Playing against the computer, is it worth it?

I play against the CPU just to practice my moves…except when I played Marvel. I had no comp and no netplay, so I just played the computer.

I play the computer to practice combos, and because I know it’s the most consistent opponent I can find…

After playing the computer for a period of time I come back and do horribly for the same amount of time when I play people again. Thats why i dont even bother playing teh cpu at any game anymore.

The cpu will fall for the most ridiculous stuff ever but of course counter and auto it you when your doing sensibly progressive or inovative attacks that would work on people. So after a doing the predictable stuff that destorys the cpu over and over again for some reason, I do the same thing against other people out of habit and get wrecked.

The best example of this is t5dr. The computer will fall for the same 3 moves ever single time. I destroy each opponent with these moves from a stationary position.
For me its not worth it anymore because it dulls my refelxes and inovation for real opponents. Its like getting"trained" to do repetitve and stupid things to win. no ty.

It’s a waste of time.

The only thing the AI of Super Turbo did for me was to make me lose interest in the game. And realize how stupid and sadistic human beings can be.

I mean seriously. Who the fuck can extract anything good from that. Most FG programmers are not interested in making you improve, they just want you to lose. And in certains games, they just want to humiliate you. It was after I started playing fighting games that I developed this profound despise for game designers in general.

I think one player mode in fighting games shouldn’t even exist. They should be 2-player only. I mean, we’re in 2007 and fighting game AI is still programmed like in 1995??? This genre is pathetic. Granted, the AI today is much more forgiving than in the old days. Games like ST, X-Men COTA, and old SNK games like Samurai Spirits II are ridiculously hard, nearly unplayable. But just making the games easier to beat is not enough, they need to be programmed to teach you something useful. They need to make you feel you’re really fighting an opponent and not yourself. By “fighting yourself” I mean stupid things like triggering a super because I pressed jab, not because the AI analized the momentum and figured that I could potentially be hit by a super at that particular moment of the match.

Tekken is so fucking stupid. If you’re upclose and use any move with more than 10 frame startup you will be automatically countered. Hell, all that you have to do is tap forward and the computer will detect and attack you. So all you can do is spam fast mid moves like Mishimas df+4,4 or moves that the computer never blocks like Jin’s d+1. If you do that, ultra hard becomes ultra easy, but you’re not learning anything. If you try to play the game like it should be played, using high/low mixups, throw setups, all this high level stuff…you will always lose. You will never be rewarded for trying to play the game the right way.

Garou is another horrible game to play vs the computer…all it does is walk forward, sweep if you stand, A+B if you crouch, jump if you throw fireball, block/counter anything else. That’s it. It’s so freaking robotic that pisses me off and makes me lose.

I know making a good fighting game is not an easy task by any means, buy I think all these AI issues in fighting games should already have been addressed by the developers. People talk a lot about VF5, and if what they say is true, that’s great. But the other companies need to stop being lazy and step their shit up as well.

Yes, because game companies have a vested interest in alienating the people who buy their products, right?

Either that or, you know, some folks might think twice about buying a game if they can only play it when company comes over.

Very good. Give casual gamers even less of a reason to buy it and force fighting games even further into the realm of the niche market. Super idea.

Execution and punishment?
Can’t you get that in practice mode?

Playing the cpu just creates muscle memory of playing like a drone, imo.

My best execution and punishment leaps, all happen during fights against someone else. Does that happen to anyone else too? Moves and combinations I couldn’t even get out or struggled with in practice mode, all of a sudden can come out when playing against someone else.

The cpu can make you worse just like playing opponents way under your current skill levels, you get used to the cpu’s or lower level’s meta game and get content. Then your senses get shocked or you get that wakeup call real fast. It’s like being out in the heat and sun, then running into the AC.

It’s like you lose matches you knew you could’ve won otherwise. <- I know everyone’s had those.

Thnx to cpu in marvel, I found out about 2 things that may change the way game could be played from now on not to mention countless strider tricks I came up with that were inspired by the cpu.

Its all about how you use it, not how bad\good the 1p mode is and by default, mvc2 has the worst arcade mode ever.

Nah. Take third strike for example. You record a shoto doing a low sweep, and then before the move comes out you’re saying to yourself, “okay, I know a low sweep is coming. I know it’s -17 frames (?), so I’m gonna punish with this.” Against the computer, you don’t have that completely predictable nature. Just like in a real match, you learn to punish on reaction, instead of always relying on baiting something out.

You mean like in some games how:

Ken does a jab dp, followed by a strong dp, then an extremely out of the blue unpredictable fierce dp :looney:

lol that pattern is older than the Morrigan sprite.

to be fair though, the effect of playing against the CPU is that it simulates the sense of urgency you’d have fighting a real opponent. most people learn faster when there’s positive/negative reinforcement for good/bad behavior, and the “YOU LOSE” screen isn’t something you see often in training mode.

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it’s also the fastest ways to get surface-level familiarity with the entire cast’s move set in a short period of time.