Give me one bar of meter and I will put you in a horrible guessing game where almost every outcome leads to high damage into 50/50 oki on wakeup. And then u have to guess again. Oops if u have low stun character. Cause you are already dizzy.

Theres high risk involved in playing cammy. To get the most out of her. You need to be on point with your reaction and execution.

She s very space dependent. Almost every combo and setup is character specific. Except the beginner stuff like generic strike on wakeup or easy crlk crlp crmp xx arrow. There’s a lot to learn and study. Training. And hard work.

Ex tkcs and delayed ex tkcs are important to her game. This is how you put the scare factor into ur opponent and it adds to your mixup during pressure. No worries if u land big combos aa on point and poke. You always end up with ex bars. For example sako combo builds almost 1 full bar.

Another thing I love about cammy is her ability to anti air ANY situation from a standing position. Spike is undoubtedly the best dp anti air in the game. Not to mention her aa normals.

Zomg u1. One of the most versatile ultras in the game.

U may feel discouraged at first. There’s nothing easy with this character. Theres nothing safe to spam. None of her specials are safe without bars. Nothing standard. Very few universal setups and combos.

Nuff said. Cammy <3

Di,

Could you please alaborate? I’ve only been using CSpike since day 0… cr.hp maybe? And whats the advantage of using aa normal (and possibly trade) if you can CSpike?

Wow…! :smiley: You just reassured my decision to work hard for her! More than likely I’ll be in this forum throughout the day, daily now. I’ve seen a few videos using her U1 from random combos, and I even made my own playlist called Cammy Guide. Lol Too bad I’m in school right now and can’t play. What’s an Oki knockdown? And does 50/50 mean option select? I know a lot of terms for SF, but some of these I haven’t started seeing until this previous week.

I think every character needs to be on point with execution. Even though the first time I heard it was with Viper, then Chun-Li, and finally Ibuki.,/9 I’ve just come to the conclusion my execution needs to be on point period. So her beginner comics aren’t really heavy in space? I have no idea how to do Ex TKCS. I used to be able to do them in Super Street Fighter IV, but I read they were taken away and only the Ex version could be performed.

1 Example, Blanka’s jump cross up on ur wake up, if you spike it will probably whiff and you get punished. However, if you use standing close HP it will probably beat his crossup.

Oh cool, thanks. I totally forgot about Cammy’s aa normals even though I use aa normals with Juri… I guess I rely too much on CSpike…

Cammy sfxt info:

"Wow. Strike is still not an overhead. Hooligan doesn’t grab crouching. They added extra startup before she rolls.

Forward throw. Mp hooligan trap doesn’t work anymore. Strike is too slow.
Good stuff: close hk is jump cancelable. Links into cannon strike. From there u can link anything.

Double fierce combo works into HK Spiral hits twice.
Crhp, crmk, HK Spiral hits once.
"

Going through the trials now. Will list them soon.

Strike is so slow in SFXT, when I played it I nearly cried. Saying that, delayed TKCS works a bit better because of how slow strike is anyway.

I haven’t played the game, but I’ve gone through old footage of the game compared to the newest stuff, and they have definitely nerfed it. Early versions were much faster : (

lol time to pop in super for a bit.

I’ve been watching a bunch of stuff lately, but I’m still trying to figure out who would be a good partner for cammy. What is everyone else thinking? *them desk combos =)

Capcom loves to nerf favorited characters too much. On another note, I finally got myself a 360!! But… I can’t play SF until about next week or later. :frowning:

that would be awesome! i am pretty lazy so that helps :slight_smile:

I don’t remember if I asked this already, but I’m getting my Fight Stick/360 version of Arcade edition at the end of this week or next and I’m wondering what a new Cammy player should have as a training regimen? i.e should I focus on learning her combos first or the basics of her pokes, AA’s, etc? Any advice would be great.

I think everyone is different, but the way I start learning a character (not limited to cammy) is to jump into training mode first and get the very basic combos down. From there I usually go chill with some friends and play a bunch of matches to figure out what normals are good, what I can use as anti-air and to some extent, matchups (online works too if you don’t have anyone to play with locally).

briefly, here’s some stuff:

**pokes: **cr.mk, cr.mp, far s.mp (all can buffer into SA), far s.hk
Anti-air: cl.s.hp, cr.hp, cannon spike (most reliable imo). other mentionables; far s.hk, far s.hp, cl s.mp, cr.mp (not very reliable except in specific cases).
Combos: cr.lk>cr.lp>cr.mp>hkSA, cr.lp>cl.s.hp>hkSA (the easier combos that still hurt somewhat so you can start there and then move up to a lot of other ones - AE 2012 Cammy's optimized combos (Alioune) )

here’s an old post from someone who was starting with cammy as well. Here goes...

I just want to give shoutouts to Geoff. I didn’t know you were at Final Round until I turned around and saw your name on the big screen when everyone started getting hype (forgot who it was against). Sucks I didn’t get to meet you or James Chen.

I don’t know LPN posts here, but shoutouts to him for beating the top player of my local scene to make top 32, and being the only Cammy up there afaik.

i wanna give shoutouts to Geoff The Hero too <3 . he almost beat or eliminate Dr Chaos OP KEN MASTERS!

Diana, do you know Ahmed/kb121 the ryu player? I think he’s from Dubai too.

Don’t know where to post it.

Did you guys know that if you do the EX strike motion (2147 KKK) and you keep running the motion to full circles while input KKK (I mash it) the U1 comes right after the Ex strike lands? It’s hard to explain, maybe I’ll do a video showing it.

EDIT:

[media=youtube]hglyufJdpzQ[/media]

I did it in the other side because is easier for me to do circles in this position on my pad.

yeah. I used to the same thing when I played dhalsim, with his yoga flame xx super. just keep spinning the stick and press punch, and the super will come out.

Yeah, but U1 is QCF x2. I meant full circles backwards.

that’s what I mean too, brah