As if that didn’t happen already with my M.Bison/Vega shennanigans XD
I dont think it matters if u go online or not since A LOT of people have the game already. Get ur online gameplay on!! :rock:
While looking through some fan art I couldn’t help but think; “Thank goodness Francy is a writer and not an artist.” XD
BTW Jammo, I heard that the height of his FBA changed depending on the strength of the kick. Did the speed between ground -> wall change also depending on the strength of kicks? And on the way back down?
the speed on the way down change depending on the button, lk dive is noticeably slower than the hk one, and yes they have different heights. Lk one goes as high as the Vanilla dive, hk dive goes slighty above the height of the health bars.
So speed going up dosen’t vary, but speed down does.
So what are the uses of these varying speeds/heights?
Has it helped you connect more? Less? How’s the new FBA
shaping up EB. Thanks
I think the vortex will still be possible with lk dive, other than that it sucks as any air to air attack beats it, hk version however it goes over most characters even at their max jump range, like this one Abel kept trying to do jump fierce to stuff my dives but everytime Vega was STILL above him and i got a free slash/Izuna. Some normals will still reach it but at least its 1/2 normals for each character and they have to actually time it this time around 
I didnt check if this was in vanilla or not but the button you press for the slash also matter now. When do an mp slash Vega will fall straight down, but with Hp he will stay moving in the angle of the dive, this MIGHT make the slash a bit safer as it lands a bit farther this way, dunno yet.
I’ve yet to land an Izuna on a grounded opponent from the Hk dive, steering is really hard for some reason when do hk dive so I couldnt position for Izuna well.
Overall it is better and will actually be useful in some match ups now I think. Also I’m not 100% about this but i THINK I did a 2 slash hit from a regular dive once, I kept trying to do it again but got nothing 
Did that change, change ur style wit Vega at all. Do u fly off of the walls much?
Kamisxy
1468
TEAM VEGA ANNOUNCEMENT
[COLOR=Magenta]Front Page NEWS[/COLOR]
Id like to congratulate those individuals who stepped up to the plate thus taking initiative to be a bigger part of the team…I have to admit it was getting pretty difficult to manage everyone on my own…You guys make it possible to continue the journey as we build many friendships along the way…I thank you and look forward to working with you all as we continue on the success of TEAM VEGA
-KamISXY
yeah i do random dives much more now XD But against some characters even the new angle doesnt help, eg: Sagat, freakin HP TU will reach Vega even when he’s out of the screen!
also, Guy. His airgrab(s) have ridiculous priority.
Oh and one more thing, The gay ass wall glitch is STILL in. Its very very rare now though, and it happens to Adon as well XD
another thing I noticed is that i sometimes did c.mp xx EX FBA and the opponent will get dizzied with the knee launch, that never happened with me in Vanilla so idk if that really changes anything. This also happens with the BHC launch part which of course makes the ultra part whiff.
Does air throw still deestroy it? Chun Li’s for example.
Oh so more shenanigans >:)
you should honestly be worrying about Chun’s Target combo (which still beats it if timed right :X ), her airthrow range sucks balls and you can Izuna/slash her before she gets you
For the most part only Guy can randomly jump and airthrow now and still get you, the rest will have to wait for you get back in the screen then try to do it, which you can beat by doing the slash early.
Oh two more things, are charges in general faster now? Or is it just Guile’s SB?
Does the FBA still get over his FK routinely
That’s all from me(for now) thanks
Yeah Chun’s target combo is a pain in the Mask.
Charges are the same except for Guile’s SB, which reminds me… Sagat’s Angry Scar timefreeze FREAKIN BREAKS CHARGE! I’d try to EX FBA at times and he does AS, nothing comes out and i lose my charge >.<
The HK dive will go over FK at max height
np 
Edit: LMFAO@ Pain in the Mask, Imma use that from now on.
Wow, Angry scar breaks charges. Pretty lame…I didn’t really mean that if it goes over it at full height but in Vanilla I typically was able to angle the FBA at the last second to avoid his FK.
I’m liking the fact that he has such a high FBA more and more now >:)
This is the part where I laugh and tell you that you’re dead wrong and I have plenty an image of Bison giving Vega a little loving drawn by my own hand. Even if most of the time there’s an arm, leg or blanket covering stuff up, you can get the gist of whats going down 
And Rofl, Pain in the mask. Love it XD I’ve already started saying maskpalm in my everyday life XD
alexlkd
1478
I knew it that they must have changed the claw attack in some way. It was the only thing that made sense. If the mp version makes you go straight down, and the fp version makes you hang a little, then what about the lp version? Do they all do different damages as well? Or is it the wall dive that makes the difference in damage?
Jammo
1479
I’m still liking this new smell Vega lol
How’s that new costume looking for you? Do u like the it looks in battle Jammo?