wow alot of normals are buffed, so much frame advantage.
If 3rd hit on Bushin chain can be linked with cr.lk, then it will sort of become an infinity combo, since Bushin chain sort of moves forward a little.
The third hit, st.HP creates too much pushback for the cr.lk to connect. I don’t if this is possible if you do st.HP alone and fadc cr.lk however.
Yes there is a difference between 1+0 and 0+1 … it basically means Startup before the Ultra flash or after it… someone like Gief the startup is before the flash , which is why he grabs you the instant the flash is over
And kens HK tatsu is punishable on hit even in SSF4…although it was quite random …idk why…
the wiki says u2 is 0+1 so I guess its the same unless discovered otherwise. Also been comparing throw ranges and ultra grab ranges. Guy is below average in that account. Hope some useful things are discovered next week.
vs Honda and Viper (frame trap)
this may or may not be useful, but interesting…
crHp into Ninja Sickle (on block)
The Ninja Sickle can beat Honda’s Ex Headbutt and Viper’s Fierce Up Punch and her Medium Forward Punch. The frame trap is kind of tight, but it works.
I just got my ass handed to me like 20 times right now due to juri’s and sakura’s.
I wanna know how you punish juri’s pinwheel (low high and ex) as well as her dive kick if possible.
As for Sakura, it seems like I can’t do anything after her low tatsu and ex. grrrr
Reversal Ultra 1 against juri’s ex pinwheel.
Sakura’s ex tatsu is positive on block so you can’t punish, but it seems it might have more pushback in AE or it could just be me, so it’s not too bad.
Same with low tatsu, can’t punish.
@ wawawa
Beat Juri’s pinwheel with Bushin Flip, espeically on her wake or after a knock down. On Block, punish Ex Pinwheel with stMp into Run Slide or stMp into Ex Hozanto. You can punish normal Pinwheel with Bushin Chain or Target Combo. (Note you can punish Ex and Fierce Pinwheel with just Guy’s Ex Hozanto on Block.) Against Juri’s Dive Kick, punish with; crLp, crLp into Bushin Chain or crLp, crLp, crLk into Medium Tatsu or Ex Hozanto. I would say just hit confirm into any combo off Juri’s Dive Kick since she can change the properties of it to make it safe or safer.
Be just outside of Sakura’s Low Tatsu range and whiff punish with Guy’s pokes like stMk, stMp, crMk, crMp, stHp, crHp or crHk. You can even use Ex Hozanto to punish using good and quick reactions. I generally treat Sakura’s Low Tatsu the way I treat Dan’s Forward Air Kicks and just use Pokes just outside of it’s max range. And I believe on block Sakura’s Low Tatsu is at an advantage; someone correct me if am wrong.
vs Rose in AE
Run Slide or crHk, Back Dash into Low Hozanto beats Rose’s Ultra 2 on wake. I also noticed Rose cannot block Guy’s Low Hozanto if she activate’s her Ultra 2. And this also beats Rose’s Forward Grab and Pokes.
vs Chun Li in AE
Punish Chun Li’s crHk (sweep), with stMp, crLk or (recommended) Ex Tatsu
vs Blanka in AE
Punish Blanka’s Medium and Fierce Forward Rolling Attack on Block with Guy’s Medium or Ex Hozanto. You can even combo into Super for big damage (510 damage) with Medium Hozanto any where on screen.
vs Abel in AE
Punish Abel’s Ultra 2 with Run Slide or Slide, Back Dash into Low Hozanto. Like with Rose, Abel cannot block Guy’s Low Hozanto once Abel’s Ultra 2 is activated. This setup also beats Abel’s Ex Change of Direction, normal Grab, normal Command Grab, Ex Wheel Kick, normal Forward Roll and Poking. Abel can escape with Ex Forward Roll and grab you with Ex Command Grab. Abel’s Ex Up Grab will make Guy’s Low Hozanto whiff, but Guy will recover slightly faster than Abel, putting Guy at a slight advantage.
