Contributing what I can to try and get some ideas flowing around the point Akuma idea. I’m a big fan of hidden godlike characters and honestly I think we could make it work (or at least you guys easily could, I’m still working on it aha).
Seeing what’s up with an Akuma backed up by Trish and Chris (?)
Akuma - Trish DHC allows for 900-950k combos off a j.QCF cr.M high/low mixup confirm confirm. Now that I think about it, with proper execution you could go for a DFlip H+H with beam/arrows assist (I use chris gunfire) crossup into a high/low or just a simple Tele forward crossup into st.L, cr.L or something. Plus in the akuma combo thread there’s a pretty sick reset you can do off any jump back super finishers since they tech in place by dashing forward immediately and going for the jump grab, so there’s your reset if 900-950 won’t finish them off.
That plus his strong fireball zoning game and chained DFlips for added mobility with a solid hori assist and ideally an anti air as well covers quite a few bases, no? Don’t forget his sick punish to shred missile/drone spammers too with easily one of the best beam super xfactor beamsupers in the game, or just DHC into trish for the extra damage instead.
The problem I’m having with my team is that although trish provides some solid DHC options I’m not too sure what to do with her assist. I guess peekaboo provides a possible anti air? Although I feel like I’m missing out by not going with jam sesh, as Dante’s DHC potential is good too with akuma, I’m just not too confident in my ability to learn Dante himself. As far as the anchor slot is looking, I like chris’s hori assist due to the aforementioned crossup potential and zoning help in conjunction with the fireball hell you’re setting up however his DHC potential is definitely lacking unless I’m missing something and I’m not sure how he holds up as an anchor himself due to his slower and a little more clunky movement as opposed to most other common derp XF3 anchors.
Definitely some adjustments to make still, but maybe getting onto something if any of the above makes sense? Looking for input from better players.
Akuma doesn’t need an AA assist. Not only is he usually mobile enough in the air that he is rarely in need of a get off assist of some sort, but he has teleports to escape and 2 different effective AAs. To maximize Point Akuma, you need an assist to help pin down people and an assist that controls a large amount of space so Akuma can use his excellent Flip and Teleport options. Akuma usually only gets one or two mixup chances per assist call, compared to Magneto’s, like, 5 with Sentinel, but that’s OK, as landing on hit is all you need anyways. That being said, you’d want Peekaboo anyways, since Chris already supplies space control/pinning down. Not only will Peakaboo do well for you as a defensive tool, but it you get your offense going, you might be able to use it to start his air loop, which does a ton of damage.
Also, Akuma? DHC? What madness is this? If he DHCs, he should be doing about 1mil+ minimum and burning 3 bars. He makes his own meter and then immediately spends it like a 5 year old with an allowance.
What would my best options be for Akuma(Tatsu)/Arthur(Daggers)/Iron Man(Repulsar Blast)? I made this team so I could play a defensive Akuma to build meter for XF2 Arthur plus Repulsar, but I think it would probably help if I had any idea how to use Akuma or Iron Man, so I’m starting here.
Honestly starting Akuma is not the greatest decision you can make, as he will have issues getting in against the typical point characters nowadays. Here are the typical points he will suffer against.
Spencer: He actually can scrap with em, yet Spencer one hit kills. Cant risk that with his assist, maybe the best in the game.** Spencer 6-4**
Vergil: The typical Vergil will rapid slash and sword activation which lockdowns, Akuma cant do much against Vergil unless its solo head to head. Vergil 7-3
Zero: He simply will rush Akuma down and constantly cross up and doop…lightining loop ends Akuma. Zero 7-3
Wesker: Not a bad matchup on point against Wesker, this is a decent matchup cause you can zone and fight straight up with Wesker. Wesker 6-4
Magneto: Too much speed for Akuma, can keep him away with disruptor. Magneto 7-3
Akuma has become an anchor due to his great assist and damage in lvl3 xfactor, which is a great position for him. If you feel confident in your Akuma, then by all means play him on point…but know that you will have a tough time against the top 5 characters.
One of the biggest reasons why Akuma is used on anchor is because of his amazing assist combined with his good solo damage, yes? But not only is it no longer as amazing as it was, each of those characters(minus Zero) make amazing anchors and have good to amazing assists. Spencer gives extremely powerful incoming mixups, Magneto is just flatout amazing, Wesker is the best combo extender out there, and Vergil Rapid Slash has multiple uses. Heck, Akuma assist isn’t even that powerful of an assist anymore. Oh, it’s still really strong, but it’s competing with Missiles, Drones, Plasma Beam, Arrows, Lariat, Daggers, Weasel Shot, Jam Session, Cold Star, Shopping Cart, Vajra, and multiple others. Each of these lend themselves to combos just as easily, and all of them provide a powerful neutral game some more powerful, some less, but all of them useful. Doom, Sentinel, Hawkeye, Taskmaster, Haggar, Arthur, Dante, Ammy, Frank, Strider. Of those, Doom, Hawkeye, Taskmaster, Arthur, Ammy, sometimes Frank and sometimes Strider all make decent to good anchors. It’s less about Akuma being able to defeat the big 5(and I think Wesker matchup is even/. Also you forgot Viper and Wolverine.), and more about other people being able to fill up his old job, meaning he’s good to try his luck at being on point.
Agreed, the reason I say its still a great assist is the rushdown aspect, while the other are for mixup crossup etc. Akuma on point is not a great idea considering ironically hes facing those characters you mentioned who have great assist as well.
I’ve been playing with Task/Akuma/Doom Missiles, I brought up this team to zone with Task and punish assists (diagonal arrows DHC beam)
Akuma/Doom Missiles can be really annoying, since his fireball has good priority.
I think it’s important to hit confirm from an air fireball, if it hits an airborne opponent
A question that I have is: how good is his TK demon flip? he can TK that move to make it jump lower, what can be tricky.
Personally I hate Akuma on point but he can be one touch killed by a good 75% of the cast with a combo and maybe a dhc if necessary. So I usually use him second because I use vergil on point, Akuma is usually the one who cleans up the mess if I couldnt kill with Vergil, I would say his demon flip is his most unique move to me, because it can get you out of corners and you can wait out the xfactor with it by using it to keep you in the air for as long as possible. You could also use it to get in because you could press heavy which shoots a fireball and if you time it correctly on the way down you could get an easy bnb and burn 2 meters and maybe x factor, killing any one with health under 900,000
This kind of applies to everyone else on the cast anyways. Nearly every combo out there builds it’s own meter, + the meter they started with, usually adds up to easy significant damage. I’m sure your Vergil gets ToD’d just about as often as my point Akuma.
???make sure you have damage set to medium(default).starting a combo mid-screen with an air fireball followed by an easy bnb should get you around 840,000 for one meter; can get over 900,000 for one meter using a slightly more difficult bnb follow up. x factor lvl 1 akuma can kill any character with one meter, but i think you were referring to a combo that doesn’t start out with xf activated.
I was also going off of what ive seen Chris G pull off with his akuma, he burns 2 meters in his most commonly used bnb so, Im not a J Wong or Chris G with akuma so Im still learning things about him, but yeah thats essentially what I meant
you missed the point i was making. i was saying that your estimates on damage output were off. also, we already know that you’re “not a j wong or chris g with akuma,” but combos have nothing to do with it at all.
Have we come to a conclusion on point Akuma? I have to say that Tatsus assist often gets Happy Birthday’d, more than people realize, so there may be something here. But it also might just come down to this character becoming obsolete.