Playstation All-Stars Battle Royale Announced

You’re missing my point. I’m fine it if comes up, what I have a problem with is it coming up every game. I’m not saying Radec is unplayable on one stage, I’m just saying on that stage he’s at more of a disadvantage. If there’s a character who is already advantageous against Radec, that matchup gets worse on that stage. Maybe it’s only one character that is seriously advantageous against Radec, but Radec against that one character is 8-2. My problem lies in people being able to force an 8-2 matchup every game when all you would have to do to prevent it from happening EVERY GAME is random stage select. The only point I have ever been trying to make is that I don’t want this game to be about counter picks and counterpicking every game, every round, every tournament. That is stupid and boring and I don’t think anyone would enjoy that. I brought up ST a while back because it’s the most prevalent counterpick game, and tournament rules were put in place to stop people from counterpicking.

You can plan around balance as much as you want, but thing will never turn out how you expected them to in a competitive game. They can patch and change things, but that’s not a guarantee that everything will be perfect. Radec is an easy target to pick on because he is one of the most specialized characters in the game, he is PURE zoning, he has practically no solid close range tools, and he gets shut down HARD when people know how to rush down. It could be the most specific circumstances ever, like it HAS to be Radec vs Raiden on Dojo, and that’s the only 8-2 macthup in the game, but if you play Radec and people are so inclined to counter pick, and tournament players who play to win will probably be inclined, you now have a very specific guaranteed 8-2 matchup.

Like I said, I’d rather take a 1 in 14 chance than a 100% chance.

That sounds more like an instance of just a character who’s bad in tournament conditions, really, like SF4 Zangief and his ‘would be top tier but always loses to the most common characters’ thing. Nonetheless, at this point, its basically just us disagreeing on ideologies and we aren’t going to get anywhere with this, so I’ll just leave it here.

Don’t know if anyone else has mentioned it yet, but the ads for this game on srk are unbelievably lazy. Just a flat blue background with closeups of Kratos and Drake and a teeny tiny logo. Why should I care? It shows nothing. Oh thank god, pre-order for more costumes! SOLD! It’s like the ad department just couldn’t spare more than fifteen minutes to put something together.

The game is out in New York and I just got my copy. Will post impressions in a few hours.

This game will get more popularity then it seems. This is great and fun for the general audience of players.

I see the point you’re trying to make but I doubt there will be any 8-2 matchups.

Played it for a few hours. Here’s what you can expect

  • Like all of Sony’s recent games this game requires an online pass. All online modes are locked away unless you use the mode

  • When you put in the disc there’s a digital manual and extra called “Disc benefits”. I’m assuming this is how you get the Vita copy as I kept getting connection errors when I select it

  • One day patch is already available :rofl:

  • Arcade mode has Tekken style prologue at the beginning. It goes like this 1v1 time no items no hazards, 3 player FFA time no items no hazards, 4 player FFA time no items/hazards, 4 player FFA time items/hazards enabled, 4 player FFA 3 stock items/hazards enabled. Rival battles are 1v1 3 stock with no items/hazards. There’s a cutscene for Rivals.

  • Boss battle with Polymon Man is disappointing. He took a page from Galactus playbook and has silver colored versions of the game’s cast to fight you. He morphs into the stage hazards of other stages screw with you. When you kill his pawns he’ll attack you directly on the field. All you need to do is land a super on him to finish him.

  • Trials come in two flavors here. General and character specific. General trials test how well you know the game’s fundamentals while character specific relay on your knowledge of the character’s toolset to accomplish the tasks. All the characters have a “You can only use square attacks and throws to build” trial for instance and it’s your job to figure out the best way to do that with that character. Trials can be complete between three difficulty setting

  • All of the stages are available for use in training mode. The training stage comes with six versions. The training stage in tutorial is the small training stage. It comes in small, medium and large versions. The regular version of all three has walls and no platforms. Alternative versions of those three have platforms added.

  • Training Mode has the standard suite of options you’ll expect. Input display, attack display, adjusting meter, etc. Dummy setting is standard as well with a few extra things. You set for double jump, follow and countdown attack. Countdown attacks additional options as guard behavior and wake-up defense. I haven’t found any for air recovery.

