I never got to write about my NCR experience. Figured I’d drop in and drop a note here on how well I did. Fortunately, I did muuuuuuuch better than I did at ActiveGamers, so I definitely feel a lot better about myself. I managed to go 4-2 this time and beat 3 Ryus and finally beat my first Balrog.

I did, however, get my ass handed to me on the stream by another Akuma player. Ugh. I am really starting to think Akuma is top 3 one of her worst match-ups. The person who beat me, James “Leviathan” Wang from Hawaii, said to me Cammy has a hard time in that match. When I said a lot of people believe the fight is even, he said, “NO WAY!” Also, vasAZNion (Allen) also played at NCR. In the four losses that the two of us could take, 3 of them came at the hands of Akuma players (Allen had to play ShadyK of all people. Don’t remember who the other Akuma was). Right now, I honestly believe that her worst match-ups are Balrog and then maybe Akuma. I am starting to feel better about Gief and Honda and Guile and, while those match-ups are hard, Akuma is just so frustrating to fight against.

I then lost to a Sagat player. I was eager to play him, I figured I could handle Sagat. But then, to my dismay, he knew exactly how to play against Cammy!! He actually had a gameplan specifically to fight her. Then I found out, he plays against Allen all the time. Hahahaha. Go figure. :slight_smile: So I won four in a row, then lost my last two. I really honestly thought I could make it out of my bracket, at least in losers if I had to run into Valle.

The first guy I beat was an excellent Ryu player. He almost beat me… he won the first game. But I calmed myself down and managed to win the next two. The second person I faced was John Choi himself, but his heart wasn’t in it. He was pretty stressed out from running NCR – he didn’t even make the NorCal Team in the quals the night before – so I take very little from my victory against him. I don’t think he cared. After losing to me, he just forfeited his next match to run the tourney, which is a good indication of where his mind was. The third person I played against was Hadoken, who I play at shgl’s every week. He usually does really well against me and has a winning record vs. me. But I dunno, I really clutched it out against him, pulling off some craaaaaazy come-from-behind victories to win 2 straight. Fourth, I played a NorCal Boxer and I finally managed to win against a Boxer. I was very, very happy. :slight_smile:

So yeah, overall, I did really well. There was also a chance I could have been on the SoCal team for the 5 on 5, but I figured to let the spot go. Gootecks dropped out and Hugo101 couldn’t make it, so Joe Dubbs and I were the only people who tried to make the team at NCR. I think Joe had more points than me, so the spot was his by default. I was willing to give up my spot for Mike Ross, but Joe wanted the spot so he took it. I’m glad, though. It let me relax on Sunday. :slight_smile:

Anyhow, it was fun, and I feel better now. This weekend I’ll be trying out for the L.A. West team for Valle’s Specialists even next weekend. Wish me luck, guys!

  • James

I’d like to just vent/ask advice. It seems like most characters give me lots of trouble if they understand that Cammy has a hard time against defensive players. I try to mix things up but it doesn’t always come out in my favor. I was just wondering what everyone does against smart turtles.

pick seth on the rematch and start being an ass :smiley:

What’s been working for me really really well is the crossup cannon strike. It’s not actually a crossup, but you can change where you land depending on your cannon spike. Sometimes, I don’t even know where I’m going to land haha.

Basically, if you do round house cannon strike just on top of their head, you’ll land on the other side like a cross up. Then go for a bnb combo. IMO, your combo should start with low short. I say this because if the opponent mashes grab, you can make that low short into an option select just incase they grab you.

Other than that, I go for random/tick throw and hope for the best.

Use the same thing a lot myself except the bnb, I still can’t figure out how much I need to pause with the last lk and training mode sucks for figuring it out, all I am doing is guessing and learning nothing if anything though the ex strike is a little easier to crossup with. Still a pain though and tends to work best right after a knockdown…except against Sagat, TU will hit you no matter what it seems.

Do you have any specific set-ups before going for a cross-up cannon strike. I don’t really use it that much but would like to incorperate it. Like do you go for a forward throw then do it as they get up, or not even after a knock down just walk up and jump in with a cannon strike? I’m always to cautious against anyone with a reversal to stay right on top of them with cannon strikes and don’t know the best ways to set them up.

Thanks for the tips. Oddly, I don’t usually have trouble with Sagat. The main defensive problem fighters I have are Gen, Balrog, and Zangief. I feel pretty confident fighting everyone else.

I’ll try using the cannon strike more as a make-shift overhead attack.

back throw is a perfect setup for the fake/crossover canon strike.
I have the same problems,sometimes i dont know which side i will land one :slight_smile:

Here are 2 of my old video’s for this setup :slight_smile:

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The sad truth is simply to play a smarter mix-up on Turtles. The key is to know which mix-ups work, and how to maximize damage off of successful mix-ups. Most turtlers keep Cammy out with small pokes and such. It’s rare they get Headbutt into Ultra damage like Balrog does. Most of the time it’s one Honda Headbutt or a Guile EX Flash Kick or a Low Fierce and such.

