Press forward to parry.
Wait what’s a parry?
parrying doesn’t require a neutral after it, only before. so standing parry into throw can basically be “held” if you wanted a forward throw. low parry into crouching move is similar in that way. but parry stun makes the timing of the move different if the parry succeeds, so “os parry into a move” isn’t really as clean cut as people might tell you.
in my opinion, incorporating parries in an os fashion is one of the last things people should learn. not because of difficulty, but because you lose focus on actual important things like timing moves correctly and proper defense. you’ll also probably become an overall bad fighting game player. i feel like a beginner who os parries would take forever to become consistent/good.
let’s not forget it doesn’t even make sense.
it doesn’t beat anything and you still need to make a decision after the parry. which the other person can also react to.
and none of those examples are meaningful since everyone avoids those sorts of timings without realizing it. you’d eat a lot of punches/kicks if you were parrying right after stuff. most people delay attacks so they aren’t caught by those default parry placements.
Returning to neutral widens the parry window iirc.
About 3/4th the way down Jinrai’s post.
Yeah man thats it, thanks.
For ground moves you get an extra 4 frames of parry window if you return the stick to neutral quickly.
Though with air moves parried on the ground there is no difference, which I had forgotten.
Not a huge difference for air to air parries.
In some cultures snakes are symbols of deception and/or wisdom. Very appropriate for 3S. Ride the Ssssnake.