Combos off 360 attacks
Jump cancels on all but the last L in your LL… string
Great L delay L
They all have great/strong jKWL
Rinfinite = H delay H x n
Combos off 360 attacks
Jump cancels on all but the last L in your LL… string
Great L delay L
They all have great/strong jKWL
Rinfinite = H delay H x n
I think I should try that with Bull
If charged KWH already does 60%… then another 80% of that… yeah, that should be fun.
Why KWH glitch when they can break guard easily with a KWL (Which their KWL is really nice compared to KWH) and make everything essentially safe with jump cancels, not to mention the busted ass 360 attacks they have.
They have other problems, not as prevalent as the derpy as fuck Infinite but they aren’t placed top solely on that. I’ll still use Rin Rin like a cheap Kitana though.
how do you deal with extremely laggy players? Throws seem to have priority somehow, I’ll get thrown even if I never even saw the animation start
They think the only thing The Rins have is the Rinfinite?
Must be playing on 360
If you’re taking KW hits to your guard, you aren’t dodging well enough. Fei Rin has a huge gap in between her KW attacks to dodge away from, not to mention the god awful tracking and delay on recovery from the swings. The tracking on KWH is pretty awful and easily dodged. 360s should be baitable by most people by now, so they shouldn’t be complained about, seeing as everyone has one. It’s your choice to use it or not and it’s your choice to decide to mash buttons or try to punish it instead.
Really, outside of infinites, Rins best perks are good delay Ls and good jKWL. EDIT: And jump cancels, but if you do a jump cancel too close, you’re punishable by Light attacks from I believe the entire cast.
I’m, of course, assuming we’re having a discussion here. I’m not trying to offend people or whatever the internet seems to make people think.
You can’t, it’s lag. That’s what lag does. You try your best to avoid playing with laggy players, or just take it with a grain of salt.
PSN?
Also I’ve noticed that the lag makes grabs horribly broken in this game. Techs never even happen.
We are, but you can see the other replies to this and see how different people are giving the same information and it isn’t just about the infinite. Not meaning standing KWL but L strings into safe jump cancel AKWL for that guard breaking and free pressure, which is possible I believe. Or AKWL’s in general. The everyone has one excuse for 360’s is pretty lol as they also come in different flavors, Rin sisters and Zero have a strong and abusable 360 attacks, whereas I think people like Jack have an absolutely shit one. You also missed where Mr. X said they can combo FROM a 360.
They have an overall strong package and I think you’ve not spent enough time playing them well or fighting a good Rin as it’s pretty annoying. Not Bayo annoying, but fairly close. I don’t know what else to tell you to convince you unless you actually play this scenario out.
I also think Booden lumping everyone that isn’t Jack, Bayo, Rins, and Jamestown into a tier is pretty broad but that is a discussion for another time.
I tech just in case if I see a dude just disappear right in front of me, like blocking ninja attacks in an anime or something. It’s probably building a bad habit but w/e
This game has block stun, if they’re jump canceling L string they have frame advantage. If you try to attack or dodge, you’re eating a AA or their jL divekick or jKWL into jL or all 3 and the divekick gives them frame advantage if they do it low to the ground.
And yeah 360s can be baited, doesn’t stop theirs from being the best in the game. They recovery incredibly fast, hence why they can combo off them. 360 jKWL with Ai or Fei is stupid damage lol.
I know Rin’s can combo from a 360. As can just about everyone in the cast if you’re near a wall or something that restricts their knockback distance, which is often the case.
Yeah, the “everyone has a 360” isn’t the greatest excuse, but it’s still a small perk in the grand scheme. If you’re playing SF4, and everyone has some kind of DP that allows you to get pressure off of you, why would you not want to use it? Even if someone’s is better, you still have one with the same properties.
Also I main Fei Rin, but because I main her I’m aware of her weaknesses. Which I’m pointing out quite a few of them. Again, such as jump canceling from L attacks into a jKWL, will either whiff or you get blocked too close and are punishable for a short time.
Is H, delayed H really an infinite for the rins? I’m trying it with Fei and the CPU rolls before I can hit the delayed string.
you’re timing it wrong.
jKWL jL makes it safe
they don’t need a wall to combo off 360s
Well how strict is the timing? I’m trying to do it as soon as possible and they cpu still rolls.
Edit: Managed to hit it once, but I can’t tell if that was me catching the roll or legitly hitting it.
Don’t nerf! Only Buff!
I haven’t tried that infinite but I’m betting it’s not working because the CPU has this ability to get out of some combos. Try any Strong, AA, JKWH in training mode with Tactical Rolls on and that shit will never work on a CPU, but it works online.
No you have to do the delay H as soon as you can.
And I just went to training mode, Fei is the one who can combo off the 360 attack w/o wall, the other 2 can’t
I managed hit the jKWL late enough so that Jack got juggled with Fei’s L string lol
And I’m getting a lot of damage off of Ai Rin’s 3rd hit of her KWL ground string.
HH KWL KWL KWL lean L jc into a AA into jKWL
So I could kill with Ai Rin
Rinfinite into the above combo. Doing just H delay H into the above combo got them in the red.
The campaign’s been really fun from what I’ve played so far. I’m halfway through the Black Side story.
Is the Multiplayer worth a damn? I haven’t played it because I think I need to unlock Oinkie.