Midscreen Bnb :
2M > 5M > j.M(2)L2H > SD > delay j.LL(2)2H > j.LL(2)214L / 214H (4070 KD 0 bar/4110 slide 1 bar)
5M > 2M > 5H > SD > j.LL(2)2H > j.LL(2)214L / 214H (3810 KD 0 bar/3850 slide 1 bar)
Corner Bnb :
Can link to HZG :
2M > 5M > j.M(2)H2H > SD > j.LMH2H > j.LL(2)H214M (4635)
Can’t link to HZG :
5M > 2M > 2S > 6S > 5H > SD > j.LLH2H > j.LL(2)H214M (4862)
5M > 2M > 2S > 6S > 5H > delay j.M delay j.H > land > j.LLH2H > j.LLH214M (5004)
Corner non Bnb :
5M > 2M > 2S > 6S > 5H > delay j.M delay j.H > land > j.LL(2)H2H > j.LL(2)H214M (5119, doesn’t work on : T. Gohan, Ginyu, Trunks, Gotenks, Nappa, C16, Vegeta SSB, Vegeta SSJ, Broly, unpractical because if you start the combo with any other thing than 5M > 2M, j.214M will not link)
5M > 2M > 5H > 236S > 2M > 5H > delay j.M delay j.H > land > j.LL(2)H2H > j.LL(2)H214M (character specific, works on : …)
Hellzone Grenade combo (use any combo that can be linked to HZG)
Midscreen :
Super Dash > j.LL(2)2H > j.LL(2)H (usefull only if you are going for the kill IMO, 214L will usually whiff if HSD is too high)
Dash > Super Jump > Double Jump > Dragon Rush (works anywhere, will usually full corner carry, can start snapback mixup)
Corner
2S > 2S > 6S > 5H (skip 6S if HSD is too high, main combo for HZG loop using an assist)
2S > 2S > 3S > 2H > sparking (skip 3S if HSD is too high, main combo for HZG loop using sparking)
2S > 2S (allow some okizeme, ie IAD j.H. Can be linked with SBC or Level 3 no matter the HSD)
Super Jump > Double Jump > Dragon Rush (can start snapback mixup)
Super Jump > j.H2H > Double Jump > Dragon Rush (higher damage version, can start snapback mixup)
236S > Super Dash > j.MH214L (236S will cause more hitstun between j.H and 214L, allowing them to connect)
Will post more combos and options later.