Yesterday I tried some script I made for cammy, pretty much spiral, spike, sweep and footsies.
Ofcourse I got an error message when I started the script, but it was easy to locate the problem.
I took another look, went inside the common.ahk file and copy pasted the commands from there (QC_X etc)
Then I saw I made some mistakes with { and }, took care of that as well. And suprise suprise, it worked perfectly
her HK timing was a bit of compared to Ryu, so I changed 20 to 25 and the timing was much better. Ones you understand it a bit, its easy to make scripts, but it just takes a bit of time for me And I guess this isnt the hardest script to write as well.
Anyway im happy it works and cant wait to start making all kinds of training scripts
By adjusting some numbers, and the moves I can already make this âpunish scriptâ for all the characters, maby add a few other things later.
I updated all the scripts and the common file. They all work as intended. Added a script to train safe jump with OS on wake up.
Enjoy. bit.ly/ssfivtool
I realised maybe some of you donât know what to do with these script after the installation. Just open the script with a text editor to read the description inside. Just as simple. Be careful not to change something and save by mistake ^^
<blockquote class=âQuoteâ>
<div class=âQuoteAuthorâ><a href="/profile/56016/Shabrout">Shabrout</a> said:</div>
<div class=âQuoteTextâ>If I had time and was better at coding, I would probably make a âScript makerâ that record inputs and create the corresponding .ahk file with timing and all.<br>
Itâs possible but would take a long time to cover all possibilities. Maybe Iâll give it a try later.</div>
</blockquote>
I stumbled upon this Autohotkey recorder (which is supposed to replace the older, legacy AutoScriptWriter from pre-L AHK):Â http://www.autohotkey.com/board/topic/21866-macro-recorder/<div><br></div><div>Basically just add your joystick buttons (1joy3, etc.) to the âkeysâ variable and it should pick it up as an input.</div><div><br></div><div>The only problem is that the timing is obviously not very precise, but I think the code is simple enough to understand (just donât have time atm), and thereâs likely a setting for that somewhere in there.</div>
I read about this some weeks ago, but couldnât find anything working in all the different threads they made about different recorders scripts or apps.<br>Nice find Iâll give it a try !<br>
<strike>I downloaded the file and updated it with the last Recorder release in page 3.<br>But canât find the way to add joystick recognition yet.<br>I can tweak the app to add the checkbox for it using a copy of the clicks or keyboard definition lines, but thatâs it.<br>Though the Op claim that it can register joystick buttons natively, I wonder how after reading the script.<br><br>The code is on another level for me to understand how I can add XjoyY buttons support. The key variable doesnât exist really it seems to use a dll or a windows native function to listen to any activity and store it in the âvâ var using âlogkey(v)â.<br>Thatâs all I could get after 2 hours :)</strike><br><br>Edit : Just realised that the older version use that âkeyâ var that is easy to update with Joy hotkeys⌠So ok now I can make a log file with joy button up and down, but with primitive commands, Iâll try to see if this can be played directly or need a kind of translation.<br><br>Edit2 : I donât find the name of the vars to register stick movements. But there must be something to use on the Stick_test.ahk script that shows buttons and axis coords of a stick in real time. But the hotkeys used in one file seem not to work in the other unfortunately.<br>
Updated the name of the Ryu footsies training file. So now can be downloaded properly.<br>I got a message on the site from someone who didnât give his mail so Iâll answer here.<br>The rar file have to be uncompressed using you âzipâ or ârarâ own program. And they all have been tested and working. Everyone should be able to uncompress these files.<br>