I like Rin Rin but apparently she is 2GUD so I dunno.
[S]Since digging through 88 pages kind of sucks, can anyone point me to the “Durga can do H, H into AA” because doing 80% amuses me?[/S]
Never mind, figured it out. Welp.[S][/S]
I like Rin Rin but apparently she is 2GUD so I dunno.
[S]Since digging through 88 pages kind of sucks, can anyone point me to the “Durga can do H, H into AA” because doing 80% amuses me?[/S]
Never mind, figured it out. Welp.[S][/S]
I don’t feel the Rins are OP at all.
You guys got ask the Devs on twitter or whatever about young Max.
Seriously why isn’t he playable, he’s in the campaign and mad survival, and he has multiple colors like everyone else.
Ai Rin’s taunt makes me hard.
Yo guys im getting on now. send me an invite if theres a lobby going.
Wouldn’t it be faster to release block during the second dodge and then block again just after the second dodge ends?
I made some guy ragequit by killing him with a helicopter piledriver.
They clearly are. I say Bayonetta isn’t anywhere near as good as you guys act like she is, but I definitely think the Rins are ridiculous.
Edit: guess I should go play with the srk 360 players
Edit again: Oh, and Big Bull with Killjoy is glorious. Like… I taunt, charge a KWH, aim it at a crowd… and people just die. I consistently kill two people per KWH. Sometimes 3. It’s silly.
I actually did it with Bull before I tried it with durga.
What exactly is broken about them?
Apparently they got an infinite and their 360’s are fast and comboable from.
That’s just from me reading though.
What exactly is broken about Bayonetta?
For the rins, obviously they have the only “good” 360 attacks in the game. They all have ridiculously stupid air KWL’s for some reason. They all have divekicks that would appear to be plus on block. They can jump cancel any of their first three grounded lights and turn it into a juggle. They have fast heavies, which are good for beating armor and punishing other 360’s. They have the infinite started from the heavy as well. I don’t even know what their shift combos are, but they’re probably good in all honesty. Their dash attacks are merely okay however. Doesn’t really mean much for Ai and Fei when they have moves better at approaching anyway. And Rin Rin has her projectile too.
So Boodendorf. About that Baron combo. I want him to be broken just like the The Rins and Bayonetta.
I haven’t been the one advocating Bayonetta is good though. Direct that at someone else.
OK cool, nice points. All of that only seems to matter in cage matches though. When it comes to all other game types they get bopped just like everyone else. I’m not saying they’re not good but out of all the ones I’ve played I’ve never felt that pressure that broken characters are supposed to dish out.
Because 99% of the rins and bayos online blow dick with them.
Point taken. Which Rin is the best one? I wanna start running some cheap shit.
I personally say Ai for that amazing J.KWL.
Outside of their retardedly good KWs none of that stuff matters in BR or team modes unless they get you alone(which they can).
Getting my shit consistently beat by a flying ice spear or spinning nunchucks(which do like 50%) is annoying as hell no matter what mode.
This Strong delayed Strong infinite is fun.
Going to nip this in the ass right now.
Rin sisters 360s are punishable. Fast, but punishable. Maybe not with a raw launcher in most cases, but still punishable via some/most jKWH, jKWL, or KWH
Only Fei Rin can combo from her 360 without the use of a nearby wall or object that would limit the knockback distance. The said combo does not launch the opponent, as you must use a L attack after the jL to chase after the 360 hit (Said combo would look like, 360, jL, L into whatever). Therefore, this combo is not very strong or useful in terms of solid damage, unless you somehow don’t know how to use dodge, block, or a 360.
As for the infinite, multiple characters have those. The Rin sisters don’t even have the jKWH glitch, which I see as far more dangerous than an infinite that is unlikely to ever be seen outside of a cage match.
Just dodge backwards so that you don’t block their 360 and punish with a launcher.
Fei is really good too though, she actually has a cinematic jKWH, which is always useful.
I think Fei Rin is better in battle royales, death ball and other objective based modes because of the cinematic and she gets alot more horizontal distance off her jKWL
Ai Rin is probably better in cage and kill focused modes though
I probably play Fei the most now because cage match is boring as hell