Persona 4: The Ultimate in Mayonaka Arena

My bad if this info is already known or posted but eventhubs posted some P4A screens.

So this confirms a Replay Theater, Challange Mode(yay!) and a Lesson Mode(yay!)

Link to the article here http://www.eventhubs.com/news/2012/may/11/persona-4-arenas-new-story-mode-and-game-menu-screenshots/

It also confirms DLC hence the Contents Market. But really, was anyone questioning if this game would have DLC or not? lol

I would love to be the person who can make the Yukiko guide here on SRK since I plan to use her thoroughly, but I have no knowledge of that plus or minus thing, frame data, and the like. But I desperately want to do it… What to do, what to do… ><

You could learn to read frame data? And hit the lab a lot with Yukiko to find setups/combos when the game comes out?

  • is the amount of frames you will recover before they do.
  • is the opposite of that.

So if i have a move with 6 frame startup (fframes before active attacking frames) and it is +11 on hit, i need a normal with 4 for less frames to link the attack before the hitstun runs out. Get it?

Maybe they’ll sell you colors like they do in the arcades.

i dont remember where, but i remember that they already said that have plans for dlc characters, and updates like bbcsii

I think it’s worth it to mention that when frame data is shown, it is usually the advantage when both characters have recovered, so you’ll usually just have to look at the number on hit and the startup of the move you want to link with in most cases.

Maybe someone more qualified can do it xP

Or you can just c&p from DustLoop

Eventhubs is months behind on that.

My body…

Man…

My body cannot contain all DIS HYPE

sorry if this has been asked already but what are the directional inputs like in this game? qcbs, srks?

If there is one thing you should know, there are no traditional DP motions in this game at all. Your ‘DP’ is a two-button input. Quarter motions are still in.

They’re really, REALLY easy, which is suprising considering it’s an ArkSystem game.
Only qcb, qcf, charge motions for special moves as well as dual button combinations (for example B+D is a universal anti air and/or reversal for all the cast members) for some specials.
Supers and awakened supers are double motions (for example Yu’s beam is :qcf::qcf: + C or D) and I think the universal command for the instant killing ultimate attack is :d::d::d: + attacks.

you make it sound that they like to use weird inputs all the time, lol

So I’ve spent most my Sunday early afternoon watching videos of this game (and saw two episodes of the anime) and I’m really excited, game looks likes lots of fun and not a execution barrier-fest (like KOFXiii), I hope the netcode is good and that the east coast shows some casual love when it drops. Thanks for making this thread.

Oh god that sounds fudgetastic. No more getting pissed at my sloppy execution.

Though how is the timing for combo’s? Is it lenient like mvc3?

Far too hype for this! Definitively day 1

I’m not going to complain of Mitsuru really is S tier I would play her even if she was bottom tier. I just hope people don’t complain when I use her like they do when I play Parasoul. =/

We understand, you have a thing for redheads. We all do! <3