I hope some thought is going into preserving the sound design with the increased speed. I suspect peacock’s minimum strength item drop sound effect will seem a bit more out of place now.
Shut up it isn’t your game in the end it is HIS choice not yours. You may argue all you want in the end just shut up and make your own game if you want to prove a point.
What the fuck is wrong with you?
Uhhh… this isn’t the “discuss Mike Z’s changes he didn’t make to the game thread”
…
BUT SINCE WE ARE ANYWAY! The only change to the game I wish Mike implemented that he didn’t was KK to dash or push block. I still try to do this every so often by accident when learning new combos and resets. Like that reset Mike does with Fillia? Launch, j.HK, dash, j.LK, j.HP? Yeah, when I was learning that I would have KILLED for a KK dash!
Que sera sera though.
Signed. Suggested this in the other thread a few days ago, too
Pertinent information from the other post
[FONT=Helvetica]Edit: Unlike some other Robin Hoods, I can search the archives… I can also speak with an english accent.
RPG4Life, I tried the KK->dash/pushblock thing and it’s completely inoffensive to use. However! It means I have to lock out assisting a lot more of the time when you’re holding buttons down, so I’m actually going to leave it out for that reason.
Tech-speak: for example, Assist1 is LK+MP/LP+MK. Trijump Short is PP~LK. If you use the slide method, you are hitting (LP+MP)~LK…so I actually have to lock out kara-assist with any P~K if another punch button is held, so you don’t always get an assist if you try to do a trijump, or a dashing kick. You can still do assist while holding a punch with P+K on the same frame, or K~P. If I add KK dashes, then a possible trijump LP becomes (LK+MK)~LP, and similarly I would then have to lock out assisting with K~P if you are holding another K…which would mean if you are pressing any other button your only option to assist is to get the two buttons on the same frame. That’s too mean for most people, and I want Peacock to be able to call assists while dropping items, so I’m leaving out KK dash.
DOH, that means we are probably never getting it. I wish it were like, a toggleable option that you can choose. KK dash on or off for players that do/don’t want it. That’s probably a dumpload of work though that they probably don’t have time to do.
Actually… wait… I just thought of something that I really should have thought of before. A big motivation behind this was “Peacock should be able to call assists while dropping items.” Does this mean we won’t ever see people with a “hold down kick” move? Cause then they would be in the exact same humped situation.
… more of an argument for a toggle option (heck, depending on what character/moves come out, I might even want to toggle PP dash off.) Doesn’t make it any less of a bitch/timewaste to program though.[/FONT]
I wonder if Mike saw the post about PP for dash and KK to pushblock hidden around the forums. Someone was complaining about accidentally dashing when they were attempting to pushblock.
Ya lag would kill combos if the frameskip was up 3%… i still vote for the speedup though.
Sent from my SC-02B using Tapatalk 2
Are you high on crack?
What?
So having an open debate is bad?
I dunno man…
This is kinda unnecessary, SpiderDan’s not being hostile. :^|
Crouch-tech and crouch-throw are not my vision for the game, or they’d have been in from day 1. Lots of this comes from a few years of experience playing BB and disliking them intensely in that game.
However, part of what I like to think is good about my design approach is that even if I think I’m right it doesn’t mean NOT trying the other choices. So, I was willing to try it and see if it really felt like not what I wanted, rather than just assuming my initial thought was correct.
Dash-in-crouch-block becomes much better because throw startup is also an auto-tech period. Without crouch-throw, if you dash in you can either crouch-block which forces you to react tech in the period after you’re thrown since you must stand up in order to begin your own throw, or dash in and stand block which leaves you vulnerable to lows. With crouch-throw you can dash in and defend yourself low, and you buy yourself a lot of extra time to react tech (or throw attempt) by initiating your own throw startup.
Leaving crouch-tech without crouch-throw gives you the regular crouch-tech OS, which I don’t like period. Leaving crouch-throw without crouch-tech would allow you to be thrown out of your throw startup, which is the opposite of the point of allowing auto-tech. Or if you left it auto-tech, then you’d have crouch-techs. :^)
A hold-K move is just fine - the problem is since people would like to do dash->kick without assisting, I have to lock out PP~K calling assists, which means if you are holding a P and you want to call an assist you either have to do it on the same frame or do K~P. If KK were also dash then KK~P would have to NOT be assist also, which would mean ALSO locking out K~P, and leaving your assist call choice when holding any button only P+K on the same frame. Since we do a lot of nice things like allowing P~P for dashes, I am sort of against requiring same frame P+K, so either PP or KK has to not be a valid command you would want to attack directly after.
PP to dash and KK to pushblock is kinda neat to try, except the game’s already out the way it is and that’s sort of a large change, so I’m uncomfortable with it for that reason. :^( And you’d still get a whiffed K if you did it late…though I think I have an idea!
Asking for toggles for this kind of stuff is not happening. Look at how much of a problem BB allowing Type A and Type B controls was for people! :^P
Since this has become the gameplay questions thread, I guess…what do you pad players think of right-stick U = A1 and D = A2? It seems pretty good now that I’ve added it. Does it obsolete LK+HP = A1?
I use pad with the default layout plus a macro for dash/pushblock. I would find a separate command for pushblock (especially KK) more cumbersome to use. The trade would be using two fingers instead of one, in order to decrease the danger of mistimed pushblocks. However since the easiest KK command on my pad layout is A+R2 I would be timing a soft trigger to be simultaneous with a normal button, which is tricky compared to the game-related timing.
As for the right-stick assist commands, I would not use them personally since it would require moving my right thumb out of position potentially while I’m doing a combo or using normals. I don’t think it would be accidentally triggered at least with the 360 pad unless you’re doing some serious mashing for pinion wheel or something, but the ps3 analog stick doesn’t have much resistance so there may be an issue there.
Dayum, I almost (well, no, not really) wish I was using a pad with analogues instead of the HC3P.
I know sometimes that i tend to hit the right analog without noticing. Doesn’t happen often but i know it happens when i play SC5 training sometimes. Then again, i never used to hit it when it was in BBCT. Weird. I think keeping the default layout, but having them available as macros would be fine.
I still don’t know what macros you need other than A1 and A2 anyway. That’s just me though.
YES! Thank you Based Z
Keeping LK+HP = A1 would still be a good idea, since not all pads have control sticks.
1 button dash.
MP+HP is like the easiest combination for a pad player though.
So…will this thread be closed anytime soon or will it stay open since the slight speed increase topic has been talked about?
I support this by default because it was my suggestion…
but I’m a stick player so…
<.<
>.>
Well as a pad player when it comes to Tager in BB (shut up, I’m weird). I do’t think it obselete’s LK+HP. More to the point. I don’t see the harm in leaving LK+HP in anyway along with the right stick change, unless it screws up some other command or creates an unwanted OS.
I would actually think that having l3 r3 be macroable be enough, but it doesnt seem bad. Keep lk hp, though.
Since GD, the place I used to ask questions, has Mysteriously Disappeared ™, I guess I’m leaving it open to ask extra questions.
Once again, though, for all other purposes this is NOT GD. :^)