Plinking / Tsuji-Style: KARA BUFFER Inputs for Easier Links and More!

this is huge, i can’t thank you enough for bringing this to our attention

Anyone have any vids for double tapping?

This should work, but only if EX run can cancel into EX run. I haven’t ever been able to cancel these. I can, however, cancel EX back run into EX run. You can try it in training mode. I did it by having Ryu throw back-to-back EX FBs. As the first is about to hit QCB+PP~QCF+PP. You’ll run through the 2 FBs for 4 hits of armor. Back on topic, please. I’ll take this to the Fuerte forum.

started trying this today, and it works. i’m finally hitting abel’s forward kick, dash, fierce punch with more consistency. but the thing is, now i’m starting to miss ultras lol. i keep getting the fierce before my other punches now.

Yup.

I was doing this with Chun’s c.jab>c.foward today, plinking with c.short and whenever I screwed up, c.short chain came out.

Good Stuff.

@skisonic: While I agree 100% with your “need for clarity in nomenclature” stance, I thought that plinking was short for perfect linking, not piano?

No this should never happen.
it s because you have to keep the Fierce bouto press whike pressing the other one.

Plink is about making the second imput do the same as the first one. so basically if it s the second imput that turn on, you are missing the good part

Keep the Fierce bouton press, and you will see , no other animation will appear

I know the high level japanese players are like damn it!!! The americans have discovered our secret technique. Good shit kirby

Ah.

I see.

I’m just gliding too fast and not holding the proper count in those instances.

I’ll check it tomorrow.

I was still nailing it with over 400% greater accuracy today, so I can’t wait to see what this little nuance will do. Probably get me to damned near 100%.

so i was fucking around with this and i noticed that the game also duplicates directionals if you hit a button right away

so like…

:df: ~ :lp: shows up as

:df: :lp:
:df:

in training mode.

ive been trying to see if I could use that to do certain specials but havent found a practical use yet

maybe someone else can try

also i tried using that principle to dash but it didnt work

:r: ~ :lp:

so

:r: :lp:
:r:

although there are two forwards, there isnt a dash. Im assuming things like this happen all the time in normal play so for that to register as a dash things would get pretty hectic in game… dashing all over the place.

so maybe if a certain directional is hit in two subsequent frames, it only counts as one… idk

edit: or i guess a dash requires a return to neutral

I don’t think that actually works that way, otherwise you could just hold the df direction and mash punch to do an SRK, and if that were true I’d expect to see people doing it, accidentally or otherwise.

I was quite sceptical of this, I couldn’t see how this is proof the game is actually recieving two inputs of the same button and the link was coming out purely because you just happened to hit the link button at the right time.

Saying that I actually managed to land a 1-frame link on a friend last night online, this never happens online for me using the old technique.

I did try double-tapping but man is that difficult. Do-able with cool fingers but when your fingertips get a little sweaty, not happening.

Good guess, this might make the difference. The ‘plink’ kara is explained by the inputs, and the fact that dashes, shortcut DP’s don’t work that way because neutral is not hit.

Would be 100% if the inputs would show neutral, and negative edge (button release). But that would make it unreadable :slight_smile:

Sick find… + rep

you do keep the higher priority button pressed while pressing the second one.

the reason it works is because it registers both inputs and if they are both able to come out, then the higher priority one will come out.

BUT if you do it too EARLY and the second button you press is a chainable one, only that move can come out because the move you are linking from has not actually finished yet. this obviously does nothing if you miss a link too late.

for example this works for guile because crouch jab chains into another crouch jab. you missed the link too early and there for the previous crouch jab never finished and crouch strong cannot come out. thus even though crouch jab and crouch strong are both pressed, it ignores the crouch strong as only the crouch jab can chain cancel from the crouch jab.

try it out. keep in mind it only works if the move you are trying to link from can chain to the move you use as your second input and you miss the link too early and not too late.

i just want to point out that plinking can help to get tighter timing on pokestrings also, without as much risk of getting your input swallowed up by your characters 1-2 frames of recovery from there last move:tup:

-dime

It only works at point blank range or else the TAIGO UPPACUT will whiff.
So the original BnB is still better.

Yeah, getting the chained LP or LK definitely better than missing the link completely. And in my case (Akuma), because right after my link I hit EX Gohadouken, I don’t end up wasting my EX as well.

And it’s not just extra damage too. When you miss a link, sometimes you eat a reversal (if you were playing against my Akuma, everytime you dare try a link combo I’ll mash for reversal Ultra in case I get lucky). For that reason, if you’re linking with HP or HK you might want to use LP or LK to Plink instead of MP or MK. Or HP~MP+LP. This might cause extra strain on your fingers though.

Still, preferably you’d want to hit the link for extra damage and feel-good-ness.

I thought this was the case. :tup:

Yeah - that’ll teach me not to second guess my own execution. :smokin:

@KIRBYSIM:

Awesome stuff, man!

That, and the fact that holding a direction is technically only one button press, whereas hp~mp is a double tap of sorts.

oh yeah that’s a good point. i see lots of people mashing ultra’s when i’m trying to do links.