Yeah true true. I won’t lie, I super jacked a Kim one from Kane’s vids lol.
I need a CC for Kensou that isn’t in the corner. I’m at a loss as to what to do.
Yeah true true. I won’t lie, I super jacked a Kim one from Kane’s vids lol.
I need a CC for Kensou that isn’t in the corner. I’m at a loss as to what to do.
Man I wish I had the game now so I could put up videos. Next week when I get it, I’m going to post bnb combos for each characters including the best CC combos.
Excellent, if it’s half as good as your kof introduction videos…well I’m looking forward to that.
About half as good sounds about right lol…j/k. They will not have the production vales of the tutorial but they will definitely be just as informative. Buktooth had it right, that shit is too much work!
I do pretty much the same thing in or out of the corner
anywhere
CC, 214A xx 214C xx 623D, 214A(slight pause) 214C, 623C(rapid fire a little bit for more hits/pop-up if you get the knockdown you did it too much…only 4 hits, not enough) 214A xx 214C xx 623D
in the corner I just basically don’t delay that second 214C and add a CD right after
You guys should keep a master list of the most damanaging midscreen (with super and without) and corner (with super and without) CCs for each character, performed against Kyo (captain average) at full health.
Dope, thanks man. We have a tourney today for other games, but didn’t go to bed till 3:30 just cause I got addicted to practice mode ; ;lol
call me stupid but i am having trouble activating the critical combo what am i looking to press when the press what? im just confused sorry help please
Yes, set the dummy to do heavy attacks instead of light.
Or as has already been said just set the dummy to counter… ya know Critical Counter
As PJ said, try putting the critical combo gauge on MAX and the dummy spamming Heavy attacks. You can also turn the dummy to stand and turn the “Counter” option on. This will make all your attacks have counterhit properties (i.e. standing C will critical counter).
actually, if u set your Critical Coutner to max and set the type of hit u do to the opponent to Counter Hit, it 'll do CC instantly.
I like the practice with the dummy doing heavy attacks. Its closer to real time CC someone in a match.
Yeah I need to practice actually connecting CCs and not spamming s.C
Okay, guys, I thought I’d go ahead and offer some contribution to the thread. Since I hadn’t yet seen it posted, here are the couple of CC combos that I know of with Mature. Combo #1 is simply the combo that was included in the official Brady Games strategy guide, while Combo #2 is a simple combo that I came up with through goofing around in Training Mode.
#1. CC, :d: + :hk:, cancel, :r: + :hp:, cancel, :dp: + :lp:, :lp: (CC ends), :hp: + :hk:, :qcb::hcf: + :k: – 410 damage
#2. CC, :dp: + :lp:, :lp:, :dp: + :lp:, :lp:, :dp: + :lp:, :lp:, :qcb::hcf: + :k: – 518 damage
Both of these combos work midscreen and in the corner. I’m sure there’s plenty more that can be done, but I haven’t really had too much time to experiment since I bought it the other day. Feedback encouraged! :tup:
I think Mature combo 2 got mentioned in the Mature thread. But thanks for posting it again anyways… hopefully, I can keep this in my head when I try her out at a KOFXII release party.
Here’s the CC I use for Ryo (corner)
:snkc:+:snkd:, :snkc:+:snkd:, :dp::snkc:, :snkc:, :snkc:+:snkd:, :hcb::snkd:,:snkd:,:r::l::r::snkc:. 397 dmg, meterless.