I’ll invite you
Here we goooo, to mah stream peoples.
And here I was thinking P* patched the game up or the netcode got fixed with all these new posts.
Instead, what I see is simply,
Bayonetta glasses
MAX FAGGOTRY.
Anyway, sucks that the game is in the wretched clutches of purgatory. I remember seeing all the hype videos and live death-matching thinking this was truly the next big thing… WEEEELP at least the OST will live forever lol. Still don’t skip them on my iPod
Is the room still up?
I’ll make a new one.
What mode?
Standard TDM.
Oh.
I’m totally already in it.
Oinkie.
I lucked out.
Got both DeezeeKujacku and Shizzlee on my team.
Number one!
Fucking fraud baron with his pimpryuken.
So… Nothing but KW glitch huh? 8)
Two people got DC’d before the round started
I mean granted, your Fei Rin and the KujaCrew are pretty effective at team synergy, sure.
Your entire jab section is completely wrong. Her lean is highly stunnable and all her heavy combo enders are extremely unsafe. Her delay is a good tool for a follow up LKWx4, but if you are good you can 360 before the delay hitbox comes out and free yourself up to pressure her guard. Bayonetta can’t do shit against pressure on her guard.
W-H-H is completely safe and has a LOT of cooldown.
W-W-H is punishable when you dodge the H, and if the bayonetta does the second H on shield you can basically do anything you want.
W-W-W-H is incredibly easy to see coming and you can eat the majority of spins and not worry about taking serious damage at all. Dodge the final kick and you dodged the majority of damage she does.
W-W-W-W-H is incredibly flashy and has the same issue as Wx3-H. You can avoid the vast majority of it.
Her jab pressure is ass. Her combo potential makes up for it
Most of the killer weapon information is correct, but how does that make her godlike, again? It’s no worse than Ai Rin getts 40% off one bar and being able to loop from it.
The only notable thing about her KW is the fact she can combo into her HKW cinematic from WWH and the glitch for hardknockdown team combos. Bayonetta isn’t the only character with hard knockdown though. Nikolai can do the same exact thing with the glitch and other characters get it with their basic moves in certain situations.
No. Her 360 is not decent. It’s among the worst in the fucking game. It’s almost as bad as Mathilda, Oinkie, Big Bull. Almost. Mathildas can whiff completely, seriously. It’s EXTREMELY easy to see coming and punish the hell out of with high damage combos / HKW’s. Jack’s 360 is decent. Max, Leo, Nikolai. Theirs is decent. Bayonetta isn’t DECENT. It’s horrible. It’s not the worst, but it’s not good by any means.
All those combos are very basic shit, simple. The only issue there is the fact you consider someone not waking up properly a combo. If they don’t wake up properly they are bad. That just isn’t a relevant combo. Everything else is basic as shit, including the infinite. Like I said, Bayonetta can be played derpier than Zero and be effective, but not derpier than Durga.
If you want to know a fraction of what the roster can do, that does just as much damage–if not more than Bayonetta. Go check my FAQ. All females have ridiculous hard knockdown infinites, BTW.
Also, completely overlooked charge attacker with Bayonetta? Fucking hilarious. That’s hands down the best ability on her, it eats guard master for breakfast. Defense abilities are also irrelevant considering they can be used effectively on everybody. I’m laughing you even recommended them for her. Seriously. Lean Extender for mobility, Power Leveler is a good choice, or Charge Attacker for insane pressure and damage.
ggs
gonna watch the stream a minute and try and remember how to play this game. (Or learn really >_>)
Lol… Kujacrew… Dude the only person I knew on my team before I disconnected was Shizzlee. Everyone else was a stranger.
@tunneling I’m just curious, what was your method of testing whether or not a string is safe?
PSN in charge of stability
Host quit mid match during a curbstomping.
How lame.
GGs everyone!
I didn’t quit, I got disconnected from PSN entirely.
Almost all the combos are practiced by going into the practice mode and setting a CPU to standing and do tactical rolls on damage. It’s really effective because the CPU will roll the first frame available and will roll out of a LOT of stuff. (like Rising Attack > KWH) The rest of them were practiced online to see if they have any application in-game. This is for stuff like hard knockdown combos because that’s the one thing the CPU can’t tactical roll.
WE CAUGHT SOMEONE FAPPIN ON STREAM! YOU GUYS SHOULD WATCH US MORE! http://www.twitch.tv/anon7906/b/441436735 around 4:42:00