex Up Kick will usually win.

Fuzzy Guard Specific Set-ups: 1. (corner) Ninja Sickle, stMp into Run Stop, Jump Away Mp. 2. (corner) Cross-up Mk, Bushin Chain into Back Throw, stMp into Run Stop, Jump Away Mp. Works against Zangief, Sagat and T. Hawk. Note that each character has there own way of getting out of it.

random, but in case it’s not in here cr.mk ducks under tiger knees, and you can punish after (although the timing is tough to punish, you can definitely U2 and jab, tested and true).
It’s kind of helpful, but hard to do on reaction. Generally has to be read unless you’re a god.

Corner Pressure Safe Jumps: After Target Combo into Low Hozanto or Bushin Chain Combo, if you finish with Ex Hozanto or Ex Tatsu you can achieve a Safe Jump. Either by Neutral Jump or Cross Up against certain characters in the corner to further your pressure. Characters I found are; Bison, Cammy, Cody, Dee Jay (no cross up), Dhalsim, El Fuerte, Gouken, Honda, Rose, Rufus, Sakura, Vega and Viper. Against characters who don’t have meter; Abel, Balrog, Blanka (use ex hozanto only), Chun Li, Dudley, Gen, Guy, Hakan, Hawk, Ibuki, Juri and Makoto. Can Safe Jump after Ex Tatsu only; Adon, Balrog, Blanka (first jump only), Chun Li, Fei Long, Gen, Ibuki, Juri and Sagat. If your opponent does not Tech, you can generally achieve another Safe Jump just remember to block. Also you can mix in Ex Bushin Flips after your knock down for uncrouchables.

You people should be feel lucky to have a character that can slide underneath ultra projectile
(amazingly, sonic hurricane)…+ after the limbo, you guys can cancel that cr-HK to ultra 1,

i guess sonic hurricane should be tweak by extending the hitbox lower…

The one thing is, this will never be able to happen, most Guiles will go for meaty U2 for Chip. So guy will never get that opportunity, if he did it as a desperation to keep him away, he has more than enough options to go for there.

In addition to Blooddrunk’s post, I have no idea what you’re talking about. Guy doesn’t technically slide underneath projectiles. His slide after EX Run is projectile invincible. And, he cannot cancel his cr.HK into U1.

I tried some more uncrouchable bushin flip shit anyway, I think its actually kind of useful against abel as it beats all of his wakeup options, it even catches all his rolls (obviously he can still do any crouching move to avoid it) as long as you keep him guessing it could be really good, for example if you use the forward throw, jump forward twice setup you have the left right mix up, if you use the lp bushin flip after the first jump you’ve got all his options covered plus you can always use the elbow drop early and go for a low attack or block, seems like a pretty decent mixup, especially since you cant always safe jump abel.

Meaty Slide on Wake: Land TC into Run Slide then take about two steps forward or backwards then Normal Slide. If timed correctly Guy should be Safe on Block from a wake up reversal. The idea is to do a meaty slide on the last few active frames on the opponants wake. So far I find it works good on Rufus, Dhalsim, Vega, Viper and certain meterless characters. It works on the whole cast but better on certain ones. Ex Run Slide also works about the same. This should be safe also from Normal Grab. A Fake version would be TC into Run Slide, then take about one step forward then Normal Slide and Block. You should be safe from a wake up reversal.

Safe Frame Trap: crMp on Block ~ crLp or crLk: works against Sakura, M. Bison, Rose, Rufus, Dee Jay, Vega, Dhalsim and El Fuerte.
“This works against these characters main Reversal Options”.