So the key is: take your medicine. Swallow the failed mix-ups. If your mix-ups lose 75% of the time, just make sure that the 25% of the time you get it right, you do more than 3 times the damage they do! Lose a few mix-ups, but if you manage to land DP FADCb into Ultra once, you’ll probably do way more damage even though you were only successful 1 out of 4 tries. If you land a Throw, make sure to go for the Back Throw or risk a Forward Throw into Hooligan shenanigan so it generates a Back Throw. Off of the Back Throw, Cammy has SO MANY options due to HUGE frame advantage. She has about 10 different tricks she can do off of a Back Throw (including Cross-up Cannon Strikes and fake Cross-up Cannon Strikes). So even if your Throw itself doesn’t do a ton of damage, it can set up for a lot of damage. If you play your cards right, off of the one Throw, you can easily do more than three times the damage they do from one of their successful keep-outs.

There is a timing you CAN learn where you don’t even need to alter the pause between the three attacks. You can actually do Low Short, longer pause, Low Jab, longer Pause, Low Short and have it work and have the two pauses the same length. That usually helps a LOT so you don’t have to modify only the second pause, which is what causes a lot of the errors. It WILL cause the BnB to whiff if you were just barely in range to connect it, but for the most part, it’ll connect 95% of the time if you are in range.

So instead of trying to learn how to lengthen only the second pause, keep both pauses the same length and learn to lengthen BOTH pauses at the same time until it works. The reason this works is because you can Chain from one Weak Attack into another at ANY POINT after it connects, pretty much. So even though you delay the first pause, you’re still canceling the recovery of the Low Short early enough so the Low Jab connects as a Combo. Try that out and see if it works for you.

  • James

People ask me stuff like that all the time. “Is the Cannon Strike an actual cross up?!?” “Do you know which side you’ll land on?”

I always answer: “The brilliant part is that I have no clue. So it’s impossible to predict me because I don’t even know!” :rofl:

  • James

I typically do it after a knockdown. I consider it my vortex haha. It works best IMO after a sweep or a throw.

Depending on the character, I link sweep after a c. HP instead of the c. MK -> SA. I think it does decent damage.

Or I’ll just use tickthrows and do the crossup strikes.

I’ll give it a shot when I get back from college, thanks for the tip. Well I could try it now but yeah laptop and only have the pad with me atm lol.

One thing I’ve noticed with the crossup cannon strike. If people go downback to downforward to downback and mash punch… It’s an autocorrect DP. Kills my crossup game. I have to remember to block and hit option select late just in case.

edit: man do I wish Cammy’s low short and jab did 5 more damage a piece. Her Bnb’s are a little too weak IMO.

Ok, I am having a bit more success with your method James. I am sure I’ll do better tomorrow when I am not half asleep well one would hope, if I am pulling it off more half asleep I should do better rested lol.

Wow, after last night, I gotta say this really works. It was especially effective against a decent Rog. I could tell that he was waiting for me to jump at him like an idiot (and use his headbutt into ultra combo), so I just waited to do the cannon strike only when he’d barely get up from a fall. Since it acts like a make-shift cross-up, it would land sometimes and other times he could successfully block it. Maybe he just thought I was bad at doing cross-ups:rofl:

It gave me a good lead which enabled me to act patiently. The match concluded dramatically with me whiffing a cannon spike to go over his ultra, then an immediate EX Hooligan across the screen which took him down. I wish I had recording gear.

Anyway, thanks for the advice SeikuRyu and everyone else! It really helped my game last night! :tup:

in terms of the timing of the BnB’s keep in mind that if you space your whole combo like jchen said that you have to be able to switch your timings when your blockstringing. When hitting your opponent you can space it, so your more-so linking the whole combo instead of chaining to a link of the last lk or lp into the special, but if you get used to using this timing, when your opponent is blocking, they can mash out DP’s in between your blockstring because of the lower hitstun of blocking to gettin hit. If you want to confirm just go to Training and record cammy doing the BnB linked and let yourself get hit, while gettin hit try to mash out DP. You’ll find that you cant, while being hit, but if you block the first hit, and then try to mash out, or block the first two and try to mash out, you can. So get your mind used to chaining during your blockstring, and slowing it down when it hits, so that you don’t get reversed on your blockstring.

That would have been a far better for the box art :smiley:

One problem at a time, the second one being incorporating it in a match and finding a good way to get close enough to even make the attempt.

lol I like the art too.

That’s an awesome pic.
Why would Cammy and Ryu be fighting though?
Maybe she wants to kick his ass for not helping her when Viper left her for dead in a ditch in the SF4 movie lol

BTW the translation on Cammy’s page
Her bio:
A member of the U.K. special work corps delta red proud of high offensive ability and speed. She was once a reinforcement soldier brainwashed by Vega. “I accept a hard past and proceed to the new duty with a friend.”