Yea, it’s kinda like mashing, but when you mash, you are hitting the button over and over as fast as you can, praying one of them will be timed correctly. The problem with that is this game runs at 60fp/s, so a 1 frame link has a 1/60th of a second window for you to push the correct button. When you are mashing, (if you are fast) it takes you about 20+ frames just to lift your finger and press the button again (about 3 or so presses per second). Thats a 5% chance to nail the link.
Normally, you would just wait and try to time it perfectly with a single button press, which will allow you to bring the odds way up (as high as you are good at timing these things). Now imagine if there was a way to push the button so fast that it will hit every frame and you have plinking… Unfortunately, the technique limits us to only two button presses, but 2 frames = 1/30th of a second, effectively doubling your window and thus your chances! So if you can only nail that link 50% of the time, now you will be pushing 100%, and thats pretty cool.
I also see allot of “Why does the game let this happen?” posts (even though I thought it was answered pretty well…but…)
Imagine there was zero input leniency. If you wanted to input a throw, your LP + LK would have to be so exact that the circuitry in your pad fire has to fire off the lp less than 1/60th of a second before/after the lk. It would be very annoying, especially for pad players.
With leniency, when the game sees you punching then a split second later sees you kicking, it basically says “Punch…no wait, fat fingers here is trying to perform a throw” and thus you throw. The game forgives the first input and then spits out its own assumed second input. You can see a similar effect in other instances, like when you hadouken and press punch too soon, you’ll see your character punch, then throw a fireball, even though you only pressed the punch button once.
That is how/why plinking works (if Im not mistaken). You input a HK followed immediately by MK and the game says “Ok, High Kick…no wait…hes trying to High Kick and Medium Kick at the same time” and thus the game spits out HK, HK+MK in two frames. Of course in SF4, when you push more than one button, the most powerful move comes out (which is why the KKK button will always roundhouse), so the plink HK, HK+MK is actually a 2 frame HK,HK nice and tidy and ready to be used in place of a single HK when trying to time 1 frame links.:tup:
yay, big first post!