Pre-AE Sakura Video Critique/Exhibit

SkatanMilla (SK) vs. VRyu (MA) 1-4:
[media=youtube]EivFXw9oyOI[/media]
[media=youtube]4uLErYKlf9w[/media]
[media=youtube]oxbPfC6hiPA[/media]
[media=youtube]xoVPVqlTk6Y[/media]

SkatanMilla (CH) vs. VRyu (MA) 1-4:
[media=youtube]0aM8lFK8bK0[/media]
[media=youtube]pJrr4QImwxU[/media]
[media=youtube]OT9Abo4UaZQ[/media]
[media=youtube]8YMlOKV_Wgk[/media]

All those EX Shou through Makoto’s EX Overhead Chop (whatever it’s called) can’t have been coincidence, were those option selected or extremely good guesses? (I looked at the inputs but can’t really tell :P) :rofl:

If it’s from a jump it’s an option select, if it’s on wakeup it’s usualy on reaction or a guess that he would do something at all.
If it’s during his blockstring it’s just a guess that he’ll keep pressuring.

Either on sunday or monday I’ll put up matches against Alioune’s Cammy and RickyTTT’s Ibuki.

I love it when option selects fire. I’ve been using that and the late tech sweep with excellent results (though it’s awkward when the sweep is blocked :)). I’m a little jealous of Akuma’s option selects, though, especially against Bison.

My suspicions are confirmed that you plink cr.mk - I noticed you whiffed a few low shorts in the tournament matches. I also noticed you did cr.lp after a cl.hp x lk tatsu sometimes and later saw the double plink inputs. Has your execution improved much as a result? I plinked cr.mk for awhile but found that shorts came out more often than I actually missed that link (I’m only consistent with plinking fierce, strong and roundhouse at the moment), but I’m reconsidering. I always think “better safe than sorry, right?”, but then consider possibly messing up the plink itself.

And thanks for showing the inputs.

Plinking c.MK is risky to me. If you do it too early, c.LP will cancel to c.LK but if you do it right, c.MK will come out. Which if you do it right without plinking it will come out anyways and if you do it early nothing will come out, which is safer imo.

Yeah, that’s what I was saying. I don’t see much benefit in plinking that one, and I usually don’t plink two frame links since my execution is pretty damn good, but we all miss it here and there, and I’d like to get it to as close to 100% as possible.

As for the double plink, I was thinking it might find the most use after a shou fadc, but now that I think about it, they won’t always be standing and a jab won’t cut it in this situation if you miss the fierce. Again, practice makes perfect on this one; I just got a 99 hit cl.hp x lk.tatsu, cr.hp x mp shou fadc combo in training using normal plinking (852 dmg :chat:).

When I was playing Seth I wouldn’t plink the c.LP > c.MP link (because I suck at plinking) but I’d double press c.MP with c.LP so the entire sequence would be: D+LK D+LP D+LP+MP DB B+LK, if I got the link right then gravy, if I was too soon for the link then either the c.LP would cancel into another c.LP and no Hyakuretsu would come out or the c.LP would link into another c.LP and the Hyakuretsu would come out and combo. Without the double punch input if I was too soon on the link then the c.MP wouldn’t come out but a Hyakuretsu was sure to follow, most likely getting blocked then horribly punished.

Of course if I was too late on the link then the c.MP would just get blocked along with the Hyakuretsu and I’d be fucked :rofl:

Plinking only helps if you’re too soon with links, my problem is I’m usually too late with links :rofl:

Do you still play him? I know Arturo will sometimes link another jab in that combo instead of a strong for an easier link.

It depends on the link for me; I’m early on Cammy’s links after st.mp. That move has roughly 4 hours of recovery on it. :chat:

No I don’t, I don’t like the changes they made to him on-top of the constant input cock-ups from all the overlapped commands it was just enough for me. More than enough new characters to make up for him now :bgrin: I do remember seeing Arturo do c.LP > c.LP link instead but it only gives you one extra frame, I always assumed it was just a result of his plinking being too early.

Links that run off of two light attacks (e.g. c.LK > c.LP > c.HP xx whatever) I find that if I do miss them then 90% of the time it’ll be because I’m too slow. Off anything else, like Sakura’s LK Shunpuu or Dudley’s f.HK overhead, then it’s all over the place, half the time I’ll be too early and the other half I’ll be too late or a cat farts and it all goes to pot :rofl:

I plink all the time, it’s not something I choose to do on certain combos, if you check my inputs you’ll often see me plinking my pokes even due to habit.
I think doubleplinking helps a lot, I almost never fail the fadc combo anymore when I play offline, online it’ll take a while for me to adjust to the delay against the player I’m playing against.
There’s no reason not to plink, saying “my execution is good” isn’t enough, because all of the japanese players are plinking and I can almost guarantee that they have better execution than most of the players here.
It’s a fact that plinking heightens the chance of you hitting that 1f-2f link, so there’s no reason not to do it out of pride or from being lazy.

How do you double p-link your fadc combos ? HP~LP~LK ?
If you miss your first p-link with HP then a p-link with LP replace it, right ?

I’m proud of my execution, but far from lazy. I’ve put in hundreds of hours to get it to where it is, and if I wasn’t committed to improving it even further I wouldn’t have brought it up. I wouldn’t question it if it weren’t for the low short issue. I think you’re right, though. I’ve given this issue a lot of thought and I’m going to follow your advice.

Yiji: hp~mp~lp

Scripted: This wasn’t meant as something personal, this is just what I’ve gathered from talking to many players about plinking.
Most just think “it’s not worth it”, when in truth they’re just to lazy to bother with it.
Plinking is great because links is such a big part of the game, increasing your chances by 50% of hitting those links should be something anyone would want to learn imo.

i tried a bit of plinking yesterday and i finally know what it means now lol. But from what i have managed to pull off attempting it, links do seem more solid. It was one of those techniques i saw and thought i would never want to do because i wouldn’t be arsed or it seemed too difficult.

I thought it was pressing more than 1 button twice but its just pressing them all once and it inputs twice for the second chance.

Yup. I too have started trying plinking, and so far I’ve got to say I have notice a difference. Some of the harder links are looking a lot easier to pull off.

OMG did you guys see the damage at 04:55?

Nice vid from a SAk vs Viper match:
[media=youtube]OYcEyL8JTqs]YouTube - [SSF4[/media]

And I found one from an El Fuerte against Skatan. I’m happy I’m not the only one who has problems with El Fuerte; He’s killing, especially with his U2… It’s just sick.
[media=youtube]Hvi2Ob6DQpA[/media]

well odd for him not going for the focus cancel.
in the end of the second round a normal focus attack after shou would have finished it.

I did input the cancel but it never came out

i suspect that much 8D

well i don’t like fighting fuerte either.

isn’t imho lp shou the better wake up option? for me that was most times the chase, it has good recovery, and can’t be punished if they tried to attack too.