Playstation All-Stars Battle Royale Announced

Beta allowed for 2v2. You had to invite a friend or do local co-op for it to work.

I’m down for online tourney for 2v2. That’s where my competitive interest lies. Anyone else feels that Dojo will be this game’s final destination?

There’s inherent flaws to that since characters are designed with specific capabilities in mind. Some characters excel at ground combat, some characters are great in air combat, platforms really change the game. If people play Dojo all the time I’ll say right now that Heihachi is top tier because you can’t run away from him and when he gets Kuma (and he WILL get Kuma on Dojo) you’re going to die.

As far as stage select goes, assuming that all stages are competitively viable, I think the tournament standard should follow Tekken tradition and go Random Select every round unless both players agree to a rematch on the same stage, but every new match or character change would be random select to avoid stage counterpicking.

Stage counterpicking is common in games in which stages affect gameplay. I’ve seen it done in Smash, Soul Calibur and Virtua Fighter. I don’t think stage counterpicking should be discouraged if all the stages are viable.

Dojo is the stage I can see being the go to for 1v1 because you can’t run. It’s a small stage with tightly controlled space. It’s one with only one hazard but they can be turned off. Though I can see how a stage like that can suck for someone like Sackboy.

As I see it, when you allow stage counterpicking, you then need to create rules about who gets to pick the stage. Smash’s rules are atrocious for this, both players have to agree on a stage (when are two opponents going to agree on anything?) and if they can’t then you need to call in an official to decide the matter, which you can’t do for a tournament with any kind of considerable numbers there would be too much shit going on to bring in a referee every time someone disagrees on the stage. And besides that, when you allow stage counterpicks, it becomes less about the players and more about the stage. Sure with random stage selects sometimes you get lucky, but with stage counterpicking you ALWAYS get unlucky. Especially in a game like this where characters are built with very specific, easily defined strengths and weaknesses. If two players are playing at an equal level, but one person picks Radec and one picks Raiden and Raiden picks Dojo, the Radec player might as well put the controller down because he absolutely CANNOT play to his character’s strengths on Dojo because he CAN’T run away, he CAN’T establish a zoning game, and he WILL get ran over because his close range game simply does not compare and in 1v1 he will have no one to save him.

The games that allow stage counterpicking don’t often include characters that are such hard counters to each other and have such a vastly different style of play to every other character in the game. In Smash there are no true hard zoning characters like Radec is, Soul Calibur and Virtua Fighter do not have characters that NEED to be a full screen away from someone to play optimally, in those games it’s not a huge deal about which stage you pick because everyone has a fairly similar tool set to play from. Tekken is a game where stages affect gameplay and they incorporate random stage select because some characters are just flat out BETTER than other characters when there’s no walls, or even when there is a wall. Walls give some characters a HUGE damage boost because of wall combos, where as some characters get the majority of their damage from juggles and bounds and don’t need walls to get damage. The matchups change drastically depending on which stage you play on, so you can’t allow people to pick the stage, because it will end up in someone getting screwed over 100% of the time because tournament players are playing to win. If you want it to actually be about the skill of the players and not who can counterpick the other player first, random stage select is needed.

Stage-counter picking only allowed when someone picks radec. Other opponents will obviously pick an uneven level. I think that’s fair :smiley:

In my experience with competitive smash (albeit it’s still rather limited), the players would initially strike stages until there was only one left, and they’d play on that one. After that, the loser picks the stage (I can’t remember if the winner was able to still strike one stage before the pick though).

Maybe that’s how it is, but seriously, what is even the point of the rule? It just seems like a really obtuse way to prevent counterpicking, but it only counts for the first game. At that point you might as well flip a coin to see who picks a stage. It’s like they care about counterpicking, but then they don’t. It’s silly.

There’s already going to be character counterpicks, we don’t need stage counterpicks too. I could easily see the game devolving into nothing but counter picks every round, and that would be seriously incredibly stupid. I obviously don’t get to set the tournament rules, but I’m sure no one would enjoy a game that was literally nothing more than who could counterpick the hardest because it was the only way to win. ST had that problem for years and it made tournaments move over to a character lock so you flat out couldn’t counterpick. I’d personally rather not have to deal with it, but maybe I’m a small minority here.

Some of those practice stages and the “rivalry” stage looks more like a final destination than Dojo will be.

http://blog.us.playstation.com/2012/11/15/first-playstation-all-stars-dlc-kat-and-emmett-join-the-battle-royale-for-free/

welp, looks like one of my wishes came true :slight_smile:

can’t wait to see the awesome aerial based moveset they come up with for Kat.

and they’re free :smiley:

EDIT: just noticed the two-week limit on the free thing; has any other game done this? it seems like a smart way to entice people to get the game earlier rather than later since you get them for free as long as you DL them within those 2 weeks.

when it comes to stage select, I think it should be random default. then a loser can pick a stage. something like that. they specifically made the stages in mind where different characters are able to take advantage of various things, so choosing them is really important. playing on dojo will really hamper a lot of the zoning based characters.

^ no Fighting games I recall,but Nintendo did it with the Marth DLC they had for FE, and every Pokemon specialevent ever does this.

We DLC Waifus Now

C’mon Neptunia/Hero Prinny, Pyramid Head/LoS Dracula, Kazuma Kiryu/Ryu

I think you’ve misinterpreted how it works. For the first game, there’s a set of neutral stages in Smash, and the players take turn to strike one of the stages until there’s one left and they play on that. There is then a separate list of stages (including the neutrals) that the loser of the first game picks from for game 2, and the same happens for game 3. The striking for first game doesn’t effect the game 2 counterpick. I think the striking is a bit of a bloated process, and they could probably just random out of the neutrals, but whatever. Of course, since this game was intended to be played competitively, you wouldn’t need a separate list of neutrals and counterpicks, you’d just have every stage.

This or all random.
The fewer complicated user made rules, the better. Just play the damn game and deal with it.

I understand how the system works, I think you misinterpreted my point. The rule is designed to stop counterpicks for the first game only, and then every other game after that is counterpick city. Like I said, they might as well just flip a coin for the first game, because their system is stupid and doesn’t do anything about anything.

Either you care about counterpicking and you play all random stage select or you don’t care about counterpicking and you do something like flip a coin to see who picks the first stage, but the Smash system is convoluted and doesn’t sway one way or the other on the issue. It’s like they tried to make a rule that was middle of the road so they didn’t have to decide to stop counterpicking or not, and went about doing it in the most ridiculous way possible.

Tough decision to make. Do I buy this on release date (I’m already buying Persona 4 Golden), or do I wait and see if black friday has a deal on it?

If stage hazards/items are turned off then every stage should be legal.

that’s a whole other thing. I don’t know how I feel about hazards yet. I kinda like them on principle, and also they said that no hazard isn’t telegraphed or whatever. can’t wait til I get my hands on the actual game…

Just leave everything on default imo…

I’m not saying ban stages, I’m saying get rid of counterpicking stages by making stage select random. If every stage is tournament viable, fantastic, but I’d rather the game not boil down to every game turning into a counterpick.

The further this game’s meta gets away from smash’s, the better.