I had posted in Capcom Unity some suggestions , i leave them here too in case anyone agrees
Main Menu:
Set wallpaper of your choice as in Virtua Fighter 4.
Set background music of your choice (only while in offline mode).
Gallery Mode:
Theater setting , save endings of each character u unlock from arcade/story mode.
Icon setting as in Super Street Fighter 4.
Training Mode:
A button to act as an initial soft reset.
Stage select and music select as in Blazblue.
Trial Mode:
Trial demonstration similar to King of Fighters 13 or Blazblue.
Input data option like in training mode.
Choose if u want to see moves by their names or by their motions like in Street Fighter 4
A button to act as soft reset.
On/Off interaction for incoming fight requests.
Unlock wallpapers , titles and icons.
Identical combos for realistic use like BnB for each character and 2 or 3 trials for inpractical as possibities
Tutorial Mode:
Small overview for each character on what’s their gameplay all about , like wwhat company thought of his gameplay when they made them.This helps newcomers understand what’s a character supposed to do and how to play them.
Versus Mode:
While in stage select let player 1 choose which music shall play in the background (Player’s 1 character , Player’s 2 character or stage theme).
Able to configure buttons as in Ultra Street Fighter 4 but add the option to unassign a button in case i dont want to use all of them.
Whenever you encounter a rival from story mode let them do that cutscene/animation action as it happens with Ryu and Ken in Street Fighter Alpha for example
**Online Versus Mode:
**
Result menu as it if was offline versus (Rematch , Choose Character , Quit) its boring and wearing to go and find the same person again while both wants to have a rematch anyway.
While in stage select let player 1 choose which music shall play in the background (Player’s 1 character , Player’s 2 character or stage theme).
Small preview in the VS screen before battle of whats the playstyle of the player with that character as in Tatsunoko VS Capcom.
Online Mode:
While in lobby (either endless or ranked) allow host to choose which theme will play at the background , (nice to see small preferations like this).
Seperate player points from battle points.
Option to choose by region(s) not just “same or any” as Ultra Street Fighter 4 had when i am looking for opponents.
First to 3 option in Ranked Matches like Rising Thunder
**Replay Mode:
**
Ability to save offline matches as in Ultra Street Fighter 4.
Better options than in Ultra Street Fighter 4 , give options like pause , slow , fast or which round i would like to skip to.
Damage:
Beta 2 damage output.
Overheads:
Those that u cant combo afterwards less punishable (-4)
Stages:
More stages , as in the past give 1 stage per character to represent them.
**V-Reversals:
**
V-Reversals to get better.
Supers:
Fill meter faster
Hard Knockdowns after super
(regardless) if used as reversal to get CC punish
V Trigger:
V-Gauge to be transfered from round to round , cautious with balance (may need to reduce how much gauge u fill when u get hit)
Remove damage scaling on activation
While actavated all characters to fill gauge like Birdie does , only when they hit/use V Skill properly , cautious with balance
Perhaps starting the game game with one stock each player would help those characters who dont have a reversal at all while it works well in conjuction with reduced rate u would flll when u got hit