I don’t think it’s character specific, it’s worked on absolutely everyone I’ve tried. Corner or midscreen, doesn’t matter.

Doesn’t work on Honda or Cody iirc.

A short combo video. I haven’t seen any of these anywhere else so I decided to make a video. Also, since I posted this, I found out frame smoothing was the reason some of these combos were possible. Now, I want to make a whole combo video with just frame smoothing combos. https://www.youtube.com/watch?v=M0MhoBSn4ug

Rofl frame smoothing allows all kinds of ridiculous stuff. I have no idea why they never took that option out, as it totally breaks the game.

i think it still drops on e.honda and one more person mid screen

Yo I found a pretty easy combo that’s a super easy hit confirm, I dunno if it’s bad though

cr.lk-st.lk-cr.hp-hp rekka

and it’s easy to hit confirm into something safer if they’re blocking like

cr.lk-st.lk-cr.mk-lp AE

I usually start all my combos with cr.lk and st.lk because pretty much all of her normals link from st.lk and they tend to be easier than cr.lp to combo from.

and the nice thing about having:

cr.lk-st.lk-cr.mk-rekka as your bnb is because if you fuck up the plink on cr.mk you get a cr.lk instead which is properly linked and you can combo a lp rekka out of it

Her overhead is really interesting, if you manage to hit it on the last few active frames, you can link a cr.mk out of it.

You can do HP AE on opponent’s wake up from about one big training block away and walk forward one step and then f. mp and you’ll hit it right on the tip of their hurtbox and it’s an easy link into cr.mk from there, you can get almost 300 damage if the HP AE connects. It works on Ryu and Fei so far, I don’t see why it wouldn’t work on everyone else.

you might be able to link something heavier like a cr.hp too but then you don’t get the high-low mixup if they manage to block the overhead.

I am trying to do Poison’s combos and I can’t do this one: cr.mk-U1

Is it normal?

you…you…cant…do that

I can’t, but can you?

“cr.mk-U1” means "cr.mk-ex rekka-U1 "
It drops on Honda,Cody,Adon.
It works on Guile,Dudley,Fei Long but it’s very tight.

The timing is pretty strict, and the damage is actually not worth it.
You should stick to doing a reset instead.

Using ex-rekka into U1 is a lot easier to do in the corner, just so you know.

ex rekka into u1 is a waste if it doesn’t kill. you want to land u1 on punishes, anti air, dp fadc u1, focus crumple, etc. doing rekkas scales it so much that you are left with no more damage then if you had done a follow up hp rekka combo. going for air reset into dash cross under/ fake cross under shenanigans are better, you get more damage and far more stun.

ex
cr.mk xx ex rekka, f.j.lp, dash cross under, cr.lk, st.lk. cr.hp xx ex rekka, j.hk, dash fake cross under, block (bait dp) or overhead, or throw, or the previous combo again etc.

credit goes to kaizer rose for the following reset.
ex rekka, empty jump forward. cr.lp (air resets the opponent), overhead, cr.lp xx lp/ex rekka

How do you guys feel about doing cr.mk-rekka-RF-Ultra.

It’s super easy to do, but it costs 3 bars. Still nice damage, which you probably won’t get otherwise with U1.
I’ve been thinking about going with U2 for this very combo.

Outside of landing U1 off a hp.ae on heavy characters such as Gief, Hawk and Hugo I don’t really land U1 that much.
Doing U1 any other way seems like a waste, since it’s scaled so bad.

it doesn’t get much damage tbh, u2 adds a bit more but your usually going to use 2 rekkas for a hit confirm, the red focus adds another 2 levels of scaling, i beleive ultra in a combo adds another level of scalling, and your going to get a nudered ultra. U1 is a great anti air, it gets great damage from a dp fadc, dp whiffs, focus crumple backdash etc. it gives you good positioning afterwards to land a meaty lp fireball from midscreen and a meaty hp in the corner for continued pressure.

cr.mk xx rekka, rekka xx RFC, ultra 1

390 damage 250 stun, 3 bars, full ultra

cr.mk xx rekka rekka xx RFC, ultra 2

408 damage, 250 stun, 3 bars, full ultra

cr.mk xx rekka rekka xx RFC, cl.hk xx hp rekka rekka rekka

306 damage, 400 stun, 3 bars

cr.mk xx rekka rekka xx fadc cr.lp, st.hp xx ex LMT

331 damage, 400 stun, 3 bars

cr.mk xx rekka rekka xx super

410 damage, 200 stun

heres a set up.

back throw (140 damage, 150 stun), j.lk, cr.lp, st.lk, st.mk xx mp rekka, rekka xx RFC Ultra 2 (280 damage, 295 stun)

so you get about 420 damage, 450 stun if everything goes to plan, with 3 bars and a full stocked ultra 2

that doesn’t take into account low health scaling either, and your j.lk has to hit, it could get blocked, and say on someone like cammy which the back throw, j.lk set up works godlike on, if she does dp, she flies away, with U1 you can option select it with the j.lk to get her from full screen if she does dp.

You can also land U1 off anti-air fireballs or anti-air trades from your AA dp or AA rekka (don’t try AA rekka too much though).

Can someone explain why the combo cl.mk xx ex.AE - cr.lp xx rekkas midscreen drops on Ryu point blank but works from a jump in i.e. j.hk - cl.mk xx ex.AE - cr.lp xx rekkas midscreen (only tried on Ryu so far)? Is it the hitbox change on jump-ins?

i dont know how i didn’t think of this on day 1.

overhead, cr.lp xx mk dp fadc u1

441 damage off an overhead.

you can do overhead, cr.lp, cr.lp, mk dp fadc u1 aswell if u need the extra hit confirm. u can link or cancel the jab into mk dp.

411 damage

i don’t think the extra jab is necesarry because you can visually hitconfirm it from the overhead because if they were crouching when u landed it its always a hit, and stand blocking gets you punished by a good player. either way your getting 400+ damage from an overhead.

easily set up too, you land 3 rekkas, dash up, j.hk safe jump, if they block, you can do 2 jabs, if the jabs or j.hk hit you can go straight into cr.lk or st.mk to rekkas and start over again. if the jabs are blocked, you can go into overhead and into fadc ultra combo i just posted. next time around you can do cr.lk xx rekka instead of overhead to catch them standing to block the overhead.

This thread is much appreciated. I just started playing around with her (he he) and she’s pretty fun. I was hoping her rekas were as strong as Fei’s, but it doesn’t look like it. But the combination of the rekkas, a firebal, and a DP is fucking awesome.

It’s a good idea to use the 2 jabs on block before the f.mk overhead because f.mk whiffs (goes over) some crouching characters point blank (like sakura, adon, guy, etc.)

Though might there be some good reset setups if you f.mk whiff cross up?

Not sure where else to post this… Just started playing poison.

Anyway here’s a combo with 9 fireballs, 4 focus attacks, and oodles of one-frame links.

http://www.youtube.com/watch?v=8hjQN0KiGpQ