I gotta come in here and just give my thanks to the person who discovered this trick. I can now do abel’s 1 frame link with like 90% success. It’s ridiculously good.
Easier said than done. That guile cross up combo I’ve been practicing for weeks, I can now do with like 60 - 80 percent consistency without plinking, but with plinking, I keep accidentally jabbing.
good find, helped lots of people with there sf game
shouldve spent that time practicing with plinking.
any tips for easier links with Guile?
This is rediculously hard. Feels totally unnatural.
Same for me,but thats due to my weird hand position on joystick i think
(thumb on mk,next finger on lk and rest on punch buttons)
Hm… didn’t read all of the thread… sry…
but can you plink with lp~mk to get a mk link?
like c.mp, lp~mk xx Nee Prezz with Bison?
You would do MK~LP, but yes.
wtf?
yeah i know,no idea how it ever got to this:(
My hand is rotated 45 degrees from normal hand position when typing.
Should i relaearn my hand position?
Guys, please help me out. I’m having trouble understanding this theory.
I use Guile and have worked out some combos but have trouble consistantly getting them out. I probably get the majority of them down 2 or 3 out of 10 times. I’ve linked them before so know they work!
OP says:
^^^I read it a few times and:
Ok, this part. I get that this technique will give you an extra frame to hit a one link.
But what about ‘two chances’?
Does this mean that you would still have to double tap, c.mk~lk twice? Or you tap it once and because of the technique you get an extra fram per any given move?
This:
Say if I want to pull off this combo w/Guile…
How I do it:
c.lk x2, c.lp, c.mp, FK
with technique:
c.mk~lk x2, c.mp~lp, c.hk~mk, FK <<—That’s where I’m confused. Would all of my combos be changed to these inputs?
How do you guys use this method?
Ok, I know that I misread or misunderstood.
I tried this method and it didnt’ work for me!\
This:
I tried my combo:
c.lk x2, c.lp, c.mp~lp, FK <<–at least that’s how I think it works. But it didnt’ work for me. Any advice? How could you tell you are doing it right?
‘two chances’ is just referring to the 2 input frames that you have for it to work with plinking.
Yes, this.
No. By doing cr.MK~LK x2 you’re going to get a MK coming out. There’s not really any need to plink light attacks anyway. The only one you need to plink is the link to cr.MP.
You’re trying to do exactly the right thing there - if it’s not working you must be doing something wrong. The best way to find out what you’re doing wrong is by trying in training mode with input display on and the dummy on auto-block. This is what you should get:
:lp::mp:
:mp:
:lp:
:lk:
:lk:
If the MP isn’t coming out then you’re doing it too soon, if the dummy blocks then you’re doing it too late.
Ok, so if I try my combo - c.lk x2, c.lp, c.mp~lp, FK - the mp button should appear once by itself, then again with lp, as you displayed above?
I’ve been in training mode but not sure if I’m doing it right. I managed to hit the combo a few times but it still feels like I’m only hitting c.mp instead of c.mp~lp.
Yep, that’s right.
What does input display show when you do it? That’ll tell you what you’re doing wrong …
Ryu’s kara throw is driving me crazy. HK - LP+LK. I’ve only managed to get it to come out a few times and I have to use both hands!!
With one hand, i’m pressing the HK w/ my pinky and immediately rolling to the LP+LK. It seems I’m not fast enough because the HK comes out all the time, unless I use two hands.
Radar, thank you, dude. Like a douche bag, I hit the combo a few times but didn’t turn on input display.
I’m gonna try some more today.
This sounds ridiculous
I just read about this yesterday, and haven’t tried it yet, but from what I’ve read of the thread, not many are questioning this technique.
A few tried explaining why it works, but not many are asking if it should work.
So if you tell someone a combo is lp, lp, mp, and they try it and can’t do it, then you say:
“No, no, you’re doing it all wrong. What you need to do is quickly press lp again after mp.”
“What?”
“Press it really quickly after mp.”
“Yeah, I guess that makes sense. That’s how I should do a lp, lp, mp combo.”
It sounds stupid and entirely unintuitive. Some things like pianoing or negative edge make some sense, but also aren’t that intuitive. To me this sounds like it should be removed if possible.
I think a one-to-one relationship to what you press on the stick to what the character does makes the most sense, and I guess more lenient timing is what would allow for that.
The solution shouldn’t be to have to press a weaker button just after the stronger one for a basic (or what used to be basic-er in older SFs) link combo.
I think it sounds like it should be called B.S.linking.
u mad?