And Xpiova, who creates combos making even the Japanese green with envy,
is on time with a Will combo showing off his beastly OTG possibilities with his 236AB
[media=youtube]4x9khL5oRk8[/media]
And from Nico, we have
[media=youtube]oZRR6eurOJ8[/media]
[media=youtube]OD_FQXTc6sg[/media]
A 7 minutes long combo video starting off showing off some Will solo setups
and later shows what his various partners can do with his SP canceling ability.
I’ve got no qualms calling this the best combo exhibition to ever grace this series,
particulary because of the second part showcasing the creative partner combos.
I’ve also uploaded a new nico match to my channel as per usual,
and there’s a pretty big batch coming up later today
Thanks!
Wow, Lambda seems really good. She doesn’t have much in the way of normal combos (as far as I can tell, she doesn’t have a launcher or any specials that she can combo off of normals, and most of her supers don’t combo either. Her QCFx2 + C one does though.) but she has two command normal projectiles (unsure if the low one hits low or not), traps that let you have 3 of them onscreen at once, a fireball, some sort of counter move I guess, and a black hole move that draws the opponent in.
But what seems like her most useful skill to me is her jumping C+down move. It’s a dive kick that you can perform pretty much as soon as she gets off the ground, and you can do it out of straight jumps, backwards jumps and forwards jumps. You can do it out of super jumps too, which get you in the air even faster.
Also anyone find it kind of funny that her backwards walk speed is faster than her forwards walk speed?
2C 63214A+B works as OTG (character specific) it resets opponent into standing hitstun and gives Labmda plenty of time to setup something.
Also 9~jB,jC,j2C,jC,jB, land, anything.
And her 2C\6C can work as launchers but both are character specific.
Has anyone found a reliable way to combo into Lambda’s Meta yet?
I’m working on comboing into it with B.Battlers SP2, tagging and then using one of her tools to prevent the type of knockdown SP2 causes to combo, but It’ll be a while before I come up with anything.