Try my signature, banana alpha cancel cartwheel bullshit maneuver. Shit is so good for raking in damage, also cross them up for a confusing roll into a possible banana.

Here’s a tidbit I picked up thats useful for stages with platforms where you can’t pass through (Spear Pillar, Skyworld, Luigis Mansion, etc), possibly useful for stages with walls (shadow moses), and not so useful otherwise. Diddy’s up+B will explode when connecting to a wall, dealing 5% damage do him. However, when the bongos explode, they do a VERY hefty amount of knockback in a pretty large radius. You can use this to get a KO on an opponent caught in a bad position.

Yo, AZ. I just saw the youtube of you vs Brun at C3. That was some good shit. Post up a match analisys if you don’t mind.

fyi for recovery you can do a his sideB, then airdodge and then upB after the airdodge. this helps recover from extremely far distances and always let you come up from the bottom and hit the ledge good.

Some things not mentioned yet:

You can pick up bananas with dash attack, any aerial, or an airdodge.

Your bananas can and will be used against you. I prefer to have only one banana in play just to easier keep track.

Down B has two ways to pull. Smash down B and tilt down B. Obviously smash version tosses higher.

Peanut Popgun can be canceled in the initial frames with shield. I use this for aerial turnaround to toss bananas. Peanuts can also be caught by enemies and throws at you.

You can spike with Rocketbarrel’s blast.

You can cancel the Rocketbarrel’s usual descent by using your second jump at the same time as UpB. It will go upwards as you charge. this can only be done if you are hit first.

Nair might not have KO power or priority, but it is still an important move. It is AFAIK his quickest aerial (pretty sure quicker than Bair, even though it recovers slower) and since it has low knockback it is very useful for comboing.

Dtilt is nice. It has little knockback and can be chained into itself or Fsmash at medium %.

Since Diddy’s best KO moves (Fair, Fsmash) don’t have the greatest knockback to begin with, make sure you don’t spam them, since successive use of moves causes them to decay in both damage and knockback.

If you try to spike by coming from below then using Dair, you leave your self very open to spikes yourself, and also footstool jumps. Coming from above is IMO the best way to spike with Diddy.

Also, airdodge does not add any distance to recoveries. This was disproven already. Arguably his best recovery is SideB, DJ+UpB.

How do you guys feel about 1 banana vs. 2? I myself prefer to have only one banana on the stage at a time. I find if I have two, it does add pressure to the opponent, but it is also more likely that they will grab one. I feel that by only having one banana out at atime I can control the stage more effectively. This may have a lot to do with the way I use it.

The way I use the banana is mostly as a projectile. Pull one out, catch it, then it is usually either in my hand or flying directly at the opponent. If it hits after a forward toss, I usually go for dash attack/Nair/dash canceled Usmash. If it gets shielded I usually catch it on the rebound with Z/Nair then try again or go for >B. I’m also particularly fond of dropping it over an opponents head then catching it with Nair/Dair on the way down, whether it is shielded or not.

I’ve also taken a liking to glide toss forwards then pressuring shield with Ftilt/Dtilt or grabbing.

What I’ve been working on more is using bananas on the ground as part of a tech trap/lockdown game, and limiting movement. The only problem I’ve found with this is that with bananas on the floor, the more likely it is that the opponent gets ahold of one. So far my favorite tricks are dropping one on a SH approach then Nairing if I suspect an airdodging behind me. Other than that I occasionally drop one near the edge to limit a recovering opponent’s options by the ledge.

Thoughts, comments, concerns?

Just did some editing…mostly just adding stuff Brahma said…

Anyway, with the topic of bananas, it’s really situational for me. Sometimes I’m able to control the stage very effectively with 2 bananas, especially if they roll into me. It gives me a ton of free hits, and the opponent doesn’t seem to realize it. 2 bananas are always out when I edge guard.
In response to this…

What I try to do is keep 1 banana out, roll back, and gradually bring another one out, while keeping on them by spamming cartwheels (simultaneously grabbing bananas), and throwing them at the opponent. Hopefully that makes sense…

Basically I just try to read my opponent as quickly as possible and adapt. Besides that, I pretty much do everything else you say.

Opponents can catch the peanut & throw it back @ you or it can be used to recover your health.

don’t have a strategy guide for him or anything, but I’d just like to say… the bananas are probably the most useful item move. I don’t know if anyone’s done this matchup before, but Diddy vs Donkey is a seriously hard matchup. with bananas though, the playing field is heavily in your favor. Use them as your primary source of attack, trap them into slipping on them over and over, pretty easy 0%-death

I play this match quite a bit with DK. He can get a free punch/fsmash on Diddy if he hits with a glide tossed banana. If they shield it DK can abuse Diddy’s shield. With Diddy being so light IMO this match is in DK’s favor, since if DK gets ahold of a banana he can control space even moreso than he already does.