  • There’s a customization option but nothing impressive. You can unlock character costumes, taunts, intro/victory animations and even the victory theme and choose which one you want to use.

To note, John Grimm is absolutely right about the stages. I did the final general trial (which is to do a full taunt three times during a match) on the hardest difficulty and I had to do it with Radec on the Dojo stage against Sweet Tooth, PaRappa and Spike. I couldn’t keep those guys off me. Radec was a treated like a ping pong ball because none of his close range attacks were anywhere near as good as the other three. It was a struggle trying to land a hit

I had zero interest in this game until I found out that Kat from Gravity Rush will be in it. Now, I might pick it up when she’s released. It should have dropped in price by then and we’ll know if it’s any good.

Whats the day 1 patch?

I don’t know what the patch changed. It was a 37MB file so must have been important.

Not too excited for Emmett. Had a blast with Starhawk, but for some reason the character doesn’t resonate with me. I’m sure his moveset will be badass though. IIRC Seth mentioned the B&B system will be incorporated into his moveset.

yeah, I was worried about the stage thing…
thanks for the info~

it better be, otherwise he’ll just be a dude with guns, and let’s be honest;

all stars’ cast already has two of the most creative firearm based characters in gaming history, he’s just going to seem boring in comparison (prolly even to drake and radec as well).

@Hawkingbird, have you decided on a “main” yet? Any definitive changes or tweaks you can really feel from the demo to the full game? And I know you might roll your eyes at me and ignore this last part, but…

How is Dante?

I’m going to play Dante and I don’t give two shits who says what.

Sweet, that makes two of us lol.

I settled on Radec as my main. I’m looking at Sir Daniel and Big Daddy being my secondary characters. Radec and Fat Princess were the only characters I played extensively in the beta and they feel unchanged to me. All of the stuff I been doing with Radec on the beta still works.

I haven’t played with DINO yet. Unless original Dante comes as an alt I won’t be touching him.

So is there a reason why we have the notations as U1 and not like s.d,s.n, or the other way around n.s, u.t, etc.

S=square
T=Triangle
C=Circle

and you’d just put a direction,
D=down
N=netural
U=up
S=side?

Just seems easier to me imo.

We use numbers because that’s the in-game notations. Square is attack 1, Triangle attack 2, etc.

Where did you get the game at?

Against my better judgment I took “Dante” to training mode. His moves

Square attacks. It utilizes his melee weapons.
n.1 - Basic sword attacks. Can be press up to five times for a combos. I’m assuming this will be his basic combo in DmC
s.1 - Attacks with a scythe. Can be pressed twice for follow up attacks.
d.1 - Hammer(?) swing. Will bound the opponent on hit
u.1 - Upward sword slash. It’s his launcher from MvC3
an.1 - Basic sword attacks. can be follow up twice for a combo
as.1 - Scythe attack. Has a follow-up attack with a addition press
ad.1 - His j.S from MvC3. Knockdown on hit
au.1 - Sword spin

Triangle attacks. Where all his gun attacks are mapped.

n.2 - Stationary gun shots. Can be follow up with additional press. Chain can delayed
s.2 - Gun shots that move Dante forward. Can be followed up to for additional distance and shots. Chain can be delayed
d.2 - Fires guns on both sides near his feet.
u.2 - Jumps and fires guns on both sides. Has same range as d.2
an.2 - Fires guns vertically at a 45 degree angle
as.2 - Rolls forward and fires guns at a 45 degree angle
ad.2 - Swirls in the air and fires shots at both sides downward
au.2 - Swirls in the air and fire shots at both sides upward

Notes: He will bold cancels when you cancel any attack 1 move with attack 2. Any combination will work. His ad.1 is his only move that cannot be bold cancelled.

Circle attacks

n.3 - Parry. Works on physical and projectile attacks.
s.3 - Command dash. Will phrase through opponents. Can be instantly be cancelled with any attack 1 move
d.3 - Throws his scythe.
u.3 - It’s prop shredder done with the scythe.
au.3 - Air parry. Same benefits as ground version
as.3 - Air dash. Same benefits as ground version
ad.3 - Throws scythe vertically
au.3 - aerial prop shredder

If it wasn’t DINO I would definitely play him