I promised a few weeks ago to post some of my meaty setups. Here they are.
[details=Spoiler]LK/MK/HK Brimstone Setups
Normal Recovery
[list=1]
[] Forward dash: +2
[] Whiff st.LP, f.HP: Corner only. Frame trap.
[/list]
No Recovery
[list=1]
[] Forward dash, whiff throw, whiff f.HP: +3
[] Forward dash, whiff throw, forward dash, f.HP: Frame trap.
[] Forward dash, whiff st.MP, whiff cr.LK x 2: +3
[] Forward dash, whiff st.MP, whiff f.MP, f.HP: Frame trap.
[] Whiff st.LP, whiff f.HP, whiff st.LK, dash forward, st.MP/throw/command throw
[] Whiff st.LP, whiff f.HP, whiff cr.MK, f.HP: Frame trap. Corner only.
[/list] [/details]
[details=Spoiler]Dream Driver (Crouching Throw) Setups
Normal Recovery
[list=1]
[] Forward dash, delay 1f, f.HP: Type 2 Meaty. F.HP hits on the third and final active frame at +5/KD.
[] Whiff st.HP: +3. Corner only.
[] Forward dash, whiff cr.LP: +2.
[] Whiff f.MP, f.HP: Frame trap. Hits on frame 2 of opponent’s wakeup.
[/list]
No Recovery
[list=1]
[] Forward dash, whiff f.HP, whiff cr.MP, f.HP: Frame trap.
[] Whiff st.HP, whiff throw, whiff f.HP: +3. Corner only.
[*] Whiff st.HP, whiff st.MP, whiff st.HP: +3. Corner only.
[/list][/details]
[details=Spoiler]Peach Gator (V-Reversal) Setups
Normal Recovery
[list=1]
[*] Dash forward: +2
[/list]
No Recovery
[list=1]
[] Dash forward, whiff st.MP, whiff cr.LP, whiff st.MP: +3
[] Dash forward, whiff throw, whiff f.HP: +3
[/list][/details]
[details=Spoiler]Peach Assault (Critical Art) Setups
Normal Recovery
[list=1]
[] Forward dash, f.HP: Frame trap. 2f gap
[] Forward dash, f.MP: T2 meaty. F.MP hits on the fourth and final active (+1/+5)
[/list]
No Recovery
[list=1]
[] Forward dash, whiff f.HP x 2, f.HP: Frame trap.
[] Forward dash, whiff f.HP, dash forward, st.LK: T2 meaty. St.LK hits on third and final active frame at +3/+4.
[] Forward dash, whiff f.HP, dash forward, whiff st.LP x 2, st.MP/command throw/throw: Frame trap. +2.
[] Forward dash, whiff f.HP, dash forward, st.MP: T1 meaty
[/list]. [/details]
Small note on the terminology I use: A T1 meaty is a meaty that hits the opponent on their first frame of wakeup. A T2 meaty is a T1 meaty that hits during the later active frames, thus giving Mika extra frame advantage.