If someone wants to make a new thread for punishes (and is willing to constantly keep it updated), feel free. I’m sure one of the mods will sticky it when it gets made. :tup:
“Unpractical ways to beat Rose Ex Spiral”
Most of these can be beat with Mashing and Grab, but the idea is to show Guy’s diversity against Rose and maybe spark the imagination of other Guy players to possibly make these setups more practical than they are.
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Run Slide; Neutral Jump, any coming down attack such as Elbow Drop and when you land press either crMp or crMk. When you Neutral Jump, make sure you come down with an attack, so that the setup will work properly. If you choose to use crMp when you land, it will cause a Counter Hit and you will be able to Link into normals like Target Combo or Bushin Combo. If you choose to use crMk when you land, it will cause a Sweep. Also Rose cannot Back Dash out of this setup with out taking damage from either the crMp or the crMk if the setup is done in a timely manner.
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crMk; Neutral Jump and on the landing input Low Hozanto. Make sure you don’t press any buttons while air bourne.
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crMk (on block); into Ex Hozanto. This can be useful with some of the ones mentioned above.
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Run Slide or crHk; Neutral or Forward Jump into Ex Hozanto on landing.
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Run Slide or crHk; Back Dash, Forward Dash into Ex Hozanto.
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Run Slide or crHk; Forward Dash Twice into Low Hozanto.
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Low Hozanto; after Low Hozanto Forward Jump and on landing input Ex Hozanto. This requires Rose to Tech.
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Forward Throw; Forward Jump, Forward Dash into Fierce Hozanto.
Well for set up 1, you can just use a crouch tech so you can still block/tech if they grab.
most of these can work as an OS.
I’ve found light hurricane really useful against Rose. It beats back dash, EX spiral and of course throw.
@ deWoolF
Do you use Light Hurricane Kick on her wake, etc.?
Yeah usually but also when I’m confident a throw is coming, which is fairly often with the Roses I play…I use that against many throw happy players but it has extra benefit against Rose as it beats a few of her options. It also usually beats Zangief’s EX hand clean which surprised me.
Ken’s Ex SRK Punish
“Possibly the best way to Punish Ken’s Ex SRK”.
Crouch Block Ken’s Ex SRK and two hits should occur. After the two hits, Hold Up to create a Neutral Jump and Time Guy’s Hp as you come down. Link into Guy’s Ultra 1, stHk into Bushin Chain or Target Combo for big damage. This is pretty easy once you’ve done it a couple of times in training mode.
At what time do you do Elbow drop to beat Sakura’s CrHP. I am pretty sure I got beaten several times by it. So does-it means I am doing it too late ?
Waou… awesome !!! I have to learn this one So you have to hit Ken just in his ground frames recovery ? is that correct ?
@ Tigris66
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You have to Elbow Drop right in front of her as she gets up.
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Correct. You have to time it a little, but after a few trys, you should have it down. In training mode Record Ken doing his Ex SRK. Also make sure you record Ken Blocking when he lands or doing another SRK to get your timing down. This also work against Fei Long’s Ex Up Kick but you have to come down with Mk or Lp and the timing is a little strict.
Punish Yun’s Nishou Kyaku (dragon kick) reversal after bsk (hurricane kick) or ex hozanto juggle in corner.
In corner, after:
- Bushin chain, juggle bsk hk or ex hozanto
- target combo xx bsk mk
- target combo xx hozanto lp or ex, juggle bsk hk;
do an immediate jump crossup mk OS hozanto hp. If Yun techs and does dragon kick reversal, the dk will be executed away from the corner, and the hozanto hp will hit him. If Yun does not tech, u can meaty him on wake.
Yun’s dragon kick ex and hk will get hit by hozanto hp.
Dragon kick mk gets hit by guy’s jump mk.
Dragon kick lk escapes.
I am using hozanto hp as it hits most of Yun’s reversals. Honzanto lp mp ex, either do not have enough distance or are not able to cover as many options as the hozanto hp.
OS run/slide works too, but hozanto hp covers more options.
OS cr.hk misses, OS bsk misses most reversals.