Well, unlike Fighting Games I learned most of my stuff not even from learning from specific players and matches.
Just look up some Gen 5 OU matches.
Oh, let me give a brief rundown on that because unfortunately Smogon rules permeate everywhere so you’re going to need to know them regardless.
Smogon likes to run things based on tiers but they do it a bit differently.
They do tiers based on usage and wins on a battle simulator among other things. I’ll name the tiers and explain them slightly.
There’s the NFE Tier, or the Not Fully Evolved Tier, that one’s self explanatory.
There’s the Little Cup. If you’ve played a Pokemon Stadium, you know what that’s about.
Then there’s the actual tiers for the basis of the game. NU, RU, UU, OU and Uber. They stand for Neverused, Rarelyused, Underused, Overused and…well, Uber. They’re in order from lowest to highest.
How it works is, every Poke in a lower tier can be used in a higher tier and so on. So essentially, Uber, EVERYONE’S Legal. And then you keep going down to more banned Pokes. Overused has the highest Poke pool without running into crazy Legendaries.
I say look at Overused because it’s the most run setup by people on Smogon shit. Looking at some Underused is good too.
Now you’re getting it. You can’t have just one poke for a trick room team. But you don’t need the whole team of other trick room users. Pokemon with good defenses and are slow as well are probably best for trick room sets. I personally like trick room sets to offset speed boosted rain pokes and teams based around rain.
Honestly do a lil’ research on smogon and what pokes can be good walls (good spe.def, and def) and then look for Pokemon your basically setting up for (slow poke’s with really good special attack and attack stats). Look at what they can learn to move type distribution so that one or two poke’s can handle different kinds of Pokemon or some specifically meant to handle other types (dragons and really good steel walls).
I hope that can help somewhat. I don’t really play as much as I want to. But I’m a decent theory fighter if you give me time to look up stuff.
Also I swear by Weavile too. That’s my buddy next to my eeve-lution Jolteon.
Since no one did this, everything else you said was 100% correct. The one thing you got wrong was saying HP was the exception to IVs which is incorrect. That only applies to natures, HP stats have IVs to them, just like every other stat.
Yo. Is it possible to go serious with Cubone? I’ve worked on cubone and i currently have @Thick Club Double Edge, Stealth Rock, Swords Dance, Earthquake. I don’t know how to change natures though…
Uh Cubone in a normal setting? Not really if nothing else than due to his stats obviously being much weaker than everyone else’s.
Marowak has the same issues as Octillery actually, but with worse typing. Thick Club, obviously makes it amazing with ridiculous attack but with that speed, good luck getting an attack off. And unlike Octillery, it’s weak to a good amount of common offensive types and will have more issues with walls.
You could try to run it in a Trick Room set as well though. Bonemerang or EQuake are great. Bonemerang is honestly better because, while when it hits twice it does the same damage as EQuake and is less accurate, it allows you to get past Sturdy or Multiscale pokes (except DNite because…it’s part Flying) along with Substitute. And again, it can truck people if it lands hits and its Defense is much higher than Octillery.
Yes his speed is the biggest problem, his atack and defense is just ok though. I was thinking of a pseudo-draco team before, meaning using all pokemons who look like dragons yet not dragons by type and cubone has always been the pokemon i liked the most. Hopefully he can get a good speed boost in X.
Marowak is usable in lower tiers, but Cubone is pretty much only viable in little cup.
As for the trick room discussion, full trick room teams aren’t common outside of doubles. Trick Room Reuniclus is pretty good, but everything else seems pretty gimmicky IMO. TR only lasts like 4 turns including your setup turn and if your TR user isn’t an attacker, you have to waste another turn switching out.
The community is pretty shitty. If you’ve ever had any dealings with Smashboards, then you have a good idea of how the majority of the Pokemon community behaves(hell, a lot of Smogon faithful ARE members of Smashboards)…
It is very difficult to find a battle that doesn’t involve Smogon rules, so if you battle, expect that to come up a lot. However, both players usually can negotiate what rules they want to play by beforehand.