IMO the point in that is to take away a banana from Diddy, not to use his bananas against him. After all, Diddy doesn’t even have to travel on the ground to move quickly horizontally. 2 Diddy-owned bananas on a stage are very easy to slip on. I try to leave one banana on the ground and one banana to assault with. I think Diddy is hurt more by losing control of the stage vs DK, not losing bananas. If he loses control, he has to deal with that ungodly long, powerful range

DK doesn’t benefit so much from leaving bananas on the stage to trip on (though it is nice), but rather having one to use as a throwing item to create pressure. IMO this is true with Diddy as well. Bananas on the ground limit some tech options, but 2 bananas can be easily avoided by standing instead of teching into another banana. IMO it is harder to control stage with 2 bananas, since it is much easier for the opponent to get one.

DK moves well above bananas with SH Bairs, which IMO Diddy doesn’t really have an answer for. He can duck and punish with Utilt it DK does them too high, but that’s about it. DK can even Bair and pick up bananas along the way. DK outranges Diddy on both the air and ground.

I’ve played this match quite a bit lately and at first I did have trouble vs. bananas at first, but if you play a little more defensive with DK and work around the bananas I believe it’s in DK’s favor.

Bananas on the ground build up damage while you avoid receiving it. I think bananas are better for Diddy because of his movement. DK is gonna want to use physical attacks anyway; using a banana to attack isn’t such a good option unless you slip near him. with the B-air, it depends on what kind it is… if it’s spacing (jump forward, B-air, fall backwards and do another one) that can be punished by Diddy’s F-air. if it’s to attack, that can be shield grabbed unless he’s on the ledge. btw… if DK plays a little too defensively, Diddy’s B-right can interrupt him. I think if you use everything well enough, the matchup is slightly in Diddy’s favor

Bananas don’t do any damage on the ground. They simply trip, and at close range you are usually guaranteed a Dash attack/Ftilt.

Like i said, DK doesn’t get much advantage by leaving bananas on the ground, but rather by using them as a throwing item. Especially with glide toss, as DK throws the banana and slides across the stage behind it, usually guaranteeing a Fsmash/punch.

Also, DK SH bair can’t be shield grabbed unless he FFs it or does it too close to the ground, and it pushes back shield, so you don’t get a shield grab unless you block it at point blank range, which a good DK player will be spacing with it instead. Plus, DK can SH Bair, >B or DJ an attack to punish a shield grab attempt. DK can also double SH Bair. or SH Bair > Punch through an attempt to Fair him our of it.

Diddy has speed and bananas, combos well, and is poor at KO’s, especially on heavies like DK.

DK has moderate speed, better range, better priority, and easily KOs Diddy. He also can use bananas, arguably just as well, if not better than Diddy.

how do I unlock the bgm to the “fox and diddy” stage? :confused:

any1 got the name of the song?

[media=youtube]-nlNbZkWJpI"[/media]

this is the song im talking about! :rock:

I think you automatically have it. It plays on Rumble Falls only. Song is called Jungle theme 2 I believe.

what are his combos, i know a, a, a does about 20 on most people and i’m getting good at rolling with the cartwheel pick up banana, follow up move after the cartwheel, then throw bananna rush again.

his spacing is so important. i find that i’m pwning casual people with spacing but i know once i play tourney people i’ll get eaten up. so what is the best way to set up his ko’s besided banannas?? like what can i link with, combo into etc.

i really like diddy’s down smash. it covers a lot of ground and is fast. it’s great to punish with too.

Finally made a Diddy Kong combo video: [media=youtube]IoJEf7zSq78[/media]

Nice stuff alpha. I haven’t played Diddy for a while, been working DK and Ness, but I’ve been playing some team DKC with Swoops, and he’s been working on his Diddy. I’ll point him in this direction.

DK uses bananas a bit differently. His dash attack isn’t that good, so I usually pick them up with Bair while WOPing, or with Z in the air. Once he gets one, he can glide toss it, which propels him across the stage. This usually presents a few scenarios

  1. enemy is hit, DK gets free >B, Fsmash, DownB.
  2. Enemy shields, DK grabs or pressures shield with >B, Fsmash, DownB.
  3. Enemy rolls/spotdodge. Other options whiff, but Down B has enough range and duration to catch them.
  4. Enemy jumps and DK can either Uair/Usmash or start using aerial banana tosses.

Diddy plays a different banana game, constantly pressuring with bananas, and he is damn good